The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Whiterun - Bigger and Bolder
67 Comments
Raven 12 Feb, 2022 @ 6:01pm 
balgruf : well maybe it wouldn't be so bad if some people didnt try to mess with my BIG MEATY TOWN
cosmo 15 Apr, 2018 @ 12:15am 
is breezhomes size increased?
_-Kronos-_ 5 Dec, 2017 @ 1:35pm 
Will this work with bells of skyrim
Tigercup9 25 Nov, 2016 @ 3:58pm 
Sindri is unkillable. Might be intentional, but I thought you should know.
MRFlackAttack 8 Sep, 2016 @ 10:36pm 
I have all of these Bigger and Bolder mods, I love them. Can you stenghten the wall over on the left side of the first screen shot. It's a glaring weakness for a city that's directly in the middle of a civil war. Just a wall with an outlet for the stream.
NolansGoons 7 May, 2016 @ 3:45pm 
Is this compatable with the Open Citys mod?
Shiokarāzu Maelstrum 14 Jan, 2016 @ 6:47pm 
It feels like I've shrunk
The Master 4 Oct, 2015 @ 11:20am 
this is really awesome!
Fidusfluff 12 Jul, 2015 @ 7:37am 
grayface bug encountert pls fix and thank you for this great mod!!
tcam010 22 Jun, 2015 @ 12:27pm 
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*Now Look For The Q And Your Wish
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... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite
Carrier of Echoes 24 May, 2015 @ 12:24pm 
Generally great, and goes quite a way to making Whiterun more believable!

The one thing that has bugged me so far is that some of the newly added wall segments have those infuriating invisible barriers attached (no doubt because they were originally used as part of the city walls). The one near the front gate is right in the way of the fastest route down from the gate to the trading caravan spot...
Shagga son of Dolf 6 May, 2015 @ 1:24am 
reminds me of Rohan
SoloRogue 24 Feb, 2015 @ 9:28am 
More Caravans, I mean it is the trade center so I feel like it should have more traders comeing through to other cities.
deadlyifrit 20 Feb, 2015 @ 3:20am 
only problem i had with this one is that the swinging sign for the drunken hunstman didnt move while the posts for it, did. so now i have a swinging sign floating mid air and two random posts with nothing attached to them. dont know if this was overlooked or if my install just bugged. thought it was worth mentioning though.
4orKe 18 Feb, 2015 @ 12:23pm 
Hey, is this compatible with the Whiterun Merchants Remastered, and the other Merchant Remastered series?
Beebix the Swamp Hobo 10 Jan, 2015 @ 6:56pm 
Is this compatible with Towns and Villages Enhance Whiterun?

He asked before reading the comments
Saltfred 4 Jan, 2015 @ 8:50am 
Is this compatible with Better cities - Whiterun?
Captain Byaman 30 Dec, 2014 @ 12:28pm 
could you make it compatable with the open cities skyrim
JorgenK1974 27 Nov, 2014 @ 5:06am 
you know I like your idea, but it would truly be central trading hub, if it had the walls like those of solitude
jimmy rustle 25 Nov, 2014 @ 1:14pm 
Does it work with the "Towns and Villages Enhanced: Whiterun" mod?
RustyShackleford 22 Nov, 2014 @ 5:01pm 
can u make it so u can open and close whiterung drawbridge?
Dastwitchen 10 Nov, 2014 @ 10:39am 
I have noticed--before I even downloaded--that the tanning rack you added at the Skyforge is exactly where there is storage chest in the mod Complete Skyforge which adds a smelter, tanning rack, a modified workbench, and said chest. Perhaps you should consider doing the same. Just a suggestion.
schwimmyt 9 Nov, 2014 @ 10:09am 
I've just downloaded your entire "Bigger and Bolder" series and I think they're excellent. The added touches are so subtle and yet so obviously should be there. Great work. The only thing I did notice (and admittedly only from a certain angle) is that where the sign post for The Drunken Huntsman meets Sindri's stall the pole itself disappears and the sign kinda hangs in mid-air. A minor issue but just thought I'd mention it
Talon Stormwalker 23 Oct, 2014 @ 7:08am 
a go i mean not guy o. o
Talon Stormwalker 23 Oct, 2014 @ 7:07am 
at least she doesn't stand in the marketplace doing nothing 24 hours a day, every day for the rest of her life. lol i laughed at that one about her standing there stairing at the fish counter she is like uhhhhhhhhhhhhhhhhhhhhhh i like to buy uhhhhhhhhhhhhhhhhh like patrick star i well give this mod a guy i dont know how my hp 2000 laptop can handly but looks awesome
Jukey McJive 19 Sep, 2014 @ 3:33pm 
Aside from this fishy situation, an awesome expansion overall dj. Real solid. I would really enjoy a quest involving at least one of your added characters though, as a next project. That would be sweet.
silver 19 Sep, 2014 @ 11:42am 
ok this is the second of this series I am d/loading - I will test and get back to you on my thoughts
---Beast--- 19 Sep, 2014 @ 8:01am 
so for examlpe if i go to windhelm and come back to whitrun will all the be in the cell
djspeakes1990  [author] 19 Sep, 2014 @ 6:50am 
No, what I mean is it resets every time you leave the area and come back. You know, every time it loads the cell.
