Project Zomboid

Project Zomboid

Brita's Armor REVAMPED
238 comentarii
Пампкерино  [autor] 19 aug. la 16:47 
Maybe
mc 19 aug. la 16:16 
Do i need original mod too?
Пампкерино  [autor] 17 aug. la 1:42 
Thanks :)
plural 16 aug. la 15:47 
You are a king
Пампкерино  [autor] 15 aug. la 7:45 
@SmokeAnDrink The amounts of time that I been tempted to do it lol
SmokeAnDrink 15 aug. la 5:39 
That's exactly why modders turn off the comments haha
Пампкерино  [autor] 28 iul. la 17:36 
what are u talking about exactly?
Tar Taurus 28 iul. la 17:34 
i say fuck em if they dont wanna fix the mod let people do it
Пампкерино  [autor] 16 iul. la 18:57 
BRUH
KnuckleDamage 16 iul. la 18:00 
where is the mod id and workshop id?
Пампкерино  [autor] 30 iun. la 3:46 
@.Nutz44. Bruh
.Nutz44. 29 iun. la 20:47 
is it compatable with b42?
flo_sxlvx 25 mai la 20:39 
Muy buen mod, agrega mucha ropa y armadura
Bebrayep 13 mai la 1:42 
ok, i'll check it later, ig i can did something
kl'anus' im dont Russkiy
Пампкерино  [autor] 12 mai la 14:02 
First, check if Brita's weapon is overiding the distribution file on mod configuration tab on the settings of the game, that usually is why it isn't applying my loot settings.
Bebrayep 9 mai la 8:37 
Is there a loot setting config here? I often find a VERY large amount of armor, especially from mod locations, and I want to make minimum findable armor.
Пампкерино  [autor] 3 mai la 3:23 
They should be compatible as long as you put those mods on priority over mine... you can also test it y'know?
Rick Grimes 3 mai la 3:16 
and with KleanBritaArmorRealism?
Пампкерино  [autor] 3 mai la 0:11 
Most than likely.... No, probably not.
Rick Grimes 2 mai la 6:58 
is the mod compatible with the mod 90s Balance Pack for Brita's Armor Pack
Пампкерино  [autor] 31 mart. la 17:34 
Glad it helped.

Also, yeah, tetris mod compat mods mess with that, a lot then, hopefully it doesn't mess too much with ppl's taste
marshmallow justice 31 mart. la 17:17 
Yep I have a better understanding of the clothing protection now thank you
I've been kind of going off just what the tool tip bonus told me was better, and only yesterday was scratching my head about why this light ballistic vest was better than another (in terms of total protection across all body areas on average) despite the other saying it had more +resistances on mouseover comparison.

As far as Tetris goes, if those backpack changes are of your decision from this mod, then it seems to work fine. (Example Radio and Camp-fire backpack from earlier). Just the square box inventory size itself is perhaps misleading (ie. Big box size, but actual small capacity. Perhaps box size intended to be small but Tetris makes it larger).
Пампкерино  [autor] 31 mart. la 15:41 
I mean, you can check it visually, if it's pants, it will cover the normal zones of a pant, but if it's a short/skirt, it'll only cover the upper legs a/o groin. Same with ballistic vests, if they cover only your upper body, it'll protect that, but if it covers your entire body, it'll apply to all those zones xD

And the backpacks are kinda weird to explain, but if it's more of an object that you carry, like a radio, I ended up making it like that one I told you about, but if it's the one with a camping pack, it'll be more of a small bag.
Also, I have 0 clue how this mod interacts with Tetris mods and addons, from what I know, it all depends on the load order, but I don't use the tetris mod at all so I've 0 clue.
marshmallow justice 31 mart. la 15:36 
"That's... kinda wrong, you are just visually checking the stats of protection"

Ah I I see, I did notice the actual protection values given were different in some cases (mainly when comparing ballistic vests) compared to the actual mouseover tooltip. I guess just ignore the mouseover tooltip and manually check protection values between clothing?

Oh you did adjust backpacks, I see. That backpack in particular visually looks really big as an object, and the square box of inventory is quite large when worn so I guess that's why the player on my server was confused about it. I thought that maybe these were newer Brita's items that hadn't been adjusted (or were maybe weren't supported with Inventory Tetris). I know there are some that are kind of weird, like there's a camping kit backpack of some sort, when placed it displays a campfire and stuff, but doesn't actually seem useable and is otherwise just a small bag.
Пампкерино  [autor] 31 mart. la 15:27 
That's... kinda wrong, you are just visually checking the stats of protection, not the area in which they apply those values. Jeans cover the entire legs, shorts cover only the upper legs or even just the groin lol

Oh I did mess with the values of backpacks, all backpacks used to have like 28 max capacity and 87~90% E.R. What I did was making then more related to the space they visually have, AN/PRC-77 does have 92 ER but has a higher base weight value and low capacity since it's a small "backpack"
marshmallow justice 31 mart. la 15:13 
It seems like there are some that aren't matched/fixed, I guess maybe some newer clothing articles? Just an example; "Sebastian Castellano's Jeans: 20/65 bite scratch" vs "Denim Hot Pants (High Waist) basically short-shorts: 30/60 bite scratch. When visually they cover just your butt XD. But otherwise now that I pay attention to the values yeah things look pretty decent.

