RimWorld

RimWorld

Steamworld Defenses
56 Comments
AcetheSuperVillain 3 Sep @ 8:14pm 
I love the aesthetics of this mod (and its siblings) but the research requirements strike me as odd. "Gunsmithing" tends to mean "smokeless powder" weapons in RimWorld, whereas these are all black powder era weapons. Since it requires Vanilla Expanded Framework anyway, it would be better to use their gunpowder research. (to be fair, not sure if Gunpowder is from VEF or Vanilla Weapons Expanded) Or just make it all your own custom research project. Sorry if I'm missing something.
koni  [author] 12 Aug @ 8:38am 
@Midget Jesus GamingWell Well, thanks for pointing that out. It turns out I confused a ”,” with a ”.” in the repeating guns code.
In other news: both of the field cannons can now be fired from under roofs. The heavy cannon now got its own shell, which replaces the HE mortar shell, but is just as strong.
Midget Jesus Gaming 11 Aug @ 3:48pm 
@koni I checked again for the reloading issue and it seems the only one that has any problems (at least for me) is the Repeating gun. Salvo and Mili work perfectly. Just letting you know just in case : )
koni  [author] 9 Aug @ 2:47am 
@Midget Jesus Gaming Thank you for your kind words.
About your issues: I just did a little testing and I can’t replicate any of them regarding the machine guns (reloading or roofed positioning just worked fine to me).
The thing with the artillery pieces seems caused by the shells they use. They fly over head which prevents firing from under a roof. I will optimize this in a short future.
Midget Jesus Gaming 8 Aug @ 1:23pm 
Fantastic mod, I use all of your steamworld mods and I really love them but I just have two questions about the manned artillery emplacements:

1) I was making a gun emplacement/bunker under a mountain, but none of the artillery will fire under any roof, not even the machine guns. I assume this is probably because it uses some of the mortar’s code and this might be a vestige from it since that cannot fire under any roof either. Is there a solution/remedy to this or is it just something that can’t be solved?

2) Is there a problem with the colonists reloading the gattling gun? A couple of times I have run the barrel out of ammo and I’m sitting on quite a heap of steel, but the colonists will not reload the gun. I have mini turrets in other places as well that the colonists will load, but for some reason they will not replace the barrels of the gattling gun. It might be a bug but I’m unsure.

