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Some notes: rare may be a bit much for the spawnable one, will have to see how many i find after more playthroughs. It's an easy 10 gold.
The "at end of combat"/"at turn start" blessings are genius;
The former is a great fix for getting saddled with useless +1 damage blessings if you finish the last enemy with a blessed weapon. Now it pays to check the blessing and use it.
The latter is great because it stimulates trying to use the blessed weapon to get kills, also on non-weapon builds.
More mechanics like this planned? So far I love all the blessings!
FWIW at some point I ended up just skipping blessed items because it takes too much time to either:
A. position the default "+1 dmg to adjacent weapons" and then only have it be marginally useful in the same combat encounter only
B. pop up the blessing when combat ends, taking up my time.
So far, just 3 floors in the difference is already night and day.