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Thanks for the help if you can!
https://github.com/Vanilla-Expanded/VanillaPsycastsExpanded-Puppeteer/commits/main/
For this update, it was one commit.
Commit text:
Improve puppet mental state handling
The puppet will only enter mental state if their puppeteer successfully enters one, rather than any time they attempt to (but possibly fail)
Check change notes:
Change notes: EMPTY
is there a way to lower it?
I had to prisoner->release him before he actually joined the colony.
In the past they just auto-converted for me.
Found this out the hard way through the Dubs discord.
Pls remove.
Have a great day xoxo
*purrs softly*
Using devmode it seems psycasting trees do not unlock but the psycasts within the tree remain learned.
The Puppeteer Psychic Path is a pathway to many abilities some consider to be unnatural.
He keeps the puppet status once you give it to him, even if the sensitivity goes back to 0% (unequipping items)