STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Thrawn's Revenge 3.4 Infinite Unit Cap
142 Comments
Matt_TheRock 19 Jul @ 10:18pm 
I cant seem to manually deploy my ships in battle, is there a way? or is it apart of this mod?
tristan 17 Jun @ 6:35pm 
am going to fucking kill myself if this does not have executer
LordoftheNazgul  [author] 10 Jun @ 12:56pm 
yes i just recently updated it
crabycrabb 10 Jun @ 11:13am 
is there one for fall of the republic
Brvvuvhva 29 Apr @ 8:50pm 
to go along with this
Brvvuvhva 29 Apr @ 8:49pm 
you should make a mod for no skip upkeep
LordoftheNazgul  [author] 5 Apr @ 11:29am 
not made for custom ggc. that ggc has a whole bunch of scripts that complicate things. I suppose you could try changing it yourself, but thats beyond my expertise
[SG]Rivero 22 Mar @ 7:13am 
Not sure if this was made with the custom galactic conquest but that breaks when using this mod. Is there code in EAWX that i can modify myself to make it similar to this mod?
demarcusscott06 5 Mar @ 5:07pm 
please make compatible with legacy of war
Hi Expanded SSD's are not working the mod is defaulting to the normal amount such as Executor for the empire is is 1build limit and total is 3

How can I get the expanded SSD's working?
ColKurz 19 Feb @ 12:22pm 
You should make one of these for Revan's Revenge!
LordoftheNazgul  [author] 10 Feb @ 6:33pm 
its in Eriadu Authority, and yes any ship can be made available for any faction if you edit the right files
chriscrushm 9 Feb @ 4:16am 
TR what faction is the Assertor for? If I decide to play as an Imp, what faction would that be and could I also be able to edit the files to make avaiable for say everyone even the rebels?
LordoftheNazgul  [author] 31 Jan @ 3:04pm 
need to use it along with Thrawn's revenge as well
kingniko_07 31 Jan @ 7:19am 
I downloaded the submod and wrote down the steam IDs for the mods but they didnt work
holberry20 16 Jan @ 1:18pm 
it closes the game when i try to load in idk whats wrong with it
Turaiis 10 Jan @ 5:01pm 
Love the mod! If I could ask for anything it would be a FoTR version with space and ground <333 I hope you find the time for this in the future this mod has changed the game for me!
demarcusscott06 29 Dec, 2024 @ 10:29pm 
why is the space battle cap the same when it says itll change it
hw20129 24 Oct, 2024 @ 7:17am 
oh okay thanks for the help
LordoftheNazgul  [author] 22 Oct, 2024 @ 2:57pm 
assertor and bellator are buildable when playing as eriadu authority.
hw20129 22 Oct, 2024 @ 7:20am 
hey does any one know how to build the asserter and bellator classes along with the mandator as all ive been able to build is the executer and compeller i really like these ships so i want to be able to use them please answer this comment if you know any information on how to build these ships
LordoftheNazgul  [author] 3 Oct, 2024 @ 9:19pm 
what faction and other mods are you using? I've had that playing as the Empire recently and havent figured it out yet.
Jimsbo 2 Oct, 2024 @ 8:04am 
does anyone else have problem that you cant load saves with this mod? anytime i save my progress and load it in later the game just crashes.
LordoftheNazgul  [author] 12 Sep, 2024 @ 7:46pm 
also I just created a new discussion for future mods
LordoftheNazgul  [author] 12 Sep, 2024 @ 7:43pm 
@DrDrea I will not for this mod, because if there are hundred dreadnoughts going around it messes up the continuous damage feature in TR base mod, that needs to be removed first. i might do a separate mod for this and have completely unlimited SSD's though.
LordoftheNazgul  [author] 12 Sep, 2024 @ 7:39pm 
this mod doesn't add extra super star destroyers to each faction's roster, I will be making another mod for that. so basically if you play as the Empire you can build up to 5 executors, or up to 5 viscounts as the NR etc.
