Barotrauma

Barotrauma

THG Armory - 'Vanilla' Turret pack
80 kommentarer
Parboleum Loyce 10. maj kl. 21:00 
Just so everyone's aware, I've put out a patch that when run with this mod should fix more or less every issue everyone's had :)
★<¦DenialTornado¦>★ 4. apr. kl. 14:47 
Please someone take over the fucking mod its NOT WORKING
flameboy50 26. mar. kl. 22:02 
I wish overclocked pulse laser ammo could use any empty boxes like most ammo. As it stands I can deconstruct boxes to reuse the aluminium, its just one extra step
Lucifinel 23. mar. kl. 3:08 
If the author does not intend to continue updating, I wonder if I could take over and continue the work?
MikeWazowski 9. jan. kl. 4:29 
LOVE you for this im also really sad and dissapointed that in the future they cant figure out how to launch depth charges but can survive underwater on an entirely different planet for hundreds of years
budgetcommander 21. nov. 2024 kl. 7:10 
@ale199 Works fine for me.
ALE199 2. juli 2024 kl. 15:35 
ALERT FOR EVERYONE
THESE MODS WEREN'T UPDATED IN A WHILE AS SUCH THEY PROBABLY DON'T WORK TOO WELL, INCLUDING THE MANY BUGS THAT WEREN'T FIXED SINCE THE LAST GAME UPDATE, I HIGHLY SUGGEST NO ONE TO USE IT UNTILL THG COMES BACK.
Lexington 14. maj 2024 kl. 11:08 
more note, Depth Charge Turret seem to be buggy on the Depth Charge Ammo Loader.

changing Turret to something else will only change the turret but Depth Charge Ammo Loader is remained, result in can't put ammo for the new gun.

Im not sure how I fixed it but I changed the turret back to Depth Charge and then changed to something else again, now loader is changed normally
(From Depth Charge > Flak then loader bugged > keep changing and no improvement > gave up and change back to Depth Charge > have slightly hope maybe it work this time and change to Railgun > got Railgun loader and Gun :lilimok: )
Lexington 11. maj 2024 kl. 11:56 
note :
Barotrauma version v1.4.6.0 or after Blood in the Water update, making nuclear depth charge normal and cheap (by Nuclear option Talent) separated.

this cause you to unable to use Cheap Nuclear Depth Charge in recipes from this mod
shoolgate 1. maj 2024 kl. 13:48 
Guiding monster shells effects are not obvious
什么叫做没人叫阿米娅 19. apr. 2024 kl. 1:44 
I didn't see any relevant turrets at the merchant's place,only Rupture Gun,Please immediately check if your MOD has expired
什么叫做没人叫阿米娅 19. apr. 2024 kl. 1:34 
your mod is NOT work
Starempire42 5. apr. 2024 kl. 17:20 
Depth charge loader is bugged can you fix it??
AfkForCoffee 28. feb. 2024 kl. 4:13 
:steamthumbsdown: Heavy weapons, at least double chaingun, does not have the extended view range as normal game heavy weapons (Railgun, Flak, Double Coilgun) have. :steamthumbsdown:
Cam 28. feb. 2024 kl. 2:40 
why is the double chaingun missing half it's barrels
KARINAbluuuuuuu 10. feb. 2024 kl. 21:33 
would it be possible to restore the loader when we swapped out the motar launcher?
JimJamTheCrabMan 10. jan. 2024 kl. 20:09 
"A bug: Had a depth charge mortar equipped. Didn't like it for that sub so we swapped to a macrolaser. What ended up happening is the mortar loader isn't swapping so, we're kind of stuck missing an entire large hardpoint in a key location of the ship."

Same issue here, but we uninstalled THG and the loader is just missing now.
Alan 6. jan. 2024 kl. 18:39 
Adding "turretammosource" tag to the desctiption of depth charge mortar loader fixed the issue, done via the use of Lua Editor (for those who need the fix now)
Alan 6. jan. 2024 kl. 17:58 
Yep, depth charge mortar loader persists even after changing the launcher to an empty hardpoint, a fix would be appreciated
Madame Satrapie 15. dec. 2023 kl. 21:28 
I don't know if it's intentional, but the explosive chaingun ammo boxes don't seem to have a recycle recipe
Hooman 3. dec. 2023 kl. 23:55 
A bug: Had a depth charge mortar equipped. Didn't like it for that sub so we swapped to a macrolaser. What ended up happening is the mortar loader isn't swapping so, we're kind of stuck missing an entire large hardpoint in a key location of the ship.
DubiousPhysics 25. nov. 2023 kl. 17:17 
Thanks for this awesome mod! ^.^

