Total War: WARHAMMER III

Total War: WARHAMMER III

Auxiliaries and Mercenaries of the Empire
80 Comments
Dorfus 24 Aug @ 12:42am 
when recruiting certain units they require building that don't exist if there's a way to add or remove them could you please do so
Augsburg 23 May @ 4:15am 
Is this working?
Chinese Food 29 Apr @ 5:59pm 
how do you recruit other units in different factions? I dont see any option as to were to
GrandInquisitor77 30 Jan @ 11:23am 
O M G this mod is awesome, wish there were more mercs availible in general across all factions esp. with medieval 2 mechanic where you can pick up cool mercs in different areas
Lee Perry 1 Jan @ 9:16am 
6.0 need update great mod!
Christhebobcat 1 Oct, 2024 @ 8:26am 
is there a way to make this work with Sigmar's Heirs mod?
Supreme Grand Eternal Pogi  [author] 21 Aug, 2024 @ 6:26am 
@grimmar Oh dear. Time to get cracking on fixing all my mods. xD
grimnar42600 21 Aug, 2024 @ 5:08am 
I'm getting this on startup after the update
first_invalid_database_record:wh3_default_land_melee_infantry_main_frontline_swords_high_qualityksl_kos_1
first_invalid_database_table:cdir_military_generator_unit_qualities_tables
first_invalid_packfile:aux_upload.pack
BadMods
aux_upload.pack
Supreme Grand Eternal Pogi  [author] 20 Aug, 2024 @ 8:10am 
@QuickDeath, I ran it with just this mod and it seems to be recruiting just fine. Have you tried it without any other mods? Thanks!
Supreme Grand Eternal Pogi  [author] 16 Aug, 2024 @ 5:50am 
@QuickDeath, alright. I'll check their recruitment tables. Thanks!
QuickDeath 13 Aug, 2024 @ 6:05pm 
I'm able to require the greatswords and cavalry in pastures and a few other landmarks, such as those you listed in the comments a while back, but nothing lets me recruit the halberdiers, swordsmen, or handgunners
Supreme Grand Eternal Pogi  [author] 5 Aug, 2024 @ 11:15pm 
@QuickDeath, I haven't played WH3 in a while so let me check it out in a bit. Are you able to recruit Estalian units via the Pastures or any other resource buildings? What other units have you noticed are missing? Thank you!
QuickDeath 5 Aug, 2024 @ 10:47am 
Occupied Miragliano doesn't have Estalian halberdiers, swordsmen, or handgunners, only greatswords and cavalry. Is this intentional, or have I somehow managed to break something with my modlist?
Serj Targarien 16 Jun, 2024 @ 1:49am 
I went ahead and made the mod, here's the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3268861904 .

Thanks for creating and maintaining this mod, by the way. Been using it for ages, but the recent changes to the recruitment buildings make it very thematic and I love using it in my campaigns.
Supreme Grand Eternal Pogi  [author] 15 Jun, 2024 @ 7:43pm 
@Serj Targarien No plans, sorry, but I'd gladly link your submod in the description in the future so other people with similar issues can have it resolved! Thank you so much!
Serj Targarien 9 Jun, 2024 @ 3:38am 
Can tabletop caps support be added to this in the future? I love the variety it provides, but at the same time that's a good way to prevent elector counts from fielding full high elven armies and situations like that. If not planned, I may think about providing a sub-mod in the future, but integration within the main mod would be ideal.
Supreme Grand Eternal Pogi  [author] 8 May, 2024 @ 7:01am 
@everyone, tested it out in campaign. All units should more or less be able to be recruited now. Please comment if there are units that are missing or can't be recruited due to missing buildings. Thank you!

@ballxxx123 there is already an amazing Imperial Ogres mod in the Workshop (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2910123474) so I placed my version of Ogres down at the very bottom.

@4ydra I do plan to add more Norscan Mercenaries.

WiP (arranged by priority):

Arabyan Spearmen
Arabyan Swordsmen
Arabyan Handgunners
Arabyan Mounted Archers

Cathayan Spear Levy
Cathayan Crossbowmen
Cathayan Spearmen
Cathayan Swordsmen
Cathayan Lancers
Imperial Celestial Dragon Guard

Norscan Mercenary Skirmishers
Supreme Grand Eternal Pogi  [author] 5 May, 2024 @ 6:43pm 
@Everyone, would like to ask if you all still have issues with recruitment? I've done some changes though I have not tested them out in campaign. Thank you.
ballxxx123 4 May, 2024 @ 12:45pm 
kinda funny but no oger bruh
4ydra 26 Apr, 2024 @ 5:41am 
This mod is a treasure! Are you going to add more Norsca?
4ydra 8 Apr, 2024 @ 11:41pm 
@Supreme Grand Eternal Pogl
Ah, I see! Thank you for the answer.
Supreme Grand Eternal Pogi  [author] 8 Apr, 2024 @ 7:08pm 
@Rincewind322. Thought so too! It's too bad they removed most of the occupied settlements like Occupied Karaz-a-Karak, Occupied Kislev, etc.
Rincewind322 8 Apr, 2024 @ 12:22pm 
Thanks for the local/specialized recruitment! Whenever I take Altdorf or some other major capital I always feel like SOME of the soldiers there would be willing to work for me lolol.
Supreme Grand Eternal Pogi  [author] 8 Apr, 2024 @ 7:09am 
@4ydra All seems to be okay on my end. Units can be recruited through certain resource buildings and special buildings to distribute recruitment, encourage resource buildings and lessen the auxiliary spam from bots.


