Total War: WARHAMMER III

Total War: WARHAMMER III

Waka's Campaign Land Battles (WCLB) Map Pack
474 Comments
Cobra_Kaii 27 Sep @ 12:38pm 
Have you all considered that the reason why you are on the opposite side of a Black Ark is because you we're all in a conga line and it ended with you all on the other side
23 Sep @ 5:09pm 
Save game compatible?:cozyprodman:
chybrette 13 Sep @ 4:11pm 
Indeed, I saw someone else on reddit say the same about WH2 :/
Dragon32 13 Sep @ 8:38am 
They did actually fix that for WH2 but, I guess, the branch that became WH3 was created before that version.
chybrette 13 Sep @ 4:38am 
When you attack with a black ark you end up on the attacking side, which made no damn sense :/

I did a little map replacement mod for myself because of this
MMMMMMONSTERKILL 8 Sep @ 8:21pm 
The army placement is reversed. If you are defending the Black Ark, you start far away from the gates, while the attacker starts in front of the gates.
WakaWaka3000  [author] 8 Sep @ 3:14pm 
In what way are they bugged?
chybrette 8 Sep @ 7:33am 
Hi, does anyone know of a mod to replace black ark maps (because they are bugged when you attack with a black ark) thank !
Coolgatty 6 Sep @ 10:31am 
hey something thats been happening a lot to me is that my reinforcements are coming from the same direction (even the same spot) as the enemy reinforcement, which pretty much makes my reinforcements useless sometimes
FeldwebelSteiner 6 Sep @ 10:31am 
Thanks :steamhappy:
WakaWaka3000  [author] 6 Sep @ 6:23am 
Updated...seems to work
FeldwebelSteiner 5 Sep @ 3:37am 
Update Please .... WakaWaka Thanks ..with best regards Feldwebel Steiner:steamhappy:
Godlike 4 Sep @ 2:02pm 
Will be updated?
sanc4137 3 Sep @ 3:19am 
Does not work on 6.3 as of September 3rd.
vlad1.irk 22 Aug @ 2:11pm 
Большое спасибо за ваш труд)
WakaWaka3000  [author] 4 Aug @ 3:08pm 
Thanks, saruman. Was it an actual choke point battle or a land battle that triggered at a choke point? If it was a choke point map it was likely either an issue with the base game or another mod is the reason I ask
sarumanthecursed 3 Aug @ 1:16pm 
Battle of Kradtommen choke point map is a lush green high elf choke point, yet the battle is in the barren wasteland mountains of clan morrs starting region.

bit of a disconnect between the battle map and campaign topography
N E S S 2 Aug @ 3:28pm 
Hi,
I am was just testing compatibilities with Chatgpt and just as a curious fact it showed me this for yours:

🧾 Key observation:

On the Waka’s Campaign Land Battles (WCLB) Workshop page, you should see at the top:

"This item is incompatible with Total War: WARHAMMER III. Please see the instructions page for reasons why this item might not work within Total War: WARHAMMER III."
It's highlighted in red just beneath the title section

.................................................................................
Also, I am a little new to this... will it conflict with:
- Custom Siege Maps for Campaigns Compilation
and /or
- GCCM ?
fankater 31 Jul @ 5:41am 
Thx mate, great maps and awesome work!
WakaWaka3000  [author] 30 Jul @ 4:04pm 
I will look at map distribution as a whole in the next update. Just me give some time to cook.
fankater 30 Jul @ 7:24am 
The mod definitely needs improvements. I'm already on my 50th turn as Karl Franz and I've only played on about 5 maps, 4 of which were from this mod...
Dragon32 16 Jul @ 7:32am 
@GLaDOS_cz
As I understand it the first time a battle is fought in a region the game draws a map from the deck, after that whenever a battle is fought in that region during the campaign the same map is used.
GLaDOS_cz 16 Jul @ 12:18am 
Ahh, so its more like a seed thing and I just got unlucky? Adjustable percentage or some sort of config via config mod would be awesome.

Also, I was trying some ranked multiplayer battles and just noticed those maps arent bad and are actually quite interesting, but it seems to me that they are only for multiplayer or custom battles and never seen them in campaign, so, it would be possible to create mod that would add them to the pool too?
WakaWaka3000  [author] 15 Jul @ 6:48pm 
Although you should keep in mind that the frequency of maps you see is not entirely random with the way the game is set up. For example, if you keep doing a battle in the same area, then you will get the same map over and over, no matter how many maps are in the pool
WakaWaka3000  [author] 15 Jul @ 6:47pm 
The plan is to provide optional add-on mods that effectively adjust the amount of maps you see (modded or CA)
GLaDOS_cz 15 Jul @ 1:05am 
Those maps are cool, but i feel like im getting them 80 % of the time instead over the vanilla ones, is this intentionall? I didnt see vanilla map in long time and it feels like something is off.

