Kenshi
Project Kathun: Reworked
898 Comments
Shogun_Sorrow  [author] 26 Aug @ 9:28pm 
@Hexentwerk Staffs seem to spam Force crush/choke, Two-handed do leaps more often, and singles seem to throw more often. Just from what I noticed. Could not confirm it myself without rooting into the animations which I don't do often.
Shogun_Sorrow  [author] 26 Aug @ 9:24pm 
Pico 26 Aug @ 11:16am 
@Butterscotch
I’m honestly not sure what you mean about the commando droids causing instability. I know their lighting gets wonky, but I haven’t experienced anything downright unstable . I’m not the modder, but could you explain what’s happening?
Aside from that, it could be easy enough to use the FCS to edit commando droids out of Reworked, you just need to grab your workshop download and move it yourself.
Butterscotch 26 Aug @ 10:58am 
I know it's been awhile, but for the love of Beep, please make a version that doesn't need the Commando Droids. The mod is good but has so many issues it makes the playthrough unstable.
hexentwerk 25 Aug @ 9:51pm 
are there any differences (other than the att/def boni) between one- and two-handed lightsabers and is there a way to prioritize using force push and choke? ranged mode has no effect on that whatsoever ,right? i rarely see anything but either of the two jump attacks after 90 skill lol
Pico 17 Aug @ 11:32am 
Reworked is an addon for Project Kathun, so it should always be placed below. The launcher will also tell you that this mod requires base Kathun as a dependency, and a dependency should always be higher on the list.
水煮茶 17 Aug @ 11:27am 
Hi! I’m really glad I found this mod as a patch/fix. Quick question about load order: should it be placed above or below the Star Wars mod (Project Kathun)? Thanks so much!
mykomark 15 Aug @ 5:19am 
My workers never engage in any battles (always on passive). I don't risk to loose valuable specialist (like with 90 farming) to some random bandit attack. And if my workers are humans - I put only clothes on them. Workers are civilians in my eyes so I don't bothering to "arm" them.
Pico 15 Aug @ 5:13am 
...I still don't think it's very ideal to use the under-model slider. If you want to make specialized B1 colors, you could fiddle with the bodyguard backpack's ability to get character color schemes.
mykomark 15 Aug @ 5:09am 
Or you can make a "specialized'' droids with these colours etc: green ones works with plants and etc, browns with mining and so on (for RP purpose).
mykomark 15 Aug @ 5:05am 
Yes but instead of be "normal" - you can be a unique one. Red one or etc looks so much cooler.
Pico 15 Aug @ 4:58am 
The color slider for the B1 isn't really supposed to be used, since they are designed to be wearing the backpack skins whenever possible. I have noticed some weird behavior with the slider on other droid types, but I wouldn't worry about it with the B1.
mykomark 15 Aug @ 4:46am 
These B1 "colours" depends on <game start>.
mykomark 15 Aug @ 4:44am 
And strange things with B1 droids: sometimes you can customize their skin tone (yellow, geen, red...), sometimes instead of colours you can put rust on them and sometimes you can't put colours nor rust, skin tone slider doesn't react.
(B1's skeleton without a backpack)
mykomark 15 Aug @ 4:37am 
Talking about wokiees: I noticed then you picking sniper, gunslinger or pistoler wookiee - wokiee gets his crotch "shaved". And then you picking "normal" wookiee he has his hairs there.
Shogun_Sorrow  [author] 14 Aug @ 8:11pm 
@mykomark I don't believe that was Kitya's original intention, most of her writing and development style is rather progressive, it is like that in SWG as well, with only one single character model for wookies until they released a slim 'female' model that was basically the same. Most, if not all the assets Kitya used for Kathun were ports from a dead MMO's source code and/or possibly an emulator project. SWG was released in 2003 and dropped dead in 2011. Not everything from NGE-era SWG aged well enough for a Kenshi asset port I imagine.
Pico 14 Aug @ 12:57am 
@Bismarck
All that comes to mind is when you’re neutral, random Imperial patrols can run up and speak to you. Some will extort you for money, but some will be kind.
Of course, gate guards will also speak to you and search for contraband now and then.
Bismarck 14 Aug @ 12:18am 
@Pico Ahh okay cheers was not aware there were triggers like that would you happen to know a couple?
Pico 13 Aug @ 11:10pm 
@Bismarck
Kenshi doesn’t usually have dialogue for most characters. Every interaction would need to be manually created.
There are more Imperial conversations in Kathun, but they only trigger under specific circumstances.
Bismarck 13 Aug @ 9:43pm 
Is there a reason I cant talk to any Imperial besides the recruiter?
ProfessorDaiHard 12 Aug @ 11:40am 
I do have a bit of mods and will have to do some trial and error, but I get the absolute weirded bug. Stormtroopers have purple chest pieces and black boots. Everything else looks perfectly fine but I have been curious if anyone else has had this happen!
Pico 12 Aug @ 10:32am 
@Vexillum
The newest update about dialogue? No. These edits rarely ever require import.
Imports are mainly required if you need to re-spawn something that is already spawned. Such as changes to NPCs and towns.
Lord Vexillum 12 Aug @ 9:09am 
Do I need to import a save becuaseof the update?
mykomark 12 Aug @ 5:19am 
Just wondering: why author of original mod haven't made female wookies. Looked at starwars wiki and females are "normal thing" (not like they all died 1000s years ago and wookies only reproduce with cloning).
