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In a sense, it would also be a bit more forgiving if you misjudged the distance of the fire field, and triggered Hypocritical Innocence. However I believe this should be the secondary reason for such a change. The fact that you can breeze through the game if you take some form of mana regen (I personally find blood magic works really well) just makes me think it might be a little overtuned.
If you're not opposed to the idea, I'd be happy to make an update assuming you no longer want to maintain this mod?
A user who assumes that a reasonable individual would go to an exertion to avoid friction is labouring under a grave misapprehension. Honestly, though, such a breach of universe as this entry offers is rather mild compared to its peers. I am well aware that that does not justify its existence, but creations akin to the subject are generally beyond justification.
Ultimately, however, I suggest that various organisations and individuals, religious or otherwise, cease plagiarising trademarked Catholic material like the Inquisition.
Hypocritical Innocence* INSTANT DEATH "NOOO!"
The XP bonus from animals in Big Game Hunter doesn't seem that significant to me, especially in the deeper levels. Unless Diggles are considered animals, in which case - DIGGLE HELL!!!! If not, however...
Anyway, thanks for the detailed character build info - you absolutely should make a guide. Newcomers and veterans alike have a lot to learn from you. Cheers!
WeaponSkill (melee most conveniently), Inquisitor, Ley Walker (mana regen), Magic Training (many of the spells here have Savvy bonuses), Werediggle Curse (physical support outside of Monk and Angela), Master of Arms (deal with your physical fraility as a wizard), Assassination (blackjack helps you get two hits in before you get your spells, increasing chance of survival, and vile poison helps you with the hit and run unless you remember scripture).
...whoa. Maybe I should make a guide.
If you don't care for complex combos and you just want quick melee support while only taking up one skill slot, go for Werediggle Curse. Good warrior support, and having a Monk is invaluable if you pick that and it's on cooldown.
Fourthly, if you don't want to play a footsies and hit-and-run game with the monsters, you want physical support. For this, I recommend a melee weapon skill. I would not rely entirely on the Monk or Angela. Although Clockwork Knight is good for warrior, most physicals take magic proficiency away, so if you 100% insist on going physical and you do pick Ley Walker, I strongly recommend Warlockery (warrior-wizard). I would say Promethean Magic (you could do that too), but there's a fire-themed level later on full of fire-resistant monsters.
Swords, Master of Arms, Mathemagic, Ley Walker, Assassination, Knight of Cynishire, Inquisitor.
For you, I do seriously recommend Ley Walker or Blood Mage. It can help with the negative mana benefits given by the healing effects of Remember Scripture. I recommend against Blood Mage because all the righteous resist you gain through the skill-tree is a bit of a shield against Hypocritical Innocence and Truth Hurts, the former of which can be instant death. Ley Walker can help regen your mana faster. The only thing that Remember Scripture does better than *very* quickly heal you is *REALLY* quickly drain your mana. Not something you want to use if you are overly fond of Hellfire (expensive in mana).
Now, are you saying that I should raise the debuff chance on the two Inquisitor powers? The reason I added the conflagratory weakness to the Hypocritical Innocence debuff was so that you wouldn't be invincible to your own fireball when you got it.
- I really like the 10 HP regen for -10 MP regen tradeoff. I'd add a negative effect for Warriors though, and make a seperate debuff for the -10 MP regen (and some warrior debuffs such as block or melee power debuffs) which stays on as long as the HP regen is on, plus 10 turns extra, as to nerf it some more.
- Level 3 with its huge passive resistances and stats - just scrap it, cause it's too much. Make it add a little trap sight and line of sight, but with some kind of tradeoff.
- Level 6 - 7 once again too much. Just.. too much.
Please take a look at other skill's end stats and nerf this skilltree. It's original, but oh so unbalanced.