Total War: WARHAMMER III

Total War: WARHAMMER III

AI Yuan Bo in Cathay - Start Position Change
43 Comments
Serious Lee 5 Oct, 2024 @ 3:31pm 
Is there a version that moves Bordeleaux out of Lustria?
romar2008 28 Sep, 2024 @ 7:58am 
Porkenstein please make mode to change start position White dwarf - Grombrindal. For example to Ogre lands. There is dwarf karak. Pls.
Porkenstein  [author] 9 Jul, 2024 @ 9:13pm 
@Espritviril``
@Romulus
@Beast
Here's the Gelt mod!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3285962464
Espritviril`` 6 Jul, 2024 @ 2:34pm 
+1 for the deportation of Gelt back into the Empire, Maybe to Hocland or something. Would be lovely.

Thanks for all your start position change mods, appreciated!: :steamthis:
Romulus 27 Jun, 2024 @ 6:36pm 
@beast I like the mod that gives ai gelt the same dilemmas as the player gets. So there is a chance for him to move back by himself
Porkenstein  [author] 18 Apr, 2024 @ 2:29pm 
@Beast, yeah I might move him to Akendorf or something when he's an AI if I see him mess with the campaign too much, not a bad idea.
Beast 18 Apr, 2024 @ 4:47am 
Hes gonna start on cathay which i dont like, in my opinion he should stay in empire.
Porkenstein  [author] 17 Apr, 2024 @ 6:29pm 
@Beast, what's wrong with Balthasar's new start?
Beast 17 Apr, 2024 @ 5:44am 
Man, awesome mods, thanks you very much for this, i hope u will fix baltasar too after update drop.
Porkenstein  [author] 14 Mar, 2024 @ 8:23am 
@Awesome Starship, yeah definitely vanilla. I don't touch any of the rebel or startpos stuff, this is just a script that changes settlement ownership and army locatjons
Antagonistes 13 Mar, 2024 @ 11:48am 
@Porkenstein, actually it seems to be happening randomly. I just raided Shang Wu until a Jade Court Rebel army spawned and this time it was a regular army.