Cheeki breeki 1 Sep, 2024 @ 3:02pm 
So the Unit cap works but I have yet to make the adjustment of credits work or build different Super Star Destroyers only the Executor is build-able any advice any one can give me
Ewok116 13 Aug, 2024 @ 8:04am 
for some reason i cant built more then 1 Executor but infinite unit cap works just fine
Dr.Drea 28 Jul, 2024 @ 9:16am 
Would you consider increasing the build limit of dreadnoughts or have it the same as the total that could be built?
DANCING IN SEPTEMBER 11 Jun, 2024 @ 12:38pm 
Hi just wondering, how do you change the buildcap for ships?
AverageWarhammerFan54 3 Jun, 2024 @ 11:51pm 
How do I use this?
ern 21 May, 2024 @ 12:36pm 
im not sure if this is just for me but the mod does not work no matter how much trouble shooting i do
deltipili 18 May, 2024 @ 4:44am 
how can i build an aramadia
Cyclicalasp79 23 Apr, 2024 @ 5:53pm 
Lets go you are a real one man!
LordoftheNazgul  [author] 23 Apr, 2024 @ 9:05am 
will look into it
Cyclicalasp79 20 Apr, 2024 @ 7:28pm 
What Inferno said, can you make the two compatible please
Inferno 18 Apr, 2024 @ 2:23pm 
Lordoftnenazgul - is it possible to make this mod compatible with anozer mod "No Cruiser Left Behind - Thrawn's Revenge 3.4 Submod". They work together, but some fuctions are disabled
Inferno 18 Apr, 2024 @ 2:20pm 
you can edit space cap by going into the files, the folder for this mod, data > xml > factions and edit the string "Space_Tactical_Unit_Cap"
maximilian1994 18 Apr, 2024 @ 1:21am 
or how^^
maximilian1994 18 Apr, 2024 @ 1:21am 
Where can I change your space cap of 5000?
Aka 17 Apr, 2024 @ 8:55pm 
Do you plan to do an update so we can have 1 credit 1 second for this as well?
Inferno 17 Apr, 2024 @ 8:13pm 
thank you so much for your help
LordoftheNazgul  [author] 17 Apr, 2024 @ 7:26pm 
to set ground cap to 10, you need to go into the folder titles Data> XML> GameConstants then in that document find where it says <Max_Ground_Forces_On_Planet> 20 </Max_Ground_Forces_On_Planet> and change the 20 to however many you want it to be
Inferno 17 Apr, 2024 @ 6:18pm 
tell me to do it on planet 10. i'm doing something wrong
LordoftheNazgul  [author] 17 Apr, 2024 @ 12:26pm 
I am in the process of making another submod that radically increases the rosters for some factions also
LordoftheNazgul  [author] 17 Apr, 2024 @ 12:23pm 
with ground, it sounds like you have a compatibility issue, probably caused by other submods- if you set the ground max to 10 and you are getting 20 you have one file overwriting another. As for space, the whole purpose I made this mod was to get rid of the need for space colonies/population limits and the space unit cap, so I won't be changing them. Space colonies do have a purpose still, though, they help you get 10 influence on a planet (all filled space slots give +1 influence and ground gives +1)
Inferno 17 Apr, 2024 @ 7:29am 
And I'm wondering if all these ships can be accesed by the same faction?i dont have access to all of them
Inferno 17 Apr, 2024 @ 7:25am 
and it will be better for the interest- planets each give+500 pop cap. Otherwise, the mechanics of space colony lose their meaning.
I will be glad if such changes happen.
sincerely, your subscriber
Inferno 17 Apr, 2024 @ 7:19am 
Lordofthenazgul every time i change the garrison to 10 and spase battle to 500, the game immediately puts the old ones- 20(units are not visible on the map-this is bad) and 5000(too many and introduces a complete imbalance). Could you put them at 10 and 500,so game is more stable and interesting.
maximilian1994 16 Apr, 2024 @ 11:46am 
okay thanks!!