Wanted to make only wookies run and make kingdom of wookies but I see it would be hard as RP.
Shogun_Sorrow  [author] 11 Aug @ 10:28pm 
@booee You need to leave the plains for a while for the worldstate to properly set in. The moment he is dead, CIS homeless spawns are upgraded, you get more raid events related to them if hostile, and they take over where the grand wizard spawns.
booee 11 Aug @ 9:58pm 
When the cannibal wizard is dead where do the rogue droid legions start spawning in? I've been looking around the cannibal zones and haven't noticed any changes besides less cannibals except for Deadcat change and I've tried importing. Am I missing something or did I end up with a bug?
Shogun_Sorrow  [author] 11 Aug @ 9:42pm 
@ProfessorDaiHard Unless a mod exists with more SWG game assets that I will use as a dependency, I have no intention to do it myself and remain as submod requirement free as possible. Assault armor already exists and SpecForce armor is just black/white or black/red color Kathi-Dur bodysuits. The only missing asset is the helmet in question. You can accomplish the original Remembrance Day obtainable suit at the moment save for the helmet.
ProfessorDaiHard 11 Aug @ 1:50pm 
This is more of a side question, but do you have plans to add more armors from SWG such as Rebel Spec Ops/ Specforce/ Assault armor and Imperial Marines (Technically galactic marines)? I noticed a comment about only adding SWG meshes into Kathun so I was just curious!
Bismarck 9 Aug @ 5:41pm 
@Pico Cheers mate!
ulysses216 9 Aug @ 5:37pm 
@Shogun_Sorrow that is a fantastic qol improvement
ulysses216 9 Aug @ 5:35pm 
@Tingly Drin ls a whole rebel town northeast of Bast, west of Sho-Battai
Pico 9 Aug @ 3:16pm 
@Bismarck
Super Battle Droids are sold by the Droid Engineers, both in their shops and in the caravans that come to visit your outposts.
But you can also recruit SBDs you have imprisoned, using a shared dialogue tree which most droids have.
Bismarck 9 Aug @ 2:01pm 
Are SBD able to be recruited? Ive seen them as guards in some places but ive never been able to find one to buy or build ect.
mykomark 9 Aug @ 9:56am 
Sorry not left but right one.
mykomark 9 Aug @ 9:51am 
NPCs tend to stuck in one buyable house at Kathunian Fed Town, next to Town Center, house from left (public).
Tingly 9 Aug @ 12:43am 
Thanks, I'll look out for those.
Shogun_Sorrow  [author] 8 Aug @ 10:15pm 
Also every Imperial and Rebel camp should spawn at least three cages if I did it correctly. So you no longer need a major city to turn in bounties. Forget to mention that in the new update.
Shogun_Sorrow  [author] 8 Aug @ 6:12pm 
@Tingly I think there was a larger settlement where one could find 'Deadeye Dana' that had more prison cells though I could be incorrect.
Tingly 7 Aug @ 9:33pm 
The only place I've found to turn in bounties to the Rebel Alliance is two cells in Spring. Are there more locations I can do this? Frustrating to see recruitment centers where you cannot.
Shogun_Sorrow  [author] 6 Aug @ 8:21pm 
@Lanner Progress further in the Dark Jedi/Jedi questline. Kill the former Jedi Grandmaster in the Dark Exiles faction. Ensure you complete the quest and activate the worldstate by killing him.

Ensure your prisoner is disarmed, weaker then the recruiter, and you have accomplished the correct conditions to recruit Jedi in the questline.
Lanner 6 Aug @ 1:46pm 
Is there something preventing someone that joined the sith to recruit captured Jedi? I took a pair of padawans prisoner after their strike team attacked my outpost and wanted to recruit/corrupt them for my sith squad. Everytime I go through the recruit dialogue to join it doesn't do anything, just ends the conversation and lets me try again after a while like normal.
Shogun_Sorrow  [author] 5 Aug @ 12:34pm 
@Texas Bashmak Мой русский ужасен, но спасибо, приятно видеть, что здесь больше поклонников «Легенд».
Dutch Nwah Der Linde 5 Aug @ 9:57am 
Мое бесконечное уважение автору за такой обширный список улучшений и, что больше всего радует, на Расширенную Вселенную. Это реально круто.
Pico 3 Aug @ 11:04pm 
My condolences. I hope your breaks are peaceful and pleasant.
Shogun_Sorrow  [author] 3 Aug @ 9:02pm 
@Sig (Von Luck WT) Thank you, I'm still quite behind on user suggestions though but I have been taking breaks to spend time with friends that didn't really see alot of me due to work and the passing of my grandmother. Even then, I'm not the most social of Kenshi modders, even in the official Discord.
Shogun_Sorrow  [author] 3 Aug @ 9:00pm 
@the man who scammed the world

No. Granted slight oversight, but the NPC might have a random name over Master/Quartermaster. I never seen them without the name of Jay though.
Pico 1 Aug @ 7:19am 
@previous
I don't see any sign that quartermaster Jay is missing. Should still spawn in the Jedi hideaway.
does this mod removes the quartermaster jay?
Sig (Von Luck WT) 31 Jul @ 3:30pm 
I'm blown away at all this work, I haven't played Kenshi in awhile and last night I decided to download it to once again play my favorite mod and it's been updated today, thank you so much Shogun!
姜照临 30 Jul @ 4:48am 
@pico
Understood. Thank you.