RimWorld

RimWorld

Kinky Bodystraps
112 kommentarer
Caigoomballou 19. sep. kl. 16:15 
Thats some weird shit going on in the screenshots :KOh:
Bodacious Cowboy 19. sep. kl. 14:05 
@Gerrymon Thanks brother, that was it.
Gerrymon  [ophavsmand] 18. sep. kl. 22:23 
@bodacious cowboy: there may be other mod that overrides the default strap texture, like VTE for example. Try to place your altered mod after those (or as bottom as possible if you have no idea what's causing it)
Bodacious Cowboy 18. sep. kl. 16:31 
I've edited the default Strap texture to fit the body I'm using, but it won't show up in game, any idea why? All the styled versions show up when edited.
⸸STYLOX⸸ 30. aug. kl. 8:40 
based
Zahk 21. juli kl. 5:58 
Finally, nipple clamps for my highmate sex slaves and baby farms.
lexcpa324 19. juli kl. 9:38 
its funny how there's a good chance that someone uses this mod purely due to the fact that they want to give more ideology style variety lol.

(and yes i'm aware i coulda worded that better)
Flesh Forge 20. maj kl. 17:52 
oh well, thanks for looking at it anyhow
Gerrymon  [ophavsmand] 19. maj kl. 16:07 
I see, yeah confirmed vanilla behaviour and changing that would be beyond my ability 😓
Flesh Forge 18. maj kl. 9:11 
I don't think this is particularly your problem, but it would be nice if there was some kind of workaround and I don't know of anyone else that might be interested in working around this, so thanks.
Gerrymon  [ophavsmand] 18. maj kl. 7:15 
hmm, I'll look into it, thanks for reporting the issue
Flesh Forge 18. maj kl. 7:06 
yeah even with all mods disabled, only the vanilla DLC, pawns will not auto wear body straps, even if they're naked and freezing and body straps are the only apparel they still won't. Quality and material doesn't help, even legendary fur, nope.
Flesh Forge 18. maj kl. 6:58 
Nope, even with ideologies disabled and making sure that slave straps are allowed in the apparel policy (they are actually allowed by default) I spawned a bunch of body straps in a stockpile and no one will wear them. Guess I can verify it's not a mod conflict somehow by disabling all my mods and trying again
Flesh Forge 18. maj kl. 6:53 
I have tried that, I even switch colonists to the 'slave' policy and they still won't auto wear them. I'll make a test colony and see if it's some ideology thing maybe, thanks for the reply.
Gerrymon  [ophavsmand] 13. maj kl. 8:55 
slave gears are disabled on the default apparel policy (anything). just tick them on
Flesh Forge 13. maj kl. 7:55 
newly-generated pawns of the ideo do appear with it equipped, if that helps inform your answer
Flesh Forge 13. maj kl. 7:52 
Is there a way to make pawns just automatically wear this like normal apparel, or do you have to force it for every pawn? I'd like to just treat this as a preferred apparel for an ideology but pawns won't auto wear it, although they are happy once they put it on.
Gerrymon  [ophavsmand] 13. maj kl. 2:25 
get the middle layer slave strap mod and load it below this mod. its in the description under "load order" section.
Oculyn 12. maj kl. 21:16 
is there any chance the occupied layer could be changed or made into a mod option?
I wanted my pawns to wear something on the skin layer with the corset
from the rustic style above it, but just found out that's not an option
BooshedeN 6. maj kl. 13:52 
Deep, dark, fantasy.
Battl3bee 21. apr. kl. 19:47 
the animalist one bro :sob:
Gerrymon  [ophavsmand] 12. dec. 2024 kl. 6:06 
@Антон Ковалёв No idea. If they can wear vanilla body strap without issue, then this should be fine. If the bodies are drawn differently, then it might look weird
Антон Ковалёв 10. dec. 2024 kl. 22:51 
Is this mod compatible with Sized Apparel Zero?
Gerrymon  [ophavsmand] 22. nov. 2024 kl. 6:52 
@Demonic: It's been a while since I play rimworld (not to mention a RJW run), but not that I know/remember of. The most nsfw are mostly for custom bodies that have legs, since it's easier that way. Maybe you can search "dress" or "swimsuit" or anything along that way.
Demonic 19. nov. 2024 kl. 13:44 
I have a semi-embarrassing question, I love Erin's Body Retexture but I'd like something a little more nsfw if I'm gonna dive into this and RJW in general. Do you have a recommendation?
Yukari Whiteclouds 11. okt. 2024 kl. 5:28 
Need to be loaded after vanilla textures expanded to avoid mask issues
Catman1226 30. sep. 2024 kl. 16:07 
Thanks, I was also able to change it by using Character Editor but you have to do it to each different item.
Cletus 23. sep. 2024 kl. 9:44 
no.
Gerrymon  [ophavsmand] 21. sep. 2024 kl. 3:03 
@Catman1226: Yes, just delete the LayerPatch.xml from this mod's Patches folder
Catman1226 20. sep. 2024 kl. 15:32 
Is there a way to revert the skin layer change?
Gerrymon  [ophavsmand] 17. aug. 2024 kl. 19:59 
@Sentane Reject pretentious mod name; embrace the fun of your inner pervertness

