Project Zomboid

Project Zomboid

Bloodlust Trait
40 kommentarer
AL-WAAFY 30. aug. kl. 11:23 
The list of khornate massacre is incomplete. YOU CAN HELP BY EXPANDING IT
・・  [ophavsmand] 27. juli kl. 14:30 
@Aviator Zgr
You can use Project Zomboid Debug mode to remove any trait from your character.
Aviator Zgr 27. juli kl. 6:58 
Is there a way to remove this trait from a character without removing the mod?
SoftHeartedOutlaw 6. mar. kl. 14:03 
H O R U S ! ! ! ! !
GigaChadd 28. feb. kl. 1:01 
Oh yaaaay! I was a bit confused about if they were mutually exclusive, good to know! Thank you thank you :steamhappy:
・・  [ophavsmand] 27. feb. kl. 9:17 
@GigaChadd
When creating a character, you can't pick both Bloodlust and Fear of Blood.

But you can still earn Bloodlust even with Fear of Blood.
Fear of Blood won't be removed, making this trait combination possible only by earning Bloodlust :sadistpolite:
GigaChadd 25. feb. kl. 18:28 
so just wondering, if you have the fear of blood trait, and have this mod enabled, can you still earn the bloodlust trait through killing the zombies? Or does having the fear of blood trait prohibit the bloodlust from being earned?
Eizen 30. dec. 2024 kl. 18:58 
nice! thanks man
・・  [ophavsmand] 29. dec. 2024 kl. 20:10 
@Eizen
Here it is, have fun with Build 42!
Eizen 29. dec. 2024 kl. 9:43 
please update to b42
CONTRAmage888 16. sep. 2024 kl. 8:24 
ah ok now i get it thank you for explaining it a bit more :steamthumbsup: yeah ill definitely be using this instead of berserk even though how helpful that was, i wished chuckleberry fin would make it as a pickable trait but he has no plans atm to continue on working on the mod.
・・  [ophavsmand] 16. sep. 2024 kl. 2:05 
@CONTRAmage888
It's not like Big Bad Beaver's Berserk . This is a character trait like other in-game traits. You can dynamically get it if you kill a few hundreds while your character is fully bloody (See "Earning The Trait" in description)
You can also activate one of the submods to allow the trait to be picked in traits menu before you get in game. (See "Adding Trait when Creating a Character" in description)

I've updated the description and bullet points to be less confusing.
CONTRAmage888 14. sep. 2024 kl. 15:53 
so is this like bigbadbeavers berserk mod where the trait exists ingame and not an optional one we can select in the triats menu before we get ingame? also what else does it exactly do? would i get a damage buff to whatever melee im using on the side as well or will it basically only knockout like you said addiction to smoking or being tired too quickly? i read the bullet points you made a couple of times and i dont get it.
・・  [ophavsmand] 14. maj 2024 kl. 5:29 
@Wattson
> i spawned in 300 zombies and killed them. So afterwards i should have the trait right and then the next time im covered in blood it'll activate?

No, only kills that you perform while being fully covered in blood count.
You'll see text like "HELL YEAH!" when the Bloodlust trait is added.

If you want the kills to be counted regardless of how covered in blood you are, set "Bloodiness Threshold" sandbox setting to 0.
The required amount of kills can be set via "Kills Threshold" sandbox setting.
All sandbox settings have detailed in-game tooltips explaining what they do.


Anyway, is the workshop description misleading or haven't you read it?
Your two last comments are answered in the description.
Read "Balancing" and "Earning The Trait" sections.
・・  [ophavsmand] 14. maj 2024 kl. 5:29 
@Wattson
> the submods aren't activating

You are probably trying to activate it on existing save?
To add any mod to existing save, you need to do it on the save itself.
See "Changing mods in an existing world" on the PZwiki:
https://pzwiki.net/wiki/Using_mods
Medicwattson 13. maj 2024 kl. 20:26 
ah i see, the submods aren't activating. Also when i was testing out the mod i spawned in 300 zombies and killed them. So afterwards i should have the trait right and then the next time im covered in blood it'll activate? I could of just overlooked the details if so my apologizes.
Wehrenslave 11. maj 2024 kl. 15:36 
You have to be a not mentally stable person Mr. Author.
・・  [ophavsmand] 8. maj 2024 kl. 6:22 
@Wattson
What exactly didn't work and how you expect it to work?
What submods (Besides main BloodlustTrait) do you have enabled?

I just tested it, the mod works.

Maybe the issue is that you don't have the Bloodlust trait on your character.
The mod is only activated once you have this trait.

By default, the Bloodlust trait cannot be added during character creation; It can only be earned by killing a specified amount of zombies in a short period of time while being fully covered in blood .

If you want to add the trait while creating your character, you'll need to also enable one of the submods, such as BloodlustTrait4Points, for example. With these submods, you can choose the cost of the trait during character creation.
Medicwattson 7. maj 2024 kl. 22:03 
After some tinkering i couldn't get bloodlust to work even on its own. Could be an issue on my side or maybe one of the updates broke your mod.
Medicwattson 4. maj 2024 kl. 22:58 
ok thank you.
・・  [ophavsmand] 26. apr. 2024 kl. 0:28 
@Wattson
That's awesome, thank you very much!

