Cities: Skylines

Cities: Skylines

window cleaner animated + prop
16 kommentarer
truffleshuffle 23. feb. 2024 kl. 14:33 
That's an undercover cop for sure...
AmiPolizeiFunk 9. okt. 2023 kl. 18:30 
I wanna put him in a BMU
SvenBerlin  [ophavsmand] 19. sep. 2023 kl. 13:21 
So you don't need a vehicle definition. Only the effect definition. Xml and the Mod Custom effect loader must be activated.
ApollonDriver 19. sep. 2023 kl. 10:36 
they are for props. they are basically very small cubes that emit blinking light, there are around 8 of them. I didnt upload them because naturally I'd like to see if they are going to work before uploading it :,)
SvenBerlin  [ophavsmand] 19. sep. 2023 kl. 1:54 
@ApollonDriver did you get it working or still you need help for your lights? Are these lights for a vehicle or a prop? If you have different light effects for one upload in the workshop you should use only 1 effect definition xml file.
bitsaul 16. sep. 2023 kl. 19:00 
I LOVE your animated cims and have used them to create some really interesting scenarios. I would love to commission someone with your talents to create some animated Disc Golfers. Making a putt or throwing a drive. I've used some of your cims to make these scenarios already but they are static
ApollonDriver 16. sep. 2023 kl. 14:14 
Well yes I also followed this, actually took Dying's xml file from one of his assets and changed the names to be unique. It worked in the editor, I wasn't able to change the position but I'm assuming that's something that is done with the second xml file, VehicleEffectsDefinition. Anyways, I was able to get it working in the editor, effect was seen in the list and was working properly.

Then I saved it, generated the crp file and opened the game. However in the game, there is just no light. Do you think that it's maybe because in local files, I have the crp of the light cube prop but not the xml file? I didn't place it there, because if I place it there, then I can't have any other xml files in the local Assets folder, since you can't have two files with the same name in a folder. But I have, like, 8 props, each with different xml files. Or should I create one xml file and write each effect in it one by one, like a collective xml file for all of my custom effects?
SvenBerlin  [ophavsmand] 16. sep. 2023 kl. 0:03 
If you have still some problems tell me.
SvenBerlin  [ophavsmand] 16. sep. 2023 kl. 0:02 
@ApollonDriver I would suggest to have a look on zhis site from Ronyx69. Here you will get all informations you need . https://cslmodding.info/mod/custom-effect-loader/
ApollonDriver 15. sep. 2023 kl. 12:03 
very unnecessary, but somehow beautiful. Great work! Sven, I've been working on some custom blinking light props to use in various scenes, but I just failed after many attempts. Effects work in the editor, but when you try the props ingame, they just don't light up. Do you think you could give it a shot, with all your animated stuff experience? Or any tips/tricks for me to get them working?
BonBonB 15. sep. 2023 kl. 2:01 
Wipe on. Wipe off.
yalo0226 14. sep. 2023 kl. 15:10 
all day all night
nemash 14. sep. 2023 kl. 12:07 
Then have fun =)
Chamëleon TBN 14. sep. 2023 kl. 4:13 
Because i wanted it for my build :) I love detailing :)
nemash 14. sep. 2023 kl. 3:36 
Just curious. Why a window cleaner?
Chamëleon TBN 14. sep. 2023 kl. 2:25 
Thanks a lot mate!!!! I really appreciate