Dungeons of Dredmor

Dungeons of Dredmor

The Inquisitor!
39 Comments
Firesparq 9 Dec, 2023 @ 12:51am 
Yeah, I totally understand that part. When I was playing the mod, the feeling I always seemed to have was that I was my own worst enemy. I'd kill myself more often than anything else would. I think this is because Hellfire is honestly super strong. Which is why I suggested the scaling option. It would mean that it starts at a lower level, and scales into about the same power/stronger.

In a sense, it would also be a bit more forgiving if you misjudged the distance of the fire field, and triggered Hypocritical Innocence. However I believe this should be the secondary reason for such a change. The fact that you can breeze through the game if you take some form of mana regen (I personally find blood magic works really well) just makes me think it might be a little overtuned.
Barrelmaker 🏴‍☠  [author] 8 Dec, 2023 @ 8:24pm 
Actually, I only recently returned to my dungeoneering roots. I am far too busy to devote much time to it, but I may indeed polish while I am at it -it may help get me in the groove for a couple of new things. I thought at the time, anyway, that the counterbalance for Hellfire was how easy it is to kill yourself, or get killed using it. Remember, Hypocritical Innocence gives you -30 righteous resistance and -10 conflagratory (which is much easier to counteract). This means every damn fish, formerly a laughable lowlife, becomes a Chollima-speed Cthulhu
Firesparq 8 Dec, 2023 @ 1:16am 
Honestly, love this mod. Got one gripe though, although I'm guessing you're no longer updating it. Hellfire doesn't have any scaling, it's all flat damage. Which makes it super op and falls off. Would recommend using damage scaling, perhaps with caddishness if that makes more sense.

