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i dont know how to mod att all
can you make it so summons dont cost mana upkeep att all
Becausse i live summoning and i always whent whit a Necro fire/ice combo
works quite wel whit the freezes i whas even albe to freeze up rohan the the cirkle frost mage
who tries to keep every thing toghetor and undo what the cirkle mages has
in orddr of the phoenix he sits on a dinoi whas able to freeze him even though his ice immmunitie is so high
like in the campaign maps al those stores from the coop maps and he added them on the start of ToOD and Pheonix expansion though the first expansion they are placed lateron on another map and even spread out on other maps it had glyph shops aka for your buildings and units for monuments
since i also used from those creators the shops and which sold good swords and armor
aka swords and minions
creatures that can be summoned dont cost mana upkeep i am 1 who loves a fricking HUGE army of my own minions
This makes them pretty hard to use when not upgraded since they will run into the enemy to attack instead of healing when not told to hold.
The upgraded version also doesn't cast spells while holding.
Thugs - Have increased movement speed so you can catch scouts off - guard
Totems - Have also healing power
Veterans - The heart of the Orcs really strong unit
Drummers - War Cry / Aura of STR
HornBlowers - blow me more AURA of Ineflex and patronize
Fighters - never used them
FireMasters - were always useful
I liked the idea of this mod that every units matters, really.
Your recruits are tankier.
Scouts can now decay enemy it adds value so we reduce armor
Marksman well.... you know they do stuff :D
Clerics I don't know if it's updated but they are meant for LATE game have a lot of usefull stuff in terms of the healing power!
Paladins now have the AURA that increase the DEX of the allied units keep in mind that he can alone probably sustain around 10 + units as the ticks are kinda buffed so it adds the beauty.
Armsman or bulks as I call them also have a chance for a decay.
Siege units are implemented also and a food unit that can help you protect the base early if the enemies are aggresive..
Enchanters are now GIGA useful and so Mentalist with the upgrades.
Keep in mind the COSTS are increased for units so be careful to not get out of resource! :P
Rangers have higher attack speed but lower a DPS but have a chance to proc a Decay
Wanderers have really good Agility stat and when you upgrade them they are really useful early game when you fight for the resources.
Priests my favorite now have the AoE heal ticks like druids in the Vanilla.
Druids - Have a lot to offer like Regen / Hallow / Patronize etc.
Wander - OhMy the beauty of it it has really good range power and melee and on top of that CAN SUMMON WOLF.
Protectors - I really haven't used them that much, but they also received love :)
WindArchers - GodArchers :D
Mage well..... AMAZING has a chance when upgraded to cast Weave of Ice if I remember correctly so it's AoE love.
You'll find a lot of interesting GEAR in the process, early game MAGES receive love later it's even in a way.
Be careful how you invest your points though. I started as an Archer finished as a Necro and I got carried by the PETS. Just be careful and have fun! :P
Since I'm limited here to write a ROMAN of this mod I'll just pick a favorite race and tell something about!
Dwarfs :
POWER HOUSE. I cannot realy describe this POWER HOUSE. It's so freaking good.
Militia - increased attack speed
WatchMan - Chance of Decay
Elders - Can summon elementals and hit you with a ROCK and use War Cry
Elite - Dual - wield chads
Defenders - well they were OP in Vanilla now they are in my book mid
BattlePriest - GodPriests now have really good Benefactions and FireBursts with HIGH HIGH defense stats you gonna LOVE IT.
Warrior - BLADESTORM motherFucker really good for AoE Bayblade
Demolisher - with 5 stars does wonders he CLAPS!
Keep gaming gamers! :3