RimWorld

RimWorld

Vanilla Psycasts Expanded - Puppeteer
323 Comments
Alex_ 1 Sep @ 8:33am 
Just rename the puppets
GreekAthanatos 18 Aug @ 4:12am 
How easy is it for me to setup to have the pawns spawn with the abilities from this mod? I think most of the main spawning is from the general base mod and not sure if I can just "replace" one of the spawns there with stuff from here.

Thanks for the help if you can!
Vyhk 17 Aug @ 7:36pm 
Any chance we could get a way to change the glowing head color on puppets so when I have two puppeteers in the same colony I can tell who belongs to who?
Nah(?) 8 Aug @ 11:54pm 
Is there any way to remove the psychic coma from the casts? I'm trying to run an all puppet base and it's just too much of a pain
M00N_MAN 6 Aug @ 3:00pm 
I ain't gonna fill out a bug report but just an fyi for anyone here. Do not travel a gravship when you got pawns under subjugation effect. It will remain in place but won't take effect when landing at the next site. Meaning you will have to reapply it and wait the whole 7 day count down again.
Jax 6 Aug @ 3:34am 
does mind jump work on archon?
(Un)Certified Gamer 5 Aug @ 3:02pm 
It would be really funny if you added the ability to physically transform someone's appearance, end of time style, I'd love to be able to make stupid doctor who references in my silly little warcrime game. Also I think it should work on captured wild prisoners
Croaton 5 Aug @ 1:52pm 
Be careful people as this mod has a crazy performance impact, even if not using other mods (only the required) and even without a puppeteer pawn
jkyuusai 3 Aug @ 9:44pm 
Changelogs would be good, but in these cases, you can go to the Github repo and check for new commits to see what happened.

https://github.com/Vanilla-Expanded/VanillaPsycastsExpanded-Puppeteer/commits/main/

For this update, it was one commit.

Commit text:

Improve puppet mental state handling
The puppet will only enter mental state if their puppeteer successfully enters one, rather than any time they attempt to (but possibly fail)
Obi™ 3 Aug @ 8:52am 
Changelog:
Check change notes:
Change notes: EMPTY
:steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm:
Casual Pig 3 Aug @ 7:25am 
Is there any way to disable that distortion effect?
LordKhalelNoob 25 Jul @ 5:14am 
If i mind split will my puppets starve because in my oppinion 24 hrs is like alot maybe they might get too deep in the starvation ;-;
is there a way to lower it?
]TPG[*Dagger 23 Jul @ 7:08pm 
Can you subjugate prisoners that you can only enslave?
kootranova1 12 Jul @ 3:58am 
Heads up for anyone with a puppeted prisoner that isn't converting into a colonist;
I had to prisoner->release him before he actually joined the colony.

In the past they just auto-converted for me.
Bat stealer 5 Jul @ 10:39pm 
imagine beating a colony defenses to submission just to have 20 dudes jump out of nowhere and go boom on you and your troops
TDK Gaming & More 21 Jun @ 8:34am 
Me, taking control of RFK Jr. after communicating with The Worm:
Cleric_McManus 21 Jun @ 7:56am 
@reann shepard I hope this mod gets an update for 1.6 when it comes out!
Mr Big Penis 13 Jun @ 5:40pm 
Hello guys, love the work you do however why does this mod cause so many memory leaks upon usage? Very incompatible with large mod-lists which is fair but I mean this is WOW.

Found this out the hard way through the Dubs discord.
Pls remove.
Have a great day xoxo
*purrs softly*
thos grol 5 Jun @ 8:27pm 
Psycaster puppet has access to psycasts. Jumping to puppet overwrites psycasts. Too bad you can't take their powers.
Hunterarcher 29 May @ 12:55am 
anyone knows that happens if your puppet becomes a psycaster after becoming a puppet? or what happens when you make a psycaster your puppet?
Filleis 24 May @ 5:41am 
Does anyone know if mind jump transfers the users royal titles aswell? Or are they bound to the original body?
DiskenCider 24 May @ 1:36am 
This mod still work well,
Monarch 7 Apr @ 2:18am 
ascension is wildly op even for a vpe mod
Big Skump 28 Mar @ 10:10am 
Unfortunately this mod no longer works. I tried this mod by itself with only the prerequisite mods you need for this one to function, vanilla expanded framework and psycasts expanded. Even if I could start a new game and play it, after I save and exit, the next time I come back something has completely broken and it's different almost each time. Pawns or menus just missing, not being able to click anything, the whole map just being grey. Without fail, this has been my experience for over 100 hours. This mod is busted unfortunately
Portesel 23 Mar @ 11:18am 
I got insulted by my puppet, which proceed to hit itself in a social fight. :winter2019joyfultearsyul:
Illium 18 Mar @ 5:56am 
When my puppeteer mind jumped into the body of another psycaster, the new hosts original psycasts remain available for use in the hotbar but do not appear unlocked in the psycast menu. When I mind jumped back to the original body both bodies psycasts are available for use but still do not show as unlocked in the psycast menu.

