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Out of interest, can you detail a little more about the issues with Rot blood? As a test I got a few working just to go "completed battle? Boom! Have the unit unlocked" pretty rudimentary lol you just have to "win" the battle and trigger the end phase. My method was jank but it worked but was probably terrible modding etiquette haha.
Anyway, it's no bother either way we have so many more choices now so it's all good fun :).
Oh, one question I had was if this should be compatible with mods that let you trigger monster hunts instantly (without visiting another region first, like "Instant Monster Hunts"). I assume yes but maybe this could end up at the bottom of the description <3
And ofc, supporting Rotblood, LCCP and I guess the new "Tribes of the North" factions would be absolutely lovely (or a portion of them, I don't know how hard such compatibility is to achieve).
@Krakenous I'll get to work on it.
@-Da-_-Goddess It's intentional for the monsters to be improved by technologies, skills and other bonuses. No idea what you mean "ante showing up for recruitment". I'm also seeing no indication of needing an update for 4.2, the update didn't break the mod.