Also 100% unrelated to this mod I believe, but maybe you might know why; for some reason some of the Brita's backpack have really bizarre weight limits that I'm not sure if it's like.. something broken somewhere, or they just made them like that. One example being AN/PRC-77 Radio Man Pack with 92 encumberance reduction and good slot size, but only 4 total capacity lol
cowboybabyxxx 20 mart. la 20:57 
can i use this in build 41?
Пампкерино  [autor] 13 mart. la 16:18 
Mine, should be more accurate, since I spent a bit too much time checking clothing pieces one by one, but it was worth considering the result~ :SoniiSalute:
marshmallow justice 12 mart. la 21:28 
Ohh I see ok so the opening and clothing, or rolling up of sleeves, that's just a visual thing
But it will correct shorts and similar exposing clothing having same values as full pants of similar "tier/material". I guess it's a nerf to fashionscape and style xD but realistic.

I think there is another old mod that does similar thing.. But I will try this out and swap to it instead I think since that one doesn't seem to work as broadly or accurately.
Пампкерино  [autor] 12 mart. la 3:06 
Well you see, to make it short, it won't make anything incompatible:

Brita's Armor has an issue regarding the balancing the stats of insulation, protection and such. All the options regarding being able to change the look of certain clothes are purely for the looks, meaning they won't make a difference for the stats.
For example, if you use a jacket, it'll have an option to open that jacket, which is a base game feature, so no worries about compatibility; that same open jacket will have the same insulation, same protection and same resistances, which, in a more realistic scenario, isn't accurate, since if you open your jacket it's to have less insulation.
Now, a more extreme examples are shorts, they use the same stats of all pants, meaning that, a short that visually only covers your upper tighs, will apply it's stats to the entire legs. All of that is fixed in this mod.
Hope that explains a bit more, I'm sleep deprived :JunoClown:
marshmallow justice 11 mart. la 20:55 
Reading this part, I'm a bit confuse on mod feature, sorry:
"All clothing will make sense! If you open your jacket, it will reduce the insulation, if you add a hoodie, it will add weight, protect and insulate more, if you wear a jacket and you roll up your sleeves, it won't cover that zone anymore, shorts just cover groin, and so much more!!!"

Does it mean britas or this mod introduces opening and rolling up clothing features? Will it conflict with Spongie's clothing stuff that does this also and allows me to 'wear open' jackets and whatnot? Thank you
Zone 1 mart. la 23:40 
cute desc
Пампкерино  [autor] 25 febr. la 19:17 
damn the author of this mod couldn't give less than a fuck
rat 25 febr. la 19:05 
damn the author of this mod is a rude cunt
Пампкерино  [autor] 15 febr. la 10:18 
Doesn't matter if you don't know what lua does, since that's not the main point, which is, the fact that if you gave yourself a couple seconds, check the description, the photos, THE SIZE of the 1mb mod and use common sense; you would realize that clearly this mod isn't what you looking for, specially to ask for free shit out of nowhere, even if you ask politely.
discombobulate 14 febr. la 20:54 
jesus christ bro i dont mod this game so i dont know what the fuck lua does and how it works theres no reason to go fucking ballistic on me
discombobulate 13 febr. la 16:31 
hello! ive always wondered why the s10 gas mask in game is a measly gray color. Please recolor it to be black. Kind regards!
Пампкерино  [autor] 4 febr. la 15:35 
Also, thank you all for the five stars, first mod that made it :SoniiSalute:
I'm not currently dead, but I was more inactive, I can't update the mod until Brita's get updated, and even if I won't play the game, I will try and update the mod for the people
Пампкерино  [autor] 4 febr. la 15:33 
@The Ozzie Jedi Just load it after Brita's Armor, that's it, you also need to uncheck the option from Arsenal mod that changes the loot tables, it's on the mod menu section. The current problem you are explaining is kinda... not helpful, since the mod works in other ends and I have no log info to check deeper into it and help you in case it's another mod messing with it.

@LordBeanie Bro, there is tons of items, at that point just check the LUA file :JunoClown: but, it's kinda more rare so you don't get spammed of op items.
LordBeanie 4 febr. la 14:36 
what are the spawning rates?
The Ozzie Jedi 26 ian. la 19:15 
Also, when starting the game, the game will only move past "initialising" if I use the Revamp mod ONLY. And, the clothes aren't showing up in the char-creation menu even with "All clothing unlocked" ticked in settings.
The Ozzie Jedi 26 ian. la 19:09 
Does this mod need to be loaded in any order? or conflict with any other mod? I'm trying to use it but I've tried to load it with all, one or the other and it's still not working. I am running B41. Thanks for any help.
Пампкерино  [autor] 22 ian. la 14:53 
Then check their page mod, they said they are trying to update the mod lol
Yanush 21 ian. la 22:48 
I wonder if Brita's developer is still alive? Because just recently a new version was released, and without this modpack I don't even want to play PZ
париж2008 20 ian. la 15:37 
а все вопрос исчерпан
париж2008 20 ian. la 15:36 
Братец, меняет ли мод бекпаки просто очень хотелось бы чтобы они меньше вмещали
Пампкерино  [autor] 15 ian. la 20:37 
Just a heads up, I'll try to update the mod when Britas get updated, but it may be harder and may even be impossible since ItemTweaker isn't gonna get updated.
Пампкерино  [autor] 30 dec. 2024 la 16:01 
Depends, if Build 42 goes out a stable version and it works better on my end as they promised, I will update it, otherwise, I'm not really sure if I'll do it.
Wu Zi Mu 30 dec. 2024 la 8:11 
build 42 support when brita updates his mod?
Salvo 25 nov. 2024 la 2:58 
probably vanillla clothing expansion, so yes, since this doesn't touch vanilla clothes, as long as vanilla clothes and brtia's don't touch eachother