Using devmode it seems psycasting trees do not unlock but the psycasts within the tree remain learned.
Shimada 8 Mar @ 3:50am 
An error started to occur in which the doll could not eat or get out of prison.(I use Vanilla mods only)
|_| Clyax 3 Mar @ 5:24pm 
Have you ever heard the tale of Sir Henry the Wise? I thought not. It's not a story the Archotechs would tell you.

The Puppeteer Psychic Path is a pathway to many abilities some consider to be unnatural.
Thallmor 10 Feb @ 5:36am 
Apologies but how does summon puppet work exactly? Using it on a puppet has done nothing
Trivia Vanille 8 Feb @ 2:31am 
Possibly incompatible with CE, as this is not listed in their "Compatible Mods" list. I'm too inexperienced with modding in general to risk testing it out.
Cerabon 30 Jan @ 6:42pm 
Is there a way to disable the visual distortion that happens when a puppet dies? It gets really annoying when I can't even see the rest of the battlefield.
Ahmet 11 Jan @ 11:09am 
turkwise as most ve series do not ecpect balance in these mods. i make my own patches several days each new update.
Turkwise 10 Jan @ 9:03pm 
My puppeteer used ascension on a fresh puppet and got 8 psycast levels all at once, is it intended to get that much experience?
Ahmet 7 Jan @ 6:44am 
mimic, puppets are just vessels, so they all have their orijinal mind's mental state. the mod is right
Mimic 31 Dec, 2024 @ 1:54pm 
I think my puppets ate my guests.. so be careful during a blood moon if your puppet master is a Sanguophage, every puppet went into blood feeding mode and snacked on them, don't think its supposed to happen but I'm going to test it a few more times lol
ItsVeryOrdinary 21 Dec, 2024 @ 12:12pm 
Okay turns out it's because the prisoner was wounded when I used it so don't try to puppet a wounded prisoner lol
ItsVeryOrdinary 21 Dec, 2024 @ 11:58am 
So I tried to use puppet on a brain leeched prisoner and they instantly died. The cause was "puppet." Am I just dumb is that like how it's supposed to work? I can't get them to do anything and it says I have an "unburied colonist." I may be dumb sorry.
NovemberDoll 21 Dec, 2024 @ 1:37am 
can puppets have psylinks and abilities of their own? if yes how does that interact with mindjump and ascension?
Furry 11 Dec, 2024 @ 9:08am 
I really like the abilities in fashion, but it seems sad that the death of the puppeteer destroys the entire network of puppets. I lack a way to automatically move into a puppet when I die. for example, marking a puppet with a skill for a day and moving consciousness into it at death. Does anyone know if there is a similar modification of this mod?
True Skonger 24 Nov, 2024 @ 5:11pm 
I think that's actually a creepjoiner downside. was it a creepjoiner?
ZAX 19 Nov, 2024 @ 11:47am 
@[Kinky] Kiwi it might be a "vanilla events expanded" mod event.
Casual Pig 7 Nov, 2024 @ 7:59am 
Is there anyway for a pawn to keep its puppet status through death? I have death refusal on a couple of my puppets but when they die thye just get paralysed for 30 days as soon as the revive because its broken out of being a puppet.
Oskar Potocki  [author] 26 Oct, 2024 @ 5:19am 
That's not a base game mechanic. No idea.
[Kinky] Kiwi 25 Oct, 2024 @ 8:23pm 
My first puppet eventually ditched the colony with a prompt that said "-Colonist- thanks you for your hospitality, but says that it is time for him to move on." Really confused how this even happened. Had to toss him in prison and recruit him back. Very weird.
kootranova1 21 Sep, 2024 @ 9:12pm 
@icosahedron32 and the solution to my problem is found.
CDG NEW ID 19 Sep, 2024 @ 6:50am 
[level 50 psylink in less than a year]
CDG NEW ID 19 Sep, 2024 @ 6:47am 
Ascention is pretty unbalanced, but other than that pretty solid addition.
Myf 9 Sep, 2024 @ 4:02pm 
Love Puppeteers so much!
Nick1012 29 Aug, 2024 @ 2:54pm 
Is it able to get some lovin with puppets? If not, will you make it able to?
icosahedron32 29 Aug, 2024 @ 12:29am 
Yes indeed. I popped into dev mode and spawned a psychically deaf hussar. I was able to puppet him after giving him Eltex gear that boosted his sensitivity to 20%

He keeps the puppet status once you give it to him, even if the sensitivity goes back to 0% (unequipping items)