Weird bug, probably vanilla ?
Porkenstein  [author] 13 Mar, 2024 @ 8:47am 
@Awesome Starship, that's an interesting bug but definitely not my doing
Antagonistes 13 Mar, 2024 @ 3:49am 
The rebel army that spawns in Shang Wu whenever public order is too low and AI Yuan Bo has been wiped out is a caravan, thus it cannot move or attack the settlement and resurrect AI Yuan Bo.
Guvenoren 29 Feb, 2024 @ 9:36am 
I have my own tweaks. ;)
Porkenstein  [author] 29 Feb, 2024 @ 9:32am 
Fair enough, there are other mods for that, I recommend Unnatural selection
Guvenoren 29 Feb, 2024 @ 9:23am 
BUT! made a private edit of this mod myself :D Was easy enough!
I still love this mod for what it does
Guvenoren 29 Feb, 2024 @ 9:23am 
There are ways to handle that. Lower his potential gains or increase weak lizardmen potential. Potential categories is pretty much the name of the game here.
Porkenstein  [author] 29 Feb, 2024 @ 8:55am 
@Guvenoren, same result. AI Yuan Bo would just conquer Lustria, which is what I want to avoid with this pattch.
Guvenoren 28 Feb, 2024 @ 5:36pm 
Any way to make yuan bo's starting situation mimick the player? He has Shang Wu, but his starting army is in lustria?
Porkenstein  [author] 24 Jan, 2024 @ 8:09pm 
@seoks0401, 100% works without an update
seoks0401 24 Jan, 2024 @ 4:46pm 
update plz
WyrdDream 24 Dec, 2023 @ 3:58pm 
i started a mazdamundi run for old times and forgot yuan bo has become a major roadblock. yeah he can be allied but he is in the way and with both markus and fucking bretonnia its a mad house. this is a much appreciated addition.
Porkenstein  [author] 21 Nov, 2023 @ 10:13am 
Should work without an update but I'll push up a version bump soon
Porkenstein  [author] 14 Nov, 2023 @ 12:42pm 
@Delicious_D @BloodW0lf @Iwgshr Please use Caesar's mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3037558811
Delicious_D ツ 28 Sep, 2023 @ 5:22am 
make it for player pls <3
BloodW0lf 20 Sep, 2023 @ 4:41pm 
Can you make it for player any chance?
SOYA 16 Sep, 2023 @ 11:57pm 
Can you make it for player?I like it
Duke 11 Sep, 2023 @ 7:36pm 
Essential, thank you!
Tater 10 Sep, 2023 @ 10:24pm 
I use the Marienburg mod as well. I'm happy that the modders tied Tzeentch themes to Beichai. But the Changeling should have started there as part of SoC IE ;) I'm sure the modders could have flexed with that. No worries, though.
Porkenstein  [author] 10 Sep, 2023 @ 1:29pm 
@Draco100000, For the AI? that's a good idea. You could honestly apply this to a lot of factions in cases where you didn't particularly care about enemy diversity.
Draco100000 10 Sep, 2023 @ 9:21am 
Any chance you can do one for Bordeleaux?
Dean Winchester 8 Sep, 2023 @ 12:42am 
@Tater Egmond den Euwe of the Marienburg mod starts near there, so it wouldn't be ideal if that mod is used.
Tater 7 Sep, 2023 @ 3:49pm 
A better Lore-friendly location for Changeling would be Beichai, Cathay (largest population of Chi'an Chi (Tzeentch) cultists in Cathay). You can see the Chaos markings on the cliffs around Beichai on the campaign map ;)
SadMurphy1415 7 Sep, 2023 @ 1:05pm 
Very nice, you think you could do Alberic de Bordeleaux back in ole Bretonnia? if not cool.. But it would be better if ya could. :Blessing:
Dean Winchester 6 Sep, 2023 @ 10:20pm 
Also thanks for the mod recommendation, I will sub to that one.
Dean Winchester 6 Sep, 2023 @ 10:19pm 
I'm not sure how destructive Changeling is as I haven't played in that area yet for this patch, I'm just starting an Empire campaign now so we'll see.

From what I've seen, the combination of Festus, Kemmler, Drycha, and counts gives the empire a pretty bad time. Moving Kemmler should ease things up a bit. He also messes up Bretonnia pretty bad from what I've seen.
Porkenstein  [author] 6 Sep, 2023 @ 6:43pm 
@Eat the bugs, Here's one for Drycha: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2990412895

I'm planning on making one for Kemmler. Those two together would probably be enough in my opinion, because then Festus would be Franz's early game thread and Vlad would be his late game threat. Does the AI changeling actually cause a lot of trouble?

I do agree that with the current fixed campaign AI, the aggressive baddies beat the snot out of the elector counts too much.
Dean Winchester 6 Sep, 2023 @ 5:32pm 
Can you make a mod that moves some bad guys out of the Empire? I'm thinking Changeling, Drycha, and/or Festus. The empire is kind of a mess and can't seem to survive too well these days. I would appreciate such a mod.
Tater 3 Sep, 2023 @ 6:32am 
Thank you! I've been waiting for this mod!
Porkenstein  [author] 3 Sep, 2023 @ 3:15am 
@Caesar, I highly doubt that the AI actually pursues his narrative campaign objectives
TheHonoredPerson-333 3 Sep, 2023 @ 12:39am 
Nice!
Caesar 2 Sep, 2023 @ 11:56pm 
Would it also be possible to modify his relay locations in IE to reflect the territories he has to conquer in RoC? Just so that the AI doesn't get in its head to push into Lustria down the road?
SenPie69 2 Sep, 2023 @ 10:56pm 
funny enough, same as malus, i too want him to start in Hag Grief capital when not playing him, unlike Eltharion who is actually on Ulthuan :WHII_Death: