Black Mesa

Black Mesa

BMS Classic - Office Complex (v2.00)
54 Comments
AMM_AG 28 Sep @ 3:48am 
I played Half-Life Office Complex, and I can't find 357!
Commander Skittles 13 Sep @ 9:06pm 
I don't know if this asked a lot, but have you guys conssidered making a shotgun version as a alternitive download?
The Mindful Moron 21 Aug @ 12:51pm 
One thing. I think the music placement for Office Complex 1 is flawed. I'm really not sure why it plays as soon as you leave the lift, but it really takes out the horror of first walking out, and it really takes focus away from the scientist's dialogue. It just fits far worse in its new placement compared to vanilla. Really odd change. Rest is great, though!
CactusCrunch 26 Mar @ 5:08pm 
Would it be possible to modify this to run as a separate addon campaign, like Blue Shift or Hazard Course? If so, would that make it more compatible with other mods?
Vassago Rain  [author] 2 Jan @ 12:49pm 
@👻💦 scrungus 👻💦
Depending on what order you subscribe and unsubscribe to the downloads, they'll sometimes work seamlessly together, or you can put the vpks from the standalone maps you want in your custom folder.
ЭндрюГОр 13 Dec, 2024 @ 3:38am 
do you plan add more xen aliens from xen chapters on black mesa maps ?
superluminal 30 Nov, 2024 @ 1:42am 
do this and the recent lambda core standalone update play nice with BMSC's full release out-of-the-box or does some work need to be done to get them to work together?
Nulsis 25 Oct, 2024 @ 4:52pm 
does this affect the hecu balencing because holy fuck i do not remember them being as irritating as they are
cheeseydoo 31 Mar, 2024 @ 10:21am 
@Kure 'Tesum what is blud waffling about😭
Vassago Rain  [author] 28 Mar, 2024 @ 3:54pm 
@Kure 'Tesum
Wut?
Thinking About A Sangheili Name 22 Mar, 2024 @ 4:13am 
So yeah, since we're probaly never gonna get addons for Black Mesa, Blue Shift, Opposing Force, & Decay since the Source Code isn't open Source and the addons to synced up correctly to make sense), that means that Black Mesa: The Extra Definitive Edition is cancelled for me
Thinking About A Sangheili Name 22 Mar, 2024 @ 4:13am 
Update: Since i've lost hope of Black Mesa's Source Code becoming Open Source for HECU to make Opposing Force & Decay so I can use the BMCE: Revised for all 4 of them and realizing that the Source Code belongs to Valve and it'll most likely never become Open Source. I've left the Black Mesa Modding Community and stick to the Halo Modding Community instead, because tbh, i've lost interest in Black Mesa Modding and i'm a fan of franchises that debuted in the 2000s (like Halo & Serious Sam) and my favorite game on the Source Engine is Garry's Mod and i'll be using Black Mesa as game content for Gmod (Haven't played Gmod in a while since May 2019 because of the recent Gameanalytics that came with the April 2019 at the time)
kiwi.briggs 23 Nov, 2023 @ 11:31am 
Just found your mod to give me the magnum back, thank you :)
vlad bro 11 Nov, 2023 @ 12:51pm 
amazing mod but first map could use some optimization
ЭндрюГОр 22 Oct, 2023 @ 11:42pm 
BMS Classic - We've Got Hostiles 2.0 next....
Winter Ranger 15 Oct, 2023 @ 4:24pm 
Just wanted to say I love your series of Black Mesa Classic mods. At this point, I'm running either workshop versions, or slightly modified ones to make them compatible with other map mods, for every chapter in the game.
Vassago Rain  [author] 4 Oct, 2023 @ 12:10pm 
@Fnatt, a filthy casual
We've talked at length about the VOX mod, but it was always a backburner item, same with BMCE. Once we're further along with 2.0, then it's possible we'll reevaluate neat and cool additions, like VOX. Originally, the plan was to add all the cool stuff after Xen got its standalones, but a combination of Xen being very hard to work with, and earthbound 1.0 being flawed, meant that earthbound 2.0 took precedent, then real life forced both of us on hiatus

