Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
https://imgur.com/a/KT06DWV
you would need to patch the adm tech file manually to reconciliate this issue
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3165187601
This is a small icon version, do not use https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2939497607
Just use this.
Because it fits into the ui of my other mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3165187601
Without changing the original province modifiers size, increase the length of the province modifiers.
Can also make the mp province modifiers to restore the original size(mp 8.4 update enlarged this UI).
mp: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2939497607
Improves the large list of pop modifiers crowding produced by this mod.
It is hard to reproduce, on fresh save load everything seems good and no crashes. after 1-2 years in-game and some racial scripts events popping -> crashes appears
If they were terrain restricted it might be tiny bit less OP, because then you wouldn't be able to stack them so severely.