Total War: WARHAMMER III

Total War: WARHAMMER III

Lost & Found Beastmen: Things in the Woods for Beastmen
103 Comments
greenphoenix23  [author] 26 Sep @ 11:24pm 
And their cost should be fixed! Sadly it will need a new campaign to properly see (such is the way with RoR). But it shouldn't break any current campaigns.
Always good practice to make a quick backup just in case, though!
greenphoenix23  [author] 22 Sep @ 8:32pm 
Thanks for pointing that out! I will get that fixed up sometime this week!
greenphoenix23  [author] 12 Sep @ 10:19am 
To confirm, do you have the Shadows of Change - Mother Ostankya DLC? They will not appear without that since they originally came from that DLC.

Also was this a new campaign, or did you add the mod mid-save? Adding it mid-save will also make them not appear correctly.

If so, then I will look into it!
ErraticPterodactylTTV 12 Sep @ 9:31am 
Got a message saying the RoR Things in the Woods are available to recruit. They are not available to recruit. Don't know if they're supposed to be and that's bugged, or if they're not supposed to be and the message is being sent in error, but thought I'd mention it.
Chase Mate 8 Jul @ 2:06am 
Hey i'm looking for a mod that adds The Thing in The Woods from Astanka DLC to the Wood Elves I feel like it makes sense as a monstrous addition
Rusty Shackleford 28 May @ 9:39am 
thank you very much!!!
greenphoenix23  [author] 27 May @ 8:34pm 
Thanks for the report!
I didn't notice they split the old DLC. Should be working now if you update the mod.
(If this doesn't happen automatically, then unsub, open the game, then resub and it will force it to update).
I also updated the page to reflect the new DLC! Let me know if you have any more problems!
Rusty Shackleford 27 May @ 5:09pm 
i have new shadows of change with all the characters so it says i dont have the required SoC and crashes when launching new campaign. any fix?
greenphoenix23  [author] 28 Apr @ 3:31pm 
Thanks for the report! I'll look into it to see if a patch broke it.

Have you checked with just this mod?
ThiagoTrentin 27 Apr @ 3:39pm 
Don't know why but this mod doesn't let me launch new campaigns
greenphoenix23  [author] 30 Mar @ 8:10am 
Updated for the 6.1 hotfix and it has been renamed!