---Beast--- 19 Sep, 2014 @ 5:51am 
how do you reset it
djspeakes1990  [author] 18 Sep, 2014 @ 9:02pm 
Ah, yeah. I dunno, I think whenever you exit and re-enter an area, any movable objects kind of have to reset, so sometimes they kind of bump each other ouyt of the stand, and also maybe Sindri is bumping into them as he walks up to man his stall, knocking them over. Dunno. Maybe I just need to delete a few of the salmon so they aren't overflowing out of the bin...
Jukey McJive 18 Sep, 2014 @ 1:19pm 
Silly Sindri, keep your fish under control.
---Beast--- 18 Sep, 2014 @ 8:04am 
why does the fish from sindri stand keep falling out , it irritates me every time i go some where and come back the fish is on the ground
djspeakes1990  [author] 17 Sep, 2014 @ 9:02pm 
Funny thing is, I was planning on naming my Dovahkiin Sindri before Skyrim first came out, but ended up going with Thorsten Hammer-Fist instead.
Tactical Nuclear Eggplant [ITA] 17 Sep, 2014 @ 9:00am 
A NPC with my name, great!
Jukey McJive 13 Sep, 2014 @ 11:12am 
Nevermind guys, it was just a problem with my load order I didnt notice. Runs now.
OnlineOne 13 Sep, 2014 @ 4:59am 
Riddly Diddly, I am, but I have a super computer.
djspeakes1990  [author] 12 Sep, 2014 @ 11:36pm 
However I don't think the Bigger and Bolder mods really add a lot of stress on the engine, it's just a few extra models to render and AI packages to run. I don't see how that's gonna crash your computer. Once I tried using the Realistic Lighting Overhaul mod and that crashed my game quite a few times, but that's an enormous mod that completely changes all the lighting in the game. Plus at the time I wasn't using the Skyrim Script Extender which I think helps with that sort of thing. So I really don't know.
djspeakes1990  [author] 12 Sep, 2014 @ 11:30pm 
As the author of the series, I've got 'em all going on my computer at once and haven't even lost a bit of FPS. I guess it depends on how powerful your PC is... mine is by no means top-of-the-line, it's an Acer Predator, but it does just fine. Of course, my computer is devoted entirely to Skyrim and its mods - I have no other games whatsoever. So memory space probably plays its part too.
Jukey McJive 12 Sep, 2014 @ 11:02pm 
Is anyone able to run every 'Bigger and Bolder' town without crashing?
teh_roommate 10 Sep, 2014 @ 2:29pm 
Kahjit Caravan: The actors are clumped together sometimes, and the camp has some issues. You may want to look at it.
Crass 6 Sep, 2014 @ 9:16pm 
Bob is not building an army. Bob is a noob.
djspeakes1990  [author] 4 Sep, 2014 @ 8:30am 
@Tbros No, probably not. Any other mod that adds structures or flora to Whiterun will probably have conflicts with my mod due to some spots being taken up by more than one object at once, so you'll end up with trees coming out of the top of buildings or crates sticking partway out of the side of a house, things like that. City expansions usually aren't compatible with each other.
Batrach 3 Sep, 2014 @ 5:34pm 
is this compatible with real cities:whiterun?
Fihnakis 2 Sep, 2014 @ 3:24pm 
Bob is not building an army. Bob is a noob.
Helenii 31 Aug, 2014 @ 6:26am 
Try deleting all the .TGA files in the textures folder. They can't be archived anyway and they might be causing problems.
djspeakes1990  [author] 30 Aug, 2014 @ 9:56pm 
I've tried manually archiving the FaceGen files but for whatever reason it won't let me put anything in the archive. Computers and I don't exactly get along. I'll keep trying though.
z0mbie 28 Aug, 2014 @ 11:12am 
great*
z0mbie 28 Aug, 2014 @ 11:11am 
greate mod
z0mbie 28 Aug, 2014 @ 11:11am 
.........███████ ]▄▄▄▄▄▄▄▄ Bob is building an army.
▂▄▅█████████▅▄▃▂ .....☻/︻╦╤─ This tank & Bob are against noobs.
███████████████████].../▌ Copy and Paste this all over the
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤.... / \ workshop if you are with us.