tModLoader
OVERCRIT!!!
40 comentarii
Elysian 1 aug. 2024 la 16:41 
Turning Terraria into Warframe
Dr. Spacebar  [autor] 29 dec. 2023 la 14:08 
@LittleEvo I believe the fixed crits from Midas Prime just set the damage to crit, so they won't give you any chance to Overcrit you wouldn't have with the normal fire. Thorium Sheaths should also work the same way.
LittleEvo 29 dec. 2023 la 11:31 
question, does the calamity midas prime work with the mod? do the coins add crit chance or simply set it to a fixed value?
Dr. Spacebar  [autor] 19 dec. 2023 la 21:07 
@LSF_Shan Yep, Overcrits should apply in that case as well.
❄Lapis.Lazuli❄ 18 dec. 2023 la 12:54 
what if i use fargo mod that make my summon crit,can they get the buff too?
Vivian_Virtuoso 17 dec. 2023 la 10:02 
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▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
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░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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fundilloslayer95 16 dec. 2023 la 3:34 
my smooth warframe player brain thanks you for this mod
✞ Star∞ 10 nov. 2023 la 21:55 
laggy
envy 29 oct. 2023 la 19:34 
incredible, now go and print all your whites in the lens-maker's glasses printer
Dr. Spacebar  [autor] 22 oct. 2023 la 17:20 
@kyo I have considered it! Haven't been able to really get around to it because I've been busy IRL, but that'll be a good project for later.
kyo 22 oct. 2023 la 3:39 
Have you considered making overcrit damage a different text colour? Red would fit well with the current scaling colours :)
Alastair 21 oct. 2023 la 3:42 
This reminds me of Warframe's yellow, orange and red crit system. Which due to being able to increase critical damage in Warframe works that it is 1 + "crit tier" * (modded crit damage - 1),

So basically if you had 150% crit chance and a modded crit damage of 4.4 and hit the 50% for a level 2 crit. Then the formula works like this "1 + 2 * (4.4 - 1) = 7.8".

But enough about another game. The mod looks fun. So I will give it a go. Just made me think of it.
HK-47 16 oct. 2023 la 16:32 
I can already imagine team fortress 2 crit sounds
bcosmos94 10 oct. 2023 la 19:58 
Thank you for responding :)
Dr. Spacebar  [autor] 10 oct. 2023 la 16:47 
@bcosmos Summoners can't normally crit. While minions and whips will still get the benefits of Overcrit if the user's global Critical rate is over 100, their critical hit rate won't be shown and the damage will be multiplied to a normal hit's damage.
bcosmos94 10 oct. 2023 la 11:53 
Can someone please tell me how to build a summoner crit class with this mod? Do minions even crit in terraria?
BADASS SKELETON BLUE FLAMES!! 1 oct. 2023 la 21:07 
literal rare high moments, epic :3
goldrushgaiming 24 sept. 2023 la 4:16 
critical hits are fair and balanced
CLKiscool 21 sept. 2023 la 14:23 
Epic!
Dr. Spacebar  [autor] 21 sept. 2023 la 13:11 
Just going to post again, last patch fixed the issue with certain enemies ignoring attacks that would be overcrits, such as Calamity's Astral enemies.
Dr. Spacebar  [autor] 21 sept. 2023 la 6:53 
I think I figured it out. The problem is with the Sound Engine; apparently it doesn't get along with whatever Calamity does to do its special hitsounds (such as with the Astral mobs).

It isn't even Infernum-specific, either! I've got a working fix on my end, I'll update it ASAP.
CLKiscool 20 sept. 2023 la 20:42 
Pretty much every weapon i used was affected, and only if they had over 100% crit rate, with higher amounts making the projectile more likely to disappear or the weapon to deal no damage. Specifically the weapons i was using was the terra lance, comet quasar, and the vanilla weapons starlight and terra blade. It seems to work fine on vanilla enemies, but not on modded enemies like the calamity astral enemies or the advanced dummy from luiafk reborn, which is what i used to test why it was happening.
Dr. Spacebar  [autor] 20 sept. 2023 la 18:31 
@CLKiscool - I actually haven't tested this with Infernum. I'll give it a look later, though.

Which weapons are you using, and what enemies in particular cause the problem?
CLKiscool 20 sept. 2023 la 17:11 
Having an issue with this, projectiles disappear and weapons dont deal damage when overcrits are applied, happens to specific enemies it seems. Using calamity + infernum, but the weapon i was using was vanilla.
BohLiao 17 sept. 2023 la 3:03 
Ayo, true that. Nikana Prime be bussin
Meladoom 16 sept. 2023 la 10:25 
This Nikana Prime build looks sick
Y75 the Scamber 15 sept. 2023 la 23:39 
Man every game needs to have this mechanic in it, fantastic work! :steamthumbsup:
Cambuddy 15 sept. 2023 la 18:53 
Double crit. Hahahahaha.
Dr. Spacebar  [autor] 15 sept. 2023 la 18:25 
It is, and I am honored as peck to have his approval
teal 15 sept. 2023 la 16:17 
holy shit is that the conductor from the hit game A Hat In Time
Linx 13 sept. 2023 la 6:54 
hi im the guy from the comment section of the sockrteez(Bastion Gaming) i actually like this mod while it doesnt make 150 percent crit worth its still a nice addition:steamthumbsup:
Dr. Spacebar  [autor] 13 sept. 2023 la 6:10 
@Xapientiae I'll add that as the default option, with a config setting to switch back to the multiplicative mode.
Xapientiae 13 sept. 2023 la 5:04 
um I think it should be 3x, as it makes menacing actually useless now (as damage bonuses are additive and you just made crit bonuses basically multiplicative)
Dr. Spacebar  [autor] 12 sept. 2023 la 14:07 
@lercht32 Just ported it now!
lercht32 12 sept. 2023 la 13:24 
can you port it to 1.4.3?
Omega 11 sept. 2023 la 23:44 
This is cool.
professional clown 11 sept. 2023 la 22:46 
wow, an internet cadger
Sir Tibia The 1th 11 sept. 2023 la 21:23 
Y E S
ArmadilloSniffer23 11 sept. 2023 la 9:25 
I NEEDED THIS TYSFM
(Gk) Erasels 6 sept. 2023 la 23:06 
Sounds fun, I'll use it for my next playthrough