Please note: There is currently a vanilla bug with the Cockatrice's unit caps and upkeep not working correctly. This has been reported to CA. I will be updating this later to try to fix it if they don't soon.
greenphoenix23  [author] 29 Mar @ 7:05am 
Thanks for the report!
I was busy this whole week so wasn't able to get any updates out. They will be rolling out this weekend, though!
Pendix 28 Mar @ 4:58am 
I am noticing a weird interaction now that Cockatrice has been added officially. Namely now that they are part of the Jaberslyth unit cap section, that section is set to -1 (and hence can not be raised). Not a problem for the Cockatrice as you added it's own panel, but the Jabberslyth, consequently can not have it's cap raised.
greenphoenix23  [author] 25 Mar @ 3:12pm 
Might have to rename this since it will just be Things in the Woods (unless I missed them being in also).
tehswordninja 25 Mar @ 1:04pm 
CA finally heard our pleas. o7
greenphoenix23  [author] 15 Dec, 2024 @ 10:45am 
@Monke
That could be a compatibility issue for sure. Have you tried testing it with just this mod?
Monke 15 Dec, 2024 @ 10:39am 
Granted, I am using Mixer's factions mod so it may be an issue of having two mods that aren't fully compatible.
Monke 15 Dec, 2024 @ 10:23am 
Regiment of Renown units (like the Mordheim Balewolves) aren't displaying in the recruitment list after reaching the level to unlock them.
Henchman Dave 8 Nov, 2024 @ 1:57am 
Love your work, boss. Thanks for always updating this!
Gecko 2.6 22 Aug, 2024 @ 9:37am 
Thanks a lot! Awesome work ^^
greenphoenix23  [author] 21 Aug, 2024 @ 8:40pm 
Updated for 5.2!
greenphoenix23  [author] 21 Aug, 2024 @ 5:47pm 
Not sure. Working on getting everything updated and running properly though!
Gecko 2.6 21 Aug, 2024 @ 11:56am 
Does this one still work after the update 5.2? :)
greenphoenix23  [author] 17 Aug, 2024 @ 11:13am 
Updated!
thorondragon 31 May, 2024 @ 5:16pm 
the things of the woods are more chaosy i think for the wood elves. madam ostankya though can control them cause of her creepy esoteric magicks.
Saiko-Chan 24 May, 2024 @ 3:55am 
might get lost in comments but things in the wood for wood elf's? seems no one has done it... Great mod btw i love having the things in the woods in a race other than Kislev
greenphoenix23  [author] 19 May, 2024 @ 6:04pm 
I'm planning on doing a bigger expansion of chaos god content to the beastmen and they will definitely be coming!
Working on some dwarf stuff at the moment, though.
Seb 19 May, 2024 @ 3:31pm 
Hey, I was wondering if you'll also add Minotaurs of Khorne
greenphoenix23  [author] 30 Apr, 2024 @ 2:05pm 
I'll have to double check the lore for them, but they seem reasonable for Beastmen!
Nothing wrong with having another fun big monster!
Wolfie von Spookydot 30 Apr, 2024 @ 12:49pm 
Out of curiosity, are there any plans of doing a mini version of Lost & Found for the Beastmen and them getting Toad Dragons? Assuming they didn't get them right away.
greenphoenix23  [author] 7 Feb, 2024 @ 2:58pm 
This mod adds a scrollbar but also the SoC units missing from the beastmen to the beastmen (hence needing the DLC to operate).
jr2002 5 Feb, 2024 @ 12:21am 
i paid 25$ for a scroll bar =(
greenphoenix23  [author] 26 Jan, 2024 @ 7:52am 
That is likely a problem with either chimeras or Monsters for Throgg then. I believe Expanded Roster: Beastmen is using my script so that they are compatible.
The Dread Panel overall is fairly obnoxious to edit. Probably 90% of the time making this mod was focused on that. The other mod users are free to use my script / ui setup so long as I get credit.
Pig 25 Jan, 2024 @ 7:03pm 
I think with this mod on, expanded roster: beastmen, chimeras, and Monsters for Throgg (and friends) the last mod in the list causes giants to disappear so unfortunately its not a perfect out-of-the-box solution yet.
greenphoenix23  [author] 25 Jan, 2024 @ 1:52pm 
The way I set it up, you can add as many new units to the dread menu as you like. And fortunately the script plays well with itself so if it is in multiple mods they all function together.
I haven't tested it with a bunch of mods that do not have the script, bit having this one installed might make all the others show up as normal.
Pig 25 Jan, 2024 @ 11:26am 
Will it ever be a thing to have all the big Beastmen roster mods on at once? It seems like certain mods end up removing the giant from the dread menu by accident and this mod is the closest to a potential solution with its scroll bar.
Axios2002 7 Jan, 2024 @ 3:52am 
Do you think you could do this for Drycha? She already shares a lot with Ostankya it makes sense to me that she would have access to incarnate elementals of beasts and Things in the Woods.
greenphoenix23  [author] 23 Dec, 2023 @ 9:03am 
@Haree
I have not tested it, but if it just adds a unit and doesn't mess with the ui for the dread panel, it should!
Haree 20 Dec, 2023 @ 12:33pm 
Is this mod compatible with ChaosRobie's Preyton mod?
Psilocybear 4 Dec, 2023 @ 6:46am 
Ok thanks a ton!
greenphoenix23  [author] 3 Dec, 2023 @ 11:39am 
It didn't look like anything needed to be updated, but it should be showing as current for now!
Let me know if you run into any problems!
Psilocybear 22 Nov, 2023 @ 1:19pm 
Hi very awesome mod! Does this need update after latest patch? just picked up the DLC on sale.
greenphoenix23  [author] 11 Nov, 2023 @ 9:25am 
@Cloverlord
A few questions:
Does it shift off to the side or up/ down?
What resolution are you using?
Also, have you tried with just this mod? That sounds like it might be an incompatibility with something.
Cloverlord 11 Nov, 2023 @ 8:09am 
I'd really love to use this mod but anytime I enable it the dread rewards panel shifts off screen and becomes unusable. I've tried disabling my other unit mods but it only seems to happen when I use this one. Any ideas? Thank you!
Singemeister 4 Nov, 2023 @ 1:59pm 
Sure thing, will do. Cheers!
greenphoenix23  [author] 4 Nov, 2023 @ 7:39am 
Go for it! Just toss me some credit.
You will need the script and the twui file.
Singemeister 4 Nov, 2023 @ 3:57am 
Hey man, would it be alright for me to copy your dread panel scroll script into my Beastmen units mod?
greenphoenix23  [author] 24 Oct, 2023 @ 8:09am 
Sounds good!
Thanks!
Guvenoren 24 Oct, 2023 @ 12:38am 
hmm, I think it's just that if the new rituals is not added in the ruination script, the AI cannot increase the cap of those units.

I even saw CA ofc forgot to add tzaangors and incarnate of beasts in there themselves. I am fixing it on my part. If you edit that script, this mod will no longer be compatiable with my mod. So I suggest leaving it to me for now on regarding AI utalising your units.
greenphoenix23  [author] 23 Oct, 2023 @ 11:06pm 
Oh is something not working between the two?
You are welcome to use the ui script and ui file I made for the dread panel. I've confirmed it works fine in duplicate if that is what is causing issues.