If you're not opposed to the idea, I'd be happy to make an update assuming you no longer want to maintain this mod?
Barrelmaker 🏴‍☠  [author] 14 Jan, 2016 @ 7:49pm 
You are right, sir. Fantasy works often invoke the Crystal Dragon Jesus trope for that very reason, in order to communicate the idea without explicit religious affiliation -or to avoid stepping on some toes. That trope played straight likely fits Dredmore better. However, I am not one to avoid affiliation; besides, this skillset is based off of the M2:TW Inquisitor and Claude Frollo -both Catholic- so in the end it will stay as it is.
A user who assumes that a reasonable individual would go to an exertion to avoid friction is labouring under a grave misapprehension. Honestly, though, such a breach of universe as this entry offers is rather mild compared to its peers. I am well aware that that does not justify its existence, but creations akin to the subject are generally beyond justification.
Ultimately, however, I suggest that various organisations and individuals, religious or otherwise, cease plagiarising trademarked Catholic material like the Inquisition. :hammerheadsnark:
Commander Keen 14 Jan, 2016 @ 5:41pm 
if you change JESUS to "THE PROPHET" in rightous frenzy it would make this fit dredmore better by removing the specific religious affilation while keeping the theme would make this better for those who would rather roleplay as a non christian inquisitor
Barrelmaker 🏴‍☠  [author] 11 Sep, 2015 @ 4:15pm 
Tips: Turns out this works well when paired with Blood Mage, due to the righteous resistance. Also works well with Necronomiconomics, for that one adds some necromantic resistance. Also astrology for aethereal resistance. I still recommend Magic Training. EDIT: also flows well with Astrology.
Barrelmaker 🏴‍☠  [author] 10 Sep, 2015 @ 10:56am 
Forgot... it may be worth mentioning that Summon Angel is now DRAMATICALLY expensive in chi (100 base points). This is to prevent spamming such a powerful friend. Low-level casters will be incapable of casting it to begin with. Savvy bonus helps, if all else fails I recommend Primary Stats Training (another mod skillset).
Barrelmaker 🏴‍☠  [author] 10 Sep, 2015 @ 10:16am 
Updated again, this time to expand the concepts and to make the skillset more useful in general. I found that due to the lack of starting spells and equipment it was very hard to main this build. It was more like a carry-glass cannon build. Testing new glass cannon types, juggle weaknesses with aethereal and necromantic combined with the Hypocritical Innocence debuff. Split Religious Conviction with new buff, Religious Frenzy. We'll see how this works out.
Snarplord XVI 3 Dec, 2014 @ 4:00pm 
Or the Spanish one.
Barrelmaker 🏴‍☠  [author] 3 Dec, 2014 @ 3:58pm 
Or the Imperial one.
Snarplord XVI 3 Dec, 2014 @ 3:55pm 
NOBODY EXPECTS THE DREDMOR INQUISITION!
Barrelmaker 🏴‍☠  [author] 21 Oct, 2014 @ 11:09pm 
OK then. Good to know.
Reya 21 Oct, 2014 @ 11:05pm 
On closer examination I did not have this mod acive and the debug skill is from somewhere eals
Barrelmaker 🏴‍☠  [author] 20 Oct, 2014 @ 4:53pm 
None of the other players get this... you may want to verify the integrity of your game cache.
Reya 20 Oct, 2014 @ 3:06pm 
I get a blank portaite on skill selcet screen. I calls it Debug and says its for testing DoD and if i use it has no skills, they are all blank and do nothing
Barrelmaker 🏴‍☠  [author] 20 Oct, 2014 @ 9:03am 
@Spleenling Eh? Please clarify...
Reya 20 Oct, 2014 @ 12:36am 
This is showing up as the empty Debug skill
Barrelmaker 🏴‍☠  [author] 30 Aug, 2014 @ 2:39pm 
@GameMachine It IS a mod. No, it shouldn't require DLC. The validator did not inform me of any missing tags.
Jolex 28 Aug, 2014 @ 2:27pm 
I mix up with demonology skills.
Barrelmaker 🏴‍☠  [author] 25 Aug, 2014 @ 11:04am 
Just added a quick fix in which the Hellfire spell sets people on fire, not just in the cross-shaped point of impact. Apparently I forgot to rename "Flamefield 1" (already a spell in the game) to "Hellfirefield". No more conflicts. Happy flaming!
Hypocritical Innocence* INSTANT DEATH "NOOO!"
Remie 21 Aug, 2014 @ 12:22am 
xD Alright. It's a nice bit of eye candy, at any rate. Made me click on a skill that I would probably have passed over otherwise, and I'm glad I did. This skill is one of the more well-thought out ones :)
Barrelmaker 🏴‍☠  [author] 21 Aug, 2014 @ 12:19am 
@Remagamer No, unfortunately. That would cause problems and it would be a tad bit too much work. Just the advertisement, since that's the way inquisitors look in M2:TW.
Remie 20 Aug, 2014 @ 11:22pm 
Holy crap, is that a new player sprite???
Drake Dangereux 20 Aug, 2014 @ 8:47pm 
ha! finally the means to destroy those foul and demonic Dredmorian heretics! CHRIST UPON THEE!
Barrelmaker 🏴‍☠  [author] 20 Aug, 2014 @ 5:08pm 
@GrandMadFather Thanks, Diggles are indeed considered animals. Anything with "Animal" under the name (i.e. Diggle, Amazonian Bumblebeeperson) will give that bonus. Just a heads up for Diggle Hell, though (which you would be able to go through if you reach the apex of your abilities -just keep an eye out for Vlad Digula): enemies exclusive to the place (i.e. Monstrous Demon Diggle) do not give *any* experience. Annoying, I know, but if you manage to kill a Diggle Archmage or something early on, instant level up.
Boundless Defense 20 Aug, 2014 @ 4:58pm 
Wow. You have this down to a science. I bumbled my way through my first 10 or so playthroughs. I only got serious on my last few runs, trying to find the highest level or synergy possible for a warlock build. Going without Blood Magic will be hard for me because of how reflexive a choice it is, but Ley Walker, Magic Training, and the Staff skill should help even things out. I have never worn heavy armor in literally dozens of character builds, so that seems like a new direction for me to take.

The XP bonus from animals in Big Game Hunter doesn't seem that significant to me, especially in the deeper levels. Unless Diggles are considered animals, in which case - DIGGLE HELL!!!! If not, however...

