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1. The new game option called "Heavy Wounds" (since 1.5). Its severity can be fine-tuned using Lucjan's "Custom Advanced Settings" mod. (By default, it is not so "hardcore".)
2. "Rato's Wound Overhaul Lite" mod
I tried this (only this mod on a fresh new game), and stat changes does not seem to stack. E.g. for Buns, AGI/DEX/MRK is originally 79/87/86. After 1 wound: 63/70/69 (i.e. 80%), but additional wounds did not change these values at all.
Am I right that the merc's stats (e.g. for potrait hover) should always show the modified, effective values?
A suggestion: it would be nice to add an option for the default 20% penalty (e.g. with values 5%, 10%, 15%, 20%, 25%, 30%). E.g. with 15%, 3 wounds -> 61%.
If you have any other mods that change the "Wounded" effect, you'll have a conflict and only one mod's version will be used.
Added chance of bleeding when receiving wounds.
Can be configured in mod options.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3039773370
It's not very complex, but should complement this mod nicely.
It really gets difficult when your wounded merc no longer has enough ap to use big guns and has to switch to a pistol or take cover to add up ap for the next attack.
Things can go bad very quickly if your mercs get hit.
It's just a little mod I've been using it on the side and it's played well for me, so I've decided to share it.
Bleeding mods should be fine as long as they don't change that specific effect.