I'm very happy you're enjoying OC 2.0 to that degree.
Fnatt, a filthy casual 3 Oct, 2023 @ 7:03pm 
the quality of these just keep increasing this one is good enough to where I imagine Ill never go back to the original office complex, despite this one not being compatible with the VOX mod, is there any chance that's going to be fixed?
ЭндрюГОр 1 Oct, 2023 @ 11:16pm 
use BM Blue Shift npc(hecu soldiers and maintanance /zomie maintenance,otis,coatles scientist) for expanded bm personal
also BM Azure Sheep npc,BM Military npc (recrut for deserter soldier) Damocles npc (guard )
in future xen aliens from mods
Vassago Rain  [author] 21 Sep, 2023 @ 4:22am 
@SystemShocker287
We might rework OAR, but it's still up in the air. BMCE NPCs is something we've talked about, but the focus is on getting the maps out. If BMCE happens this pass, it will likely be by the end of the earthbound chapters.
SystemShocker287 21 Sep, 2023 @ 12:37am 
Will utilizing BMCE and reimagining OAR be on the table for this new version?
Vassago Rain  [author] 20 Sep, 2023 @ 11:40am 
@everybody
Thank you so much for all the comments. Hopefully it doesn't take quite as long to get the next couple of chapters out.
Vassago Rain  [author] 20 Sep, 2023 @ 11:37am 
@jakestritty
Getting the feel right was the primary goal with OC and UC, and they were actually made at the same time, so the tone, atmosphere, and mood would seamlessly fade into one. I like to think of it as starting out in fire and darkness (UC A), then by OC C, you're actually climbing towards the light. Birdy worked some black magic with the lighting in both, and if you compare vanilla to the 2.0 chapters, you'll see how significant the improvements are, particularly when it comes to shadows, since vanilla doesn't really do those at all. The 'secret' ammo and batteries vent crawl at the start of OC came out really well, especially if people don't go in with their flashlights on, then you have all the HL1 additions, like the headcrab in the Gaben office fan.
Birdy's the one you'll have to ask about the textures. I'll poke him, but we're both pretty busy again.
Vassago Rain  [author] 20 Sep, 2023 @ 11:27am 
@Verkku
I feel we did an okay job for two people with no idea what they were doing, but some parts ended up more challenging than they should have, especially in the early chapters. I'm personally very happy with how FAF and WGH turned out, WGH especially, since it's such a cheap experience in vanilla. Looking ahead, a lot of the remaining lame teleport attacks will probably get tweaked or replaced.
One of the key goals is evening out the difficulty, so chapters like OC and UC are about as challenging as you'd expect early game chapters to be. Since we actually give out grenades (like in HL1), having a few clumps of zombies and doing a bit more with things like the zombie closet doors felt appropriate, and it teaches you how to resource manage so you don't waste all your revolver ammo.
classic gamer 19 Sep, 2023 @ 6:30pm 
Like in all these mods.
classic gamer 19 Sep, 2023 @ 6:29pm 
Can you make it so the textures have metallic industrial look like in black mesa blue shift.
classic gamer 17 Sep, 2023 @ 7:16pm 
I liked the elevator shaft in vanilla better. Everything else is perfect. The scripted head-crab guts in the vent fan, and the lighting design having that amazing tone you pull off so well. I'm not sure if you're even trying to do this, but you actually pulled off an amazing recreation of the original games horror tone. If you ever do a oar recreation this is the tone to do it with.
Verkku 17 Sep, 2023 @ 3:22pm 
Fantastic release! I really enjoyed this and the improvements show, I was very interested in the concept of BMSC but I wasn't a fan of the initial execution. I think especially towards the end the amount of enemies was too much (with BMSC as a whole, not Office Complex specifically.) However I can already see a great deal of improvement in a lot of areas and I'm hoping the same would continue whenever the other chapters get a 2.0 version. I still think that even though the tougher challenge is highly welcome try to be cautious with the amount of enemies. Keep it up with the amazing work. :gordon:
JoeM91 14 Sep, 2023 @ 3:50pm 
Seems very good so far. Just getting a bug with the textures of door frames not applied properly.
Vassago Rain  [author] 12 Sep, 2023 @ 7:46pm 
@Procket12
That's a vanilla bug that was fixed years ago. You're either triggering the door opening in a very specific way, or you've found a new bug. Use a grenade to open the houndeye office instead, or try opening the double doors in a different manner.
Sonny Crockett 12 Sep, 2023 @ 7:19pm 
Why can't the security guard from the cage follow you further into the complex? He just stops at the double doors and won't continue.
Vassago Rain  [author] 12 Sep, 2023 @ 7:07pm 
So what's the verdict so far?
Anschluss 12 Sep, 2023 @ 6:29pm 
"moving the B-to-C transition from the bottom of the stairs to the top"

Thank you.