Anyway, thanks for the detailed character build info - you absolutely should make a guide. Newcomers and veterans alike have a lot to learn from you. Cheers!
Barrelmaker 🏴‍☠  [author] 20 Aug, 2014 @ 2:06pm 
In the middle of all this, here's what I recommend for you:
WeaponSkill (melee most conveniently), Inquisitor, Ley Walker (mana regen), Magic Training (many of the spells here have Savvy bonuses), Werediggle Curse (physical support outside of Monk and Angela), Master of Arms (deal with your physical fraility as a wizard), Assassination (blackjack helps you get two hits in before you get your spells, increasing chance of survival, and vile poison helps you with the hit and run unless you remember scripture).
...whoa. Maybe I should make a guide.
Barrelmaker 🏴‍☠  [author] 20 Aug, 2014 @ 2:06pm 
If you want to save your mana for spells but keep running low on health, I recommend Big Game Hunter. You get the non-special minion Diggles at the end, double XP bonuses for animals (help you become more pious quicker), and a butcher skill so you always have food on you (definitely not compatible with Vegan, which I do not recommend anyway - and that goes for Vampirism, while I'm on the subject).
If you don't care for complex combos and you just want quick melee support while only taking up one skill slot, go for Werediggle Curse. Good warrior support, and having a Monk is invaluable if you pick that and it's on cooldown.
Barrelmaker 🏴‍☠  [author] 20 Aug, 2014 @ 2:06pm 
Thirdly, I recommend something that gives you necromantic resistance (see Epiphany).
Fourthly, if you don't want to play a footsies and hit-and-run game with the monsters, you want physical support. For this, I recommend a melee weapon skill. I would not rely entirely on the Monk or Angela. Although Clockwork Knight is good for warrior, most physicals take magic proficiency away, so if you 100% insist on going physical and you do pick Ley Walker, I strongly recommend Warlockery (warrior-wizard). I would say Promethean Magic (you could do that too), but there's a fire-themed level later on full of fire-resistant monsters.
Barrelmaker 🏴‍☠  [author] 20 Aug, 2014 @ 2:05pm 
Secondly, I recommend against anything besides Big Game Hunter that summons minions (anything with minions set to special="1"). This is because you can't have more than 1 ability concerning a "special" minion active at once. I found this out when testing my Roman Commander skillset. You can have non-special minions (i.e. Hunting Diggles) and a special (i.e. Monk, Angela, moustache/robot from golemancy/dragon from Promethean), but not two groups of either.
Barrelmaker 🏴‍☠  [author] 20 Aug, 2014 @ 2:05pm 
@GrandMadFather It really depends on your playstyle. Before I seriously answer, here's what i'm using in my testing run:
Swords, Master of Arms, Mathemagic, Ley Walker, Assassination, Knight of Cynishire, Inquisitor.
For you, I do seriously recommend Ley Walker or Blood Mage. It can help with the negative mana benefits given by the healing effects of Remember Scripture. I recommend against Blood Mage because all the righteous resist you gain through the skill-tree is a bit of a shield against Hypocritical Innocence and Truth Hurts, the former of which can be instant death. Ley Walker can help regen your mana faster. The only thing that Remember Scripture does better than *very* quickly heal you is *REALLY* quickly drain your mana. Not something you want to use if you are overly fond of Hellfire (expensive in mana).
Boundless Defense 20 Aug, 2014 @ 1:47pm 
This is some of the best flavor / descriptive text I have ever encountered in a mod, and over the years I've installed literally hundreds of them for various games. Thoughtful too. Definitely trying this out on my next Dredmor run. What build what you recommend for it?
Barrelmaker 🏴‍☠  [author] 20 Aug, 2014 @ 10:57am 
Remember to please rate and leave a comment. Let me know if there's room for improvement anywhere.
Barrelmaker 🏴‍☠  [author] 20 Aug, 2014 @ 9:26am 
Updated again, forgot the image for the new debuff :P
Barrelmaker 🏴‍☠  [author] 20 Aug, 2014 @ 9:22am 
Done, updated. Will work on the updated description forthwith.
Barrelmaker 🏴‍☠  [author] 20 Aug, 2014 @ 9:03am 
Although I will say, I'm very reluctant to nerf righteous resistance, due to the Hypocritical Innocence debuff, which can mean instant death.
Barrelmaker 🏴‍☠  [author] 20 Aug, 2014 @ 8:59am 
@Alistaire I see where you're going, and within gameplay I also figured that especially the early resistances, related to toxic and necromantic were not just too much, but irrelevant and probably unnecessary.
Now, are you saying that I should raise the debuff chance on the two Inquisitor powers? The reason I added the conflagratory weakness to the Hypocritical Innocence debuff was so that you wouldn't be invincible to your own fireball when you got it.
Alistaire 20 Aug, 2014 @ 5:46am 
- The skilltree is very generous in its early game resistances, and 3 righteous damage (best damage type in the game) on floor 1 is too much. With the huge resistance I would not add any damage at all, or tone damage down. Resistance just HAS to be toned down.

- I really like the 10 HP regen for -10 MP regen tradeoff. I'd add a negative effect for Warriors though, and make a seperate debuff for the -10 MP regen (and some warrior debuffs such as block or melee power debuffs) which stays on as long as the HP regen is on, plus 10 turns extra, as to nerf it some more.

- Level 3 with its huge passive resistances and stats - just scrap it, cause it's too much. Make it add a little trap sight and line of sight, but with some kind of tradeoff.
Alistaire 20 Aug, 2014 @ 5:46am 
- Level 5 once again way too much resistance. 20 Magic reflection is huge - a PASSIVE 20% chance to reflect any magic missile is overpowered. Period. Nerf the heck out of that level.

- Level 6 - 7 once again too much. Just.. too much.


Please take a look at other skill's end stats and nerf this skilltree. It's original, but oh so unbalanced.