I've got a minor cosmetic bug to report: when firing the pulse macrolaser, the charge up animation seems to occur on the barrel opposite the one that is firing.
Antinomy 14. nov. 2023 kl. 17:27 
You can integrate slot for ammo directly into the gun than. Then just connect with normal wires to capacitor/periscope.
WC? 14. nov. 2023 kl. 14:06 
because even if you could craft the loader in game how would you link it in game without a lua linker?
Antinomy 14. nov. 2023 kl. 12:59 
Why?
WC? 14. nov. 2023 kl. 4:15 
@antinomy would be useless without lua linker
Antinomy 14. nov. 2023 kl. 3:52 
Just recently installed it, and so far so good, I like it.
But here is an idea - since according to the description rupture gun should be used for defence inside submarine, how about adding it and necessary components like for it like loader/periscope to the fabricator? Player then can install them inside where/if he wants. :)
sebastianyarrik 13. nov. 2023 kl. 21:38 
yes. i cant comeback standard gun loaders. after change turret to depth charge mortars i am changed it to other turret and depth charge mortars loader is stay
caninmyham  [ophavsmand] 13. nov. 2023 kl. 15:17 
@sebastian Depth charge mortars don't impact regular charge loaders if that's what you mean, they change assosciated turret gun loaders.
sebastianyarrik 13. nov. 2023 kl. 10:48 
after changing the gun, the depth charge loader did not change to the cartridge loader
bees 3. nov. 2023 kl. 8:52 
Loving the depth charge mortar so much, i just wish the bots were able to reload it for me
caninmyham  [ophavsmand] 13. okt. 2023 kl. 7:54 
@HOTTY13 Probably, assuming they utilize default depth charge tags. Anything that is firable from a depth charge launcher should, hypothetically, be able to be launched from the mortar.
HOTTY13 13. okt. 2023 kl. 0:38 
Can mortar use modded depth charges properly? Like cargo charge from EK?
caninmyham  [ophavsmand] 3. okt. 2023 kl. 9:37 
@WC? It's optimal for interior use on submarines, standard turrets function sort of like a harpoon gun and it becomes unreliable in short-range use inside of submarines that are rapidly sinking or rising.
WC? 2. okt. 2023 kl. 14:06 
Absolutely love the rest of the mod though. very cool turrets. especially the mortar.
WC? 2. okt. 2023 kl. 14:05 
Why is the rupture gun like a hitscan laser instead of an actual projectile? I like the concept of the rupture gun but I hate the way it actually shoots.
caninmyham  [ophavsmand] 1. okt. 2023 kl. 8:36 
@Raftasaurus I don't have inherent support for any mods because i don't use those outside of my own, but assuming that the depth charges and such in that mod work the same way as vanilla ammunition, they SHOULD (emphasis on should) work just fine out of the mortar.
Raftasaurus 1. okt. 2023 kl. 2:18 
does this have any support with Enhanced Armaments or EK mods? If not please can you or some one add some kind of compatibility with it so we could use the cyanide depth charges and other ones with the mortar?
Shnorfpph 30. sep. 2023 kl. 6:05 
This mod's mortar is the pure god's gift.
RustedRegime 28. sep. 2023 kl. 7:52 
Gonna say this again since you probably didnt see it
Titanium-Aluminide Railgun Shells (And harpoons but for the ammo mod)
would be nice
Also another thing that bothers me is that you can buy explosive laser ammo from the start, which you cant do with other ammo types (like regular coilgun explosive ammo, for example)
the extended laser ammo should probably be later in the game too.
caninmyham  [ophavsmand] 28. sep. 2023 kl. 7:33 
@Explosion! & Other Rad Shit stinky auot-fill gear placement

i'll fix that in the next update but still stinky
Lingus 28. sep. 2023 kl. 3:46 
In the name of Allah, The gracious the merciful. (Jihad approved)
RustedRegime 27. sep. 2023 kl. 11:42 
Destabilized laser ammo should probably not be autofill!
WARLORD2306 22. sep. 2023 kl. 11:34 
SUGGESTION:
crate for ammo storage
caninmyham  [ophavsmand] 21. sep. 2023 kl. 10:33 
@Shiny Leprechaun No idea, i only play with my own mods so you'd have to test and see yourself. Don't see why it wouldn't be, though
Shiny Leprechaun 21. sep. 2023 kl. 1:48 
is this mod compatible with enhanced armaments and quality ammo?
Pino 20. sep. 2023 kl. 21:56 
chad
Eagle 20. sep. 2023 kl. 4:34 
EAT FREEDOM RAAAAAAAAAAAAAH 🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅
Cultist ⁧⁧ ඞ 19. sep. 2023 kl. 20:58 
Dropping a fat mod in, more ship weapon choices is always nice!
caninmyham  [ophavsmand] 19. sep. 2023 kl. 10:09 
@RoboTreeExe Should be hotfixed now -- also realized i dropped the ball changing Double Chaingun to a large slot, so fixed that too