"allowing the freezer scientist to follow the player"

THANK YOU
sunbearingCat 11 Sep, 2023 @ 10:25am 
@vassago rain
thing is i have absolutely no damn idea as to how sourcemod works lmao
Vassago Rain  [author] 11 Sep, 2023 @ 9:36am 
@Random User
You can use sourcemod to change it, but otherwise, the numbers are hardcoded, so we put a rather low number of 12 shot revolvers and .357 ammo pickups in OC 2.0.

@Sworn
Likely, at least eventually.
sunbearingCat 11 Sep, 2023 @ 6:33am 
these mods make me wish it was possible to change ammo pickup sizes so i could really hammer in the "survival horror" parts of the chapters
sunbearingCat 11 Sep, 2023 @ 5:27am 
here i go reinstalling bm again
Sir David. 9 Sep, 2023 @ 6:55pm 
I have a question, are you going to integrate this version of office complex to the version with all levels of BMCS?
Crash_Trooper 9 Sep, 2023 @ 4:31am 
oh yeah i like the balance it made office feel like in a way survival horror i also am so god damn glad i can save the dumb scientist who runs in the turret thank you @Vassago Rain also i would say the scientist on the couch next to the lit sigret kinda looks weird his ragdoll but his body being there make sense
Vassago Rain  [author] 9 Sep, 2023 @ 3:18am 
I'd also like to know how you all feel about the new balance. Too little supplies, enough supplies, way too many supplies, too many enemies, and so on. We worked very hard to rebalance OC to give it a difficulty fitting for the first real chapter of the game, aka how it is in HL1, while reworking and refining the resource management elements in old vanilla BM's OC, so it has more of a survival-horror feel, light as it may be.
Vassago Rain  [author] 9 Sep, 2023 @ 3:11am 
@MR.SUPERIOR
Very nice. Is it okay if we use it for our media section?

@Everybody else
Thanks for the feedback. It's always welcomed.
Alexander 9 Sep, 2023 @ 3:09am 
Nevermind about the oversized posters I mentioned, my memory was fooling me and it is alright. Same for the weird out of place envelope on the wall, it always existed there.
Alexander 8 Sep, 2023 @ 6:50pm 
[...]

- The color bar broadcasting TV reflection/lighting looks too bright, strong and sharp, it is more like a projector than a TV this way.

- There is an envelope and letter decal in a wall near the ham radio that plays the emergency broadcast which looks quite out of place (I remember seeing it in previous versions but I can't recall if it was already there in the original map, probably it was);

- Not sure if it is because I'm using the HD Posters mod but a few new poster decals looks slightly oversized like a couple in the new Vortigaunt office entrance but that's no big deal.

- There's a duplicated clipping CCTV camera in the hallway past the staircase turret map transition;

- A Vortigaunt appears crouched and frozen behind the doors where the "Get topside" guard spawns, probably that teleporting animation got bugged or something like that.

Sorry for the long feedback, I even had to split it in two because of the character limit.
Alexander 8 Sep, 2023 @ 6:42pm 
Great job you guys did there, really!

The map looks more detailed, more lively or actually more deadly thanks to the new lighting, extra ragdolls and zombies making the offices feel more crowded also adding some passive storytelling to it. I really liked the extra details and new accessible rooms as well. This update makes everything more challenging but it is not that bad although the amount of Vortigaunts is a bit too high for me too.

I got a couple of nitpicks and spotted some issues though:

-It seems that the scientist being pulled to the ceiling, the vent cover being zapped and the scientist being eaten by the barnacle are being triggered too early and happening all at once. It used to be nice to rush through the vents and attempt to save the poor bastard from being eaten even though it was impossible.

[...]
Crash_Trooper 8 Sep, 2023 @ 3:04pm 
lighting can be a bit strange in first office
PackMan09 8 Sep, 2023 @ 2:53pm 
Finally played and it needs some tweaking. The hallway right before the guy that overhears a secure access transmission needs less vorts (specifically the ones that spawn when you enter the security room) since they basically instant kill all of your npcs (not to mention they should be something else to maintain variation)
Crash_Trooper 8 Sep, 2023 @ 2:14pm 
hell yeah this is dope
Vassago Rain  [author] 8 Sep, 2023 @ 6:49am 
@Cuttrogue
Was it worth the...weight?
finlandslim 8 Sep, 2023 @ 6:25am 
HOLY SHIT IT'S FINALLY OUT