THE FOLLOWING UNITS CAN NOW BE RECRUITED VIA THE FF: CHAINS AND SPECIAL BUILDINGS:

Kislevites: Bokha Palace, Erengrad Docks, Wild Game
- Elite Kislevites: Bokha Palage, Erengrad Port

Dwarfs: Iron Mining, Marble Quarry, Nuln Cannon Foundry
- Dwarf Rangers: Wild Game, Nuln Cannon Foundry

Asrai: Wild Game, Lumber, Laurelorn Forest, Marienburg Docks
- Zoats: Laurelorn Forest, Exotic Animals

Asur: Orchards

Norsca: Port, Erengrad Docks

Bretonnians: Pastures, Tourney Grounds, Mourceaux Valley Orchards, Bordeleaux Port, Smithy's Tavern,

Estalians: Pastures, Smithy's Tavern, Occupied Miragliano, Ampitheatre of Myrmidia
Supreme Grand Eternal Pogi  [author] 8 Apr, 2024 @ 6:46am 
@4ydra, disappeared in general like even in armies containing said units? Or just disappeared from the recruitment pool? I'll investigate this. Thank you.
4ydra 8 Apr, 2024 @ 5:43am 
I can't recruit the units except the norscan mercenaries after the last update. They just disappeared.
Supreme Grand Eternal Pogi  [author] 8 Apr, 2024 @ 12:52am 
MOD UPDATED:
Added the ff units:

Estalian Greatswords
Estalian Cavalry
Bretonnian men at arms (swords)
Bretonnian men at arms (swords)
Imperial Giants - Model still under improvements, but more or less, it looks nice.

@Augustus, Thank you so much for enjoying my mod!
Augustus 7 Apr, 2024 @ 9:23am 
thanks! i'll have to check that out, love the mod btw! great work!
Supreme Grand Eternal Pogi  [author] 6 Apr, 2024 @ 7:13pm 
@Augustus, there is a mod that allows you to recruit foreign lords, see "Recruit Defeated Legendary Lords". But as for custom lords itself, Making a custom lord takes too much time with many requirements, all I can really make is their .wsmodel or .rigidmodelv2, but beyond that it's all too confusing.

@Rincewind332, thank you!
Rincewind322 6 Apr, 2024 @ 12:54pm 
I think recruiting units through faction appropriate resource buildings is a great idea, always good to have another reason to build a resource building and auxiliaries could be drawn from a workforce just as easily as specially recruited :steamthumbsup:
Augustus 6 Apr, 2024 @ 12:53pm 
would it be possible to make an update to this mod or an accompanying mod that adds auxiliary lords and heroes? like a dwarf or high elf general and such?
Supreme Grand Eternal Pogi  [author] 5 Apr, 2024 @ 9:23am 
QUESTION:

Should Asrai, Asur and, Estalians, Bretonnians and Kislevites be also recruitable via Pastures? Considering lore-wise a lot of them should be found tending to the Cattle.

Should Kislevites and Asrai be recruitable vai Lumberyards?

Should Dawi also be recruitable via Gem Workshops?

Should Asrai be recruitable via Herb Gatherer's Camp?

Should Asur be recruitable via Potteries?


Is there a way for the units to ONLY BE USED BY THE PLAYER?
Supreme Grand Eternal Pogi  [author] 5 Apr, 2024 @ 9:16am 
MOD UPDATED:
Distributed recruitment of Auxiliaries to their home regions as well as in certain resource buildings.

Dwarfs will now be recruited through the Nuln Foundry, Red Moon Inn, Iron Mines and Quarries.
Dwarf Hammerers and Flamers can be recruited by Iron Mines.
Dwarf Rangers can be recruited through Hunting Grounds.

Wood Elves in Hunting Grounds and in the Laurelorn Forest.

Norscans can be recruited through Ports except the Marienburg Port.

High Elves can be recruited through the Marienburg Port, Bazaars and Wine Markets.

Kislevites can be recruited through Erengrad Docks, Occupied Kislev and the Bokha Palace.

Estalians can be recruited through the Ampitheatre and Occupied Miragliano.