In all seriousness, I name it such in-case I make a normal "stylized body straps" later (Which is scrapped now bcs I got busy and lost the idea and motivation). Now it's stuck bcs it's funny.
Sentane 17. aug. 2024 kl. 15:09 
you could've named it anything else, I already know the backstory and I won't judge but I need some plausible deniability over here
Cantaloupe The Clown 29. juni 2024 kl. 21:24 
@=IntelektualnyBeton= this is a STYLE, so it requires ideology DLC
https://rimworldwiki.com/wiki/Ideoligion#Styles
=MiZioMiZio= 21. apr. 2024 kl. 6:42 
Hi.
Sorry but after adding both mods, no collar or strap in the tailor bench or smithy.
Though the briddle appears in the tailoring bench.
What i am doing wrong ?
Skade 17. apr. 2024 kl. 13:48 
The art is amazing :D
Futstub 1. apr. 2024 kl. 22:26 
neat mod!
WJSabey 6. feb. 2024 kl. 22:02 
Always love to see more style clothing, maybe with this I'll actually bother making body straps for some slaves. Normally I give them a collar and slave outfit because the vanilla body strap texture looks goofy.
Explodingcreepsr 1. feb. 2024 kl. 14:32 
Weird, the item styles work fine, but only show up as the default body strap when being worn. Any idea what causes that? Mod added midgame if that matters.
Gerrymon  [ophavsmand] 26. jan. 2024 kl. 8:40 
Varulv16 26. jan. 2024 kl. 8:17 
so a stupid question what technology tier are these I really hope their medival
ModZero 12. jan. 2024 kl. 11:12 
Thanks!

FWIW I find the replace operation kinda confusing. It usually makes sense in retrospect , to the point I'd even see why it works that way - but it's never the first thing I try.
Gerrymon  [ophavsmand] 12. jan. 2024 kl. 8:36 
Goodness gracious, it works. I feel so stupid now 🤦‍♂️. Thank you very much ModZero, I'll update both mods soon.
ModZero 11. jan. 2024 kl. 11:00 
Pah, one day I'll remember that the code tags don't work in comments.
ModZero 11. jan. 2024 kl. 10:59 
Huh, that's odd - I did the following and it worked:

[code]
<?xml version="1.0" encoding="utf-8" ?>
<Patch>

<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Apparel_Collar"]/apparel/canBeDesiredForIdeo</xpath>
<value>
<canBeDesiredForIdeo>true</canBeDesiredForIdeo>
</value>
</li>
</operations>
</Operation>

</Patch>
[/code]

Note that this is for the other mod, because that's what I had open at the moment. This one is also a bit larger, so I have to link a git instead [gist.github.com]
Gerrymon  [ophavsmand] 7. jan. 2024 kl. 0:49 
Regarding the duplicated node, I can't figured out how to set it as "replace", because my game always throws error that <canBeDesiredForIdeo> didn't exist for these apparels :/

I think the error is harmless unless your save (somehow) has already set slave apparels as desired, but you can also delete the line in the patch's xml for now. It's MiscPatch.xml for Kinky Bodystraps and IdeoCollarPatch.xml for Stylized Collar.

Also @Collector: My mod doesn't add craftable style features.
Zeal 6. jan. 2024 kl. 14:28 
@Gerrymon I'm getting the same error as ModZero and MeisterV with this and the collars. Looks like the patch operation. I tried to change it to replace but my rw modding knowledge isn't up to it yet :)
Collector 6. jan. 2024 kl. 11:09 
cant seem to change the style in the crafting menu anymore
MeisterV 5. jan. 2024 kl. 5:58 
I get the same error as User "ModZero". :-/
ModZero 3. dec. 2023 kl. 15:37 
Hm, when I load this, I get a red error due to a duplicate node on canBeDesiredForIdeo - and I see this is set in Ideology Apparel_Various.xml, and a patch in this mod (and the Stylized Slave Collars) add that node, rather than replacing it.

On the one hand I feel like this has to be me (because otherwise I'd see someone else complain about it), on the other one, I don't see how this could not happen, and it happens if only this mod is loaded - see log [gist.github.com].
ThePickledPixie 12. okt. 2023 kl. 13:20 
Okay, I just want to say that the Techist style just being bunnysuits has me rolling. I will likely never have a need for this mod but I'm downloading it anyway. Great work.