There were no Project Zomboid updates since Bloodlust Trait mod was made, so it should still be working as far as I tested.

So far one issue has been reported and resolved.
3 out of 32 ratings are negative for some reason, I haven't got the feedback sadly.
I also haven't yet had the time to play anything, so while I tested every function of this mod, I haven't actually played with it enough.

If you find any bugs, problems, inbalance, or unintended behavior, please tell me about it! Just comment here or make a discussion, I'll try to fix it as soon as possible.

Feel free to suggest features as well.
Medicwattson 25. apr. 2024 kl. 21:26 
Just asking, does the blood lust mod still work? I recently did a mod communion for your mod.
・・  [ophavsmand] 27. okt. 2023 kl. 13:53 
@HATECRIMER Thanks for feedback,
the conversion messages will appear only once now, and I also made them more clear, as well as changed the mod's description.


There are two kinds of messages:
"Converted the Bloodlust trait" - appears when BloodlustTraitCompatibility is active and the common trait used by Dynamic Traits and Evolving Traits World mods is converted to the trait my mod adds.
"Converted the BloodlustTrait to Bloodlust" - appears when BloodlustTraitToOtherMods is active and my trait (added by this mod) is converted to the common trait used.
(These messages have been changed with the latest update)

Seems like you have the latter one, but I don't get why you would continuously use BloodlustTraitToOtherMods though? It's supposed that you turn it on just once before removing my mod.
I guess the description was misleading, sorry for bad English.
HATECRIMER 26. okt. 2023 kl. 19:41 
Is the "converted the bloodlust trait to bloodlust" message a bug? I've tried both spawing in with the trait and earning it and that message continuously appears about the character over and over and over again.
・・  [ophavsmand] 6. okt. 2023 kl. 3:16 
@-JoyStick- Heh you can also add Last Push Trait mod for your new character to not be afraid of being surrounded ;)
Kerez 5. okt. 2023 kl. 18:16 
this sounds weird but man i can't wait for my main character to die at this point so i can create a god forsaken killing machine with this, problem is my main is just too damn lucky
・・  [ophavsmand] 22. sep. 2023 kl. 12:37 
@Abusamadres Jones
Haven't thought about that, thank you for pointing out!
I set them mutually exclusive, meaning you won't be able to pick both Bloodlust and Fear of Blood traits at the same time.
This update won't affect existing characters.
Abusamadres Jones 20. sep. 2023 kl. 12:18 
I haven't tested it yet but it should not be compatible with hemophobia vanilla trait, right ?
・・  [ophavsmand] 13. sep. 2023 kl. 3:21 
@老约翰 Ok. I haven't tested the mod in multiplayer, but it should work.
老约翰 13. sep. 2023 kl. 0:15 
I would like to use optional skills in situations where my server has multiple MP players
老约翰 10. sep. 2023 kl. 7:27 
@・・ Thank you:steamthumbsup:
・・  [ophavsmand] 10. sep. 2023 kl. 4:25 
@老约翰 Yeah, you can just read the workshop description lol.
They also have descriptions in the game, I even made proper posters with text.

You'll need to enable just BloodlustTrait .
It's the mod itself.

You can also select one of the BloodlustTrait*Points submods to set the trait cost you like.
(Otherwise the trait could only be earned, see Earning The Trait section)

If you use any mods that also add bloodlust trait (For example Dynamic Traits), you should enable BloodlustTraitCompatibility .
For more info and BloodlustTraitToOtherMods read Compatibility section.
老约翰 9. sep. 2023 kl. 20:54 
8 Units Mod ID ,Do you have instructions for use?:steamfacepalm:
・・  [ophavsmand] 4. sep. 2023 kl. 14:30 
@R3xxion Updated the compatibility submods, check out Compatibility section.
My mod already gives stress and unhappyness reduction on kill, and you can even customize how much to reduce via sandbox settings.
So you should just enable the Bloodlust Trait Compatibility submod to allow only my mod to handle bloodlust.
R3xxion 4. sep. 2023 kl. 12:44 
so Evolving Traits World have a perk or dynamically acquired perk called Bloodlust, giving stress and unhappyness reduction on kill, I wanted to ask if you could make that it just replaces the thing with your perk
・・  [ophavsmand] 3. sep. 2023 kl. 11:39 
@R3xxion Did a quick check, Evolving Traits World mod uses the same id for the bloodlust trait as Dynamic Traits, meaning you can use the same submods for conversion. See Dynamic Traits section in description.
Or do you mean some other kind of compatibility? Feel free to suggest things.
R3xxion 3. sep. 2023 kl. 5:11 
Can you also make this work/compatible for Evolving Traits World (ETW)?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2914075159
・・  [ophavsmand] 3. sep. 2023 kl. 3:18 
@P1azma & @xMailMoose
Now the trait is not pickable during character creation by default.
You will have to earn it (See Earning The Trait section).
You can also enable one of the submods to return it back to character creation with desired cost.
Redacted 3. sep. 2023 kl. 3:13 
what was the update?
Leone "Black Jack" Capone 3. sep. 2023 kl. 0:00 
if you'd like some balance tips, I'd probably make it cost 6 points rather than give you 4 points, since it has more benefits that downsides and killing zombies/being covered in blood is really easy to achieve, essentially making it free points.