Europa Universalis IV

Europa Universalis IV

48 ratings
Anbennar Racial Buildings
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
11.533 MB
26 Aug, 2023 @ 7:11pm
22 Sep @ 11:02am
50 Change Notes ( view )

Subscribe to download
Anbennar Racial Buildings

In 1 collection by 甜酵母
Anbennar-PublicFork - MP English Player recommended submod collection
5 items
Description
Anbennar Racial Buildings
+Anbennar16 Building slots
+12 idea slots

Note: For the latest beta, not steam version of Anbennar

Requires 70 tolerance (integrated) to construct, will add a small minority to the province (or change large if small exists), destroying will remove the small minority pop added. All national buildings, doesn’t impact province war score.

+Monstrous clan reform modifiers, technology triggering modifiers.

This amazing mod was originally created by @Petros and posted on Anbennar's submod channel, but unfortunately he did not follow it up or release it in the Creative Workshop. I completed the building, modified the text, localized display of racial tolerance, replaced a few old building ICONS, modified ai building logic and reset the effects, and added 16 building slot functions and UI and government building interface UI. At the same time, because it modified the technology from the inspiration I added the technology trigger correction technology function, and then added the monster reform trigger trigger correction, in fact, multiple submod integration.

Without changing the original province modifiers size, increase the length of the province modifiers version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3165187601

It can also make the mp province modifiers to restore the original size(mp 8.4 update enlarged this UI).

mp: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2939497607

Improves the large list of pop modifiers crowding produced by this mod.
119 Comments
甜酵母  [author] 10 Sep @ 9:23pm 
On GitLab, there is anbennar-eu4-dev. This is the latest test version. Or you can try my mod. It is updated regularly to adapt to the latest test version.
甜酵母  [author] 10 Sep @ 9:20pm 
It's quite normal that he is using the latest beta version of Anbennar instead of the steam version of Anbