SpellForce: Platinum Edition

SpellForce: Platinum Edition

Spellforce Empowerd
21 Comments
Arges 22 Feb @ 1:19pm 
On what version it is working?
Locomotor79 14 May, 2024 @ 4:26pm 
hmm ok instead of no mana usage how about no upkeep on mana but the spel always still cost mana to activate
Locomotor79 31 Jan, 2024 @ 8:21pm 
only whe can summon minions wether its Ice/fire or necro they canot summon units themselfs unless whe have the soulsmith reaper as a summon but there is no mod who lets that happen
DevilripperTJ  [author] 31 Jan, 2024 @ 5:15am 
In fact making Summons cost no Mana is super easy but it is also super unbalanced and breaks the game. Imagine you fighting vs enemies with summon spells or having units who can summon more the game would 100% crash at some point and i can't prevent that, I also do not want to make that change as it is kinda unfair for all other builds.
Locomotor79 26 Jan, 2024 @ 5:31am 
those are rukioz and the other guys stuff i know that i ma not talking about that
i dont know how to mod att all
can you make it so summons dont cost mana upkeep att all
Becausse i live summoning and i always whent whit a Necro fire/ice combo
works quite wel whit the freezes i whas even albe to freeze up rohan the the cirkle frost mage
who tries to keep every thing toghetor and undo what the cirkle mages has
in orddr of the phoenix he sits on a dinoi whas able to freeze him even though his ice immmunitie is so high
DevilripperTJ  [author] 26 Jan, 2024 @ 3:37am 
@Locomotor79 for runes and everything else to check out here https://drive.google.com/drive/folders/11RPwerYfKhO5VGlKekjQc4BYaYSvQJey the lanfreegame folder contains a map that got all things in it for free game.
DevilripperTJ  [author] 26 Jan, 2024 @ 3:35am 
Im not quite sure if merging mods works like that im not a professional modder at all i throw arround with numbers and aimed for a more challenging late game for the most part and more diverse unit usage, Your question about summons is easy answerd, early on summons cost less mana upkeep in general and i changed many items to give more intelligence and also flat mana on some to make combat mages playable. in general necromancy is the strongest possible build that i tryed my self. More attribute points are not a thing i would consider as i changed and reworked the lvling formula to a fast lvl up early game that evens out later again but noticable after lvl 35 and onwards so ppl can get faster to a build they like and feel stronger then their elite units in the 2 first campaigns as in shadow of the phoenix the lvl gap between you and your runes will be enough to give you the hero feeling ( i hope :b)
Locomotor79 14 Jan, 2024 @ 5:50am 
can you add those map changes that where made by rukioz and his friend
like in the campaign maps al those stores from the coop maps and he added them on the start of ToOD and Pheonix expansion though the first expansion they are placed lateron on another map and even spread out on other maps it had glyph shops aka for your buildings and units for monuments
Locomotor79 14 Jan, 2024 @ 5:43am 
more attribute points gained per lvl whould be cool and yes i always made a combat summoner
since i also used from those creators the shops and which sold good swords and armor
aka swords and minions
Locomotor79 14 Jan, 2024 @ 5:40am 
hee creator did you do something about the summonable's magic for the necro fire ice nature
creatures that can be summoned dont cost mana upkeep i am 1 who loves a fricking HUGE army of my own minions
DevilripperTJ  [author] 25 Nov, 2023 @ 6:50am 
@Ulm im not sure if that is something i have changed cuz i only adjustet Stats and available Spells for Units mainly some got new Gear but Clerics show nothing that could trigger that atleast from my side.
AwesomePerson 23 Nov, 2023 @ 10:10pm 
@DevilripperTJ, that was definitely the problem, I hadnt used any mods before and didnt realize. Thanks for the answer
Ulm 23 Nov, 2023 @ 7:10am 
I noticed some issues with clerics not using spells while being told to hold position with H.
This makes them pretty hard to use when not upgraded since they will run into the enemy to attack instead of healing when not told to hold.

The upgraded version also doesn't cast spells while holding.
DevilripperTJ  [author] 21 Oct, 2023 @ 1:20pm 
@AwesomePerson did you use the Publictest? only on Publictest it will work and all that needs to be done is replacing the Gamedata with the one downloaded from here. i never had problems myself when changing stuff so far.
AwesomePerson 16 Oct, 2023 @ 10:34pm 
I cant get the mod to work. I did what you said off of a clean install and the game crashes when I replace the GameData file
AwesomePerson 9 Oct, 2023 @ 1:19am 
I have not tried the mod but these changes seem really cool. Your balance changes to magic seem reasonable, making melee units more viable is nice as well. And my favorite change is removing attribute requirements for skills. Going to have to try this out,
Knight 12 Sep, 2023 @ 1:15pm 
Orcs - I think the modder loved the most ORCS! :P
Thugs - Have increased movement speed so you can catch scouts off - guard
Totems - Have also healing power
Veterans - The heart of the Orcs really strong unit
Drummers - War Cry / Aura of STR
HornBlowers - blow me more AURA of Ineflex and patronize
Fighters - never used them
FireMasters - were always useful
Knight 12 Sep, 2023 @ 1:15pm 
Humans :
I liked the idea of this mod that every units matters, really.
Your recruits are tankier.
Scouts can now decay enemy it adds value so we reduce armor
Marksman well.... you know they do stuff :D
Clerics I don't know if it's updated but they are meant for LATE game have a lot of usefull stuff in terms of the healing power!
Paladins now have the AURA that increase the DEX of the allied units keep in mind that he can alone probably sustain around 10 + units as the ticks are kinda buffed so it adds the beauty.
Armsman or bulks as I call them also have a chance for a decay.
Siege units are implemented also and a food unit that can help you protect the base early if the enemies are aggresive..
Enchanters are now GIGA useful and so Mentalist with the upgrades.
Keep in mind the COSTS are increased for units so be careful to not get out of resource! :P
Knight 12 Sep, 2023 @ 1:15pm 
Elfs :
Rangers have higher attack speed but lower a DPS but have a chance to proc a Decay
Wanderers have really good Agility stat and when you upgrade them they are really useful early game when you fight for the resources.
Priests my favorite now have the AoE heal ticks like druids in the Vanilla.
Druids - Have a lot to offer like Regen / Hallow / Patronize etc.
Wander - OhMy the beauty of it it has really good range power and melee and on top of that CAN SUMMON WOLF.
Protectors - I really haven't used them that much, but they also received love :)
WindArchers - GodArchers :D
Mage well..... AMAZING has a chance when upgraded to cast Weave of Ice if I remember correctly so it's AoE love.
Knight 12 Sep, 2023 @ 1:10pm 
I would like to say something about this MOD!
You'll find a lot of interesting GEAR in the process, early game MAGES receive love later it's even in a way.
Be careful how you invest your points though. I started as an Archer finished as a Necro and I got carried by the PETS. Just be careful and have fun! :P
Since I'm limited here to write a ROMAN of this mod I'll just pick a favorite race and tell something about!

Dwarfs :

POWER HOUSE. I cannot realy describe this POWER HOUSE. It's so freaking good.
Militia - increased attack speed
WatchMan - Chance of Decay
Elders - Can summon elementals and hit you with a ROCK and use War Cry
Elite - Dual - wield chads
Defenders - well they were OP in Vanilla now they are in my book mid
BattlePriest - GodPriests now have really good Benefactions and FireBursts with HIGH HIGH defense stats you gonna LOVE IT.
Warrior - BLADESTORM motherFucker really good for AoE Bayblade
Demolisher - with 5 stars does wonders he CLAPS!

Keep gaming gamers! :3
seal cub clubbing club 1 Sep, 2023 @ 6:53am 
while i disagree with the common opinion about magic, it is very impressive that you made a mod for it suiting your own tastes ^^ well done!