Most units require you to build a Barracks, Menagerie or a Gunsmith. I hope this solution helps the recruitment spam and keep it lore-friendly. Thanks!
Supreme Grand Eternal Pogi  [author] 28 Mar, 2024 @ 2:52am 
@Pepperoncino, Though I've decided to finally make a "(RACE) Auxiliary Recruitment Office". I don't know how to. All tutorials get me lost. I need a blank RPFM template so I could understand it properly. Thank you.
Pepperoncino 27 Mar, 2024 @ 5:01pm 
I don't think new buildings conflict with any mods generally ? If anything they are more compatible than those that edit vanilla buildings, I feel.
Supreme Grand Eternal Pogi  [author] 25 Feb, 2024 @ 5:57pm 
last resort is indeed making an Auxiliary recruitment building. I just hope it won't mess with other mods out there.
Supreme Grand Eternal Pogi  [author] 25 Feb, 2024 @ 5:56pm 
@Pepperoncino That's one of my problems too. Although I will not create custom buildings to prevent conflicts with other mods (and I dunno how to), I'm thinking of using resource buildings like Pastures, Iron Mines, etc as a source of recruiting auxiliaries.

Iron Mines, Quarries - Dwarf
Pastures - Asur

What do you guys think?
Pepperoncino 25 Feb, 2024 @ 2:29pm 
honestly I feel like some of these should be either limited or tied in different building. As it stands AI builds more of the auxiliaries than they do of actual Empire state troops, which kinda makes their armies look more like just another Dwarven or Elven army (their most popular pick).
Supreme Grand Eternal Pogi  [author] 26 Jan, 2024 @ 9:14pm 
@Archangel. Currently out of town so I can't check on it right now. What's the problem?
Archangel 26 Jan, 2024 @ 6:39pm 
Looks like the white lions are glitched.
Anax 17 Jan, 2024 @ 8:15am 
nice
Supreme Grand Eternal Pogi  [author] 17 Jan, 2024 @ 6:40am 
P.S. Estalian Units can only be recruited in Occupied Miragliano.
Supreme Grand Eternal Pogi  [author] 17 Jan, 2024 @ 6:39am 
MOD UPDATE:
- In replacement for "Southland" I've added 3 new units:
> Estalian Halberdiers
> Estalian Swordsmen
> Estalian Handgunners
Same stats but slightly higher melee attack.

I would love to have someone send me a file of a Morion Helmet that I can use over these Estalian units, and a blank template for me to finally add custom cavalry units.

I do not know yet what to mix and match to create Estalian Footknights and knights.

NEXT ON THE LIST:
Estalian Footknights
Bretonnian Arquebusiers
Bretonnian Halberdiers
Bretonnian Swordsmen
Bretonnian Footknight Halberdiers
Bretonnian Footknights
Bretonnian Knights (Need to know how to make custom cavalry units first)
d6rrow 15 Jan, 2024 @ 6:19pm 
Thanks for making this!!
Supreme Grand Eternal Pogi  [author] 26 Dec, 2023 @ 6:58pm 
@BotchTots I only plan to add units that make sense to be part of an Auxiliary force so Chaos-related creatures are out of the window, but I'd love to hear your suggestions if you've got any units in mind!
BotchTots 25 Dec, 2023 @ 10:48am 
any plan to open this mod up to recruit all factions and units? obviously in like an option developer mode. I just miss the Warhammer 2 dogs of war mod but this is pretty awesome
Supreme Grand Eternal Pogi  [author] 29 Nov, 2023 @ 8:43am 
MOD UPDATE:
Models for the Bretonnian and Southland auxiliaries are complete. Will work on their stats soon. Thank you all for your patience!
Supreme Grand Eternal Pogi  [author] 29 Nov, 2023 @ 8:40am 
@Kyber could be from how I generated the LODs back then being 1k+ polygons because I didn't know how to prevent the models from being butchered after zooming out a few inches at the time hahaha!

I worked to fix some of it over time, but I might've missed a few. Other than the Elite Kossars, what other units have you noticed these frame drops? I will work to fix these sometime around December 6, 2023 or the week following. Thank you!
Kyber 29 Nov, 2023 @ 8:40am 
Little note, it wasn't the base dawi axemen that lagged, it was the longbeard variant. Mostly the high end infantry seem to cause frame drops
Kyber 29 Nov, 2023 @ 8:11am 
So I noticed something odd while playing with these units. I love their design and they fill out my thematic rosters nicely. However whenever I pan over the units there's a very, very severe drop in fps. Most notably the elite kossars. I have no idea why this would be since the units don't look like they would be more taxing than any of the other modded units I have like Millenium or Graetor's Knights. I haven't used many of the units but the asrai archers didn't have this issue while the dawi axe and shield also cause frame drops. So perhaps there's a specific object on some of them that isn't very optimised? I will still be using the mod regardless, I love my imeprial dwarves too much not to, but it would be nice to at least know what the problem is