Playing as DE in North New World (naggarond)
Aaron 23 Jun @ 12:55pm 
Save game compatible?
Augustus 23 Jun @ 7:41am 
Anyone experiencing crashes during the siege?
WakaWaka3000  [author] 20 Jun @ 3:21pm 
Mod appears to load up fine on current patch
Trust in Trance 20 Jun @ 2:49am 
I rolled back to 6.1.5 and i get crash when trying to start a battle, the battle map doesnt even show in the preview. was working perfectly until the update
Louen Leoncoeur 19 Jun @ 7:58pm 
Do the maps need to be compressed for it to work with 6.2?
Louie04k 15 Jun @ 12:02pm 
anyone else getting hard crashes when the enemy retreats in battle?
WakaWaka3000  [author] 9 Jun @ 3:10pm 
Yes, that's how you would do it, swin
Qutach 9 Jun @ 7:59am 
I try to customize the maps with correlated regions in campaign with RPFM i want to appear the battle map only on grasslands.
As i understand to do this i need to only delete whole row like "map location/Group (forest,coast etc.)/Catchment name" located in "battle_catchment_override_group_battles_tables" and leave only grasslands "groups"?

Or something else remain to make it work correctly?
[NC] Will Francesco 3 Jun @ 1:46pm 
thanks Memphis you're exactly right. I hope you are able to work with Waka on this.
Azerbaijan_Technology 1 Jun @ 9:20pm 
So each of CA map is only correlated to a single "group", but each of the modded map correlated to 3-4 groups which means the modded map will get picked every time(Naggaroth plains for example, will have a pool of 1-2 CA map and all modded 10 or so Naggaroth map).
There'll be less repetition if each map only correlates to a single group so the same map could not show up for multiple terrain types.

Another thing is some maps are given unsuitable groups such as dark elf desert showing up in the Southland deserts. Some maps like "mines of quintex" and "plains of fear would be more appropriately mapped to "Naggaroth petrified" instead of all of Naggaorth.

I tried doing it myself but the sheer amount of maps here is making this difficult.
Also, do you know how to make certain maps show up for minor settlement battles? Maps like Chateau de Roquefort would be better as a minor settlement map instead of a generic Brettonia map.

I'm not asking for anything, just making suggestions. Thanks.
WakaWaka3000  [author] 1 Jun @ 2:18pm 
BTW I plan to do what you're talking about the in next update. Basically the appearance of custom maps would decrease in the base mod across the board. However, there would be an optional add-on(s) that remove some or all CA maps to allow people to customize their experience.

So if you don't feel like doing it yourself, you can always wait for that.
WakaWaka3000  [author] 1 Jun @ 2:09pm 
Catchment name tells the game which section of the megatile to use. The battle folder path and catchment name must always stay the same
Azerbaijan_Technology 1 Jun @ 12:04pm 
So I've poking around abit with mod tools, may I ask what does "catchment name" under /battle_catchment_override_group_battles_tables do?
I'm hoping to map these maps to more appropriate campaign map locations, hoping you could help.
Azerbaijan_Technology 1 Jun @ 9:53am 
Can you make these maps more province/region specific? There are alot of maps that are wayyy too specific to spawn as part of a random generic pool.
chromedbustop 1 Jun @ 5:39am 
Some maps are nice. Others feel very multiplayer focused... Too symetrical. Plus as others have mentioned they don't always fit the location the battle is taking place. Plus I found that they seemed to take overwhelming precedence over the vanilla maps.
Wasn't unusual to see the same exact map 2-3 times in a row despite having battles in completely different areas.

Still, it's certainly worth a look if you're curious.
DocHolliday 29 May @ 5:20pm 
This mod is amazing don't get me wrong! But it's starting to break my immersion rather than increase it with these random terrains completely unrelated to the armies positioning on the map.
DocHolliday 29 May @ 5:18pm 
I am almost positive it's this mod, not really sure whats going on but it's giving me incorrect terrains constantly now. Malus attacked one of my armies just off the coast of Southern Norsca and it gave me a jungle map mixed with Cathayan and high Elven buildings...... Lol XD.... before that I had one literally right outside the walls of Zharr Nagrund with a beastmen army and it gave me a Nurgle infested forest map XD. All of the units in that army were ranged so that was fun lol.
Salsa 17 May @ 6:04pm 
Best mod in the game! Thanks for agregating (and creating) all those great maps from Total Tavern.
opuntia 14 May @ 2:53pm 
Thanks
:steamthumbsup:
WakaWaka3000  [author] 13 May @ 4:37pm 
nope
opuntia 12 May @ 9:37am 
Question:
Does this require an update?
Jesusshock 7 May @ 11:57pm 
update plz !! Good mod!!!
不脱拔丝 28 Apr @ 7:15am 
Great job! Is it compatible with Hashut's Zharrhammer Overhaul?
Hawk™☆KevRockZ☆ 17 Apr @ 4:53pm 
hey waka is this also working for multiplayer campaign in coop? :D