Anyway great mod I love it very much : )
koni  [author] 17 May @ 2:00am 
Yes, they do spawn on vanilla NPCs
Bongwater 16 May @ 5:52pm 
do the weapons here spawn on NPCs?
Aulie 11 Mar @ 12:26pm 
imo, they look pretty solid, comparable to other vanilla styled mods
ALE199 7 Mar @ 11:17pm 
they look perfectly fine to me?
Scryie 5 Mar @ 8:31am 
why are the item textures so low quality even compared to vanilla items?
turkler 10 Jan @ 5:46pm 
hello, is there a way I could contact you privately? I wanted to ask if I could borrow a sprite or two from one of your mods. thanks in advance
ALE199 21 Dec, 2024 @ 3:22pm 
Question, is there a way to set the tech to be medieval and not require gunsmithing ?
koni  [author] 27 Nov, 2024 @ 12:07pm 
@Bloxy It uses only one type ammo, simply called ‘small shell’ and craftable at the machining table once the cannon is researched
Bloxy 27 Nov, 2024 @ 11:07am 
What ammo does the light field cannon use?
ambi 16 Aug, 2024 @ 2:56am 
nice! will try this mod with my wild west playthru :D
Simbach Vazo 31 Jul, 2024 @ 8:48pm 
How is this not higher rated? This is like, the single-best musketry mod I have found that isn't overloaded with like seventeen different rifles that are basically the same, or with overly-detailed textures that don't look like Rimworld anymore, it just, it's perfect.
ALE199 23 Apr, 2024 @ 11:55pm 
Like Gabson?
TTVLIONHEARTE26 20 Apr, 2024 @ 6:40am 
Throw in a few early industrial style walls in and I'm in love.
Chernov 2 Mar, 2024 @ 2:14am 
They're absolutely beautiful, hope it gets Ce compatible.. can't be happened with my old saves :'(
SAUCE__GODD 10 Feb, 2024 @ 10:23am 
Damn, I need to learn how to read
koni  [author] 10 Feb, 2024 @ 1:36am 
They already do. You just need to have Athena Framework enabled in your modlist, as stated in the description above
SAUCE__GODD 9 Feb, 2024 @ 5:48pm 
Idea for biotech integration: Stake guns do extra damage to those possessing the deathless gene
koni  [author] 9 Feb, 2024 @ 1:41pm 
They have similar rate of fire and damage like a normal revolver or bolt action rifle but with much lower penetration power. And they are crafted with wood so they are somewhat cheaper
SAUCE__GODD 9 Feb, 2024 @ 11:03am 
What do the stake guns do?
Scryie 1 Feb, 2024 @ 11:50am 
Here's a concept, Steam world power gen or something like that,
So you could have working steam boilers and machines that utilize steam or machanical force instead of electricity for the steamworld experience
Lowrider3004 31 Jan, 2024 @ 9:39am 
Nice!
koni  [author] 31 Jan, 2024 @ 9:05am 
You can actually choose from both these options. Just go to options > mod settings > Vanilla Expanded Framework > toggleable patches. Default is industrial
Lowrider3004 30 Jan, 2024 @ 11:46pm 
Is this locked behind industrial of medievil?
LNBalestra 31 Dec, 2023 @ 4:05pm 
I wonder what the next mod in this steamworld series will be...
Chernov 16 Dec, 2023 @ 4:38am 
Each designs are very lovely yet it is not compatible with CE.. I really should make a independent save file!
Stormfull 4 Dec, 2023 @ 2:08pm 
the models and souinds are great !! keep going pls, this is really cool !!!
whenwrašk 29 Nov, 2023 @ 11:35am 
@koni cheers, big fan of the work you've done here
koni  [author] 29 Nov, 2023 @ 11:34am 
@whenwrašk Yes they do. All firearms and the blades have the necessary tags to be used by most NPC pawns, as well as the apparel. Artillery pieces may sometimes be found at outposts
whenwrašk 29 Nov, 2023 @ 11:03am 
do these and the apparel items appear on any of the NPC factions?
koni  [author] 22 Nov, 2023 @ 3:47am 
@ALE199-ITA Now they do, but you’ll need Athena Framework to be active
ALE199 16 Nov, 2023 @ 1:24pm 
Since VFE Tribals has it's stake item deal 5x damage, you might want to take a look and see how they do it.
ALE199 16 Nov, 2023 @ 1:19pm 
Does Stake gun do extra damage to Vampires/Those with the deathless gene?
[33rdTx-Cav].Pfc. Marco Agripa 31 Oct, 2023 @ 2:20pm 
Ok, thanks to my question Mate
koni  [author] 31 Oct, 2023 @ 10:26am 
Vanilla hasn’t ammunition for small arms so if you use an other mod that adds them Steamworld rifles probably need to be patched
[33rdTx-Cav].Pfc. Marco Agripa 31 Oct, 2023 @ 10:21am 
Amm, thanks, but, my quest is respect to the rifles and the pistol, we need another mod, or used vanilla amunitions?
koni  [author] 31 Oct, 2023 @ 10:18am 
@Marco Agripa the light field cannon uses small shells, crafted at the machining table after researching field guns and the heavy one uses regular mortar shells. All the other proto machine guns are reamred with steel, similar to vanilla turrets.
[33rdTx-Cav].Pfc. Marco Agripa 30 Oct, 2023 @ 4:49pm 
Mate, when, or how do you get the ammunition for the weapons in your mod?
Vice Roo 15 Sep, 2023 @ 7:48pm 
Love this series, keep up the good work.
Опарыш мощный 12 Sep, 2023 @ 5:55am 
How about vehicles?
TheAuditor 11 Sep, 2023 @ 8:18pm 
more guns pls
Eagle 11 Sep, 2023 @ 4:35pm 
Return of the King
Hessian 11 Sep, 2023 @ 3:33pm 
Thanks for the patch!
RAT 11 Sep, 2023 @ 10:02am 
Hey, changelog that actually shows changes. Thank you!
ALE199 11 Sep, 2023 @ 9:50am 
thank you ^^
koni  [author] 11 Sep, 2023 @ 9:23am 
Here you go, guys. I’ve added an optional patch (found in the mod settings under Vanilla Expanded Framework / Toggleable patches) that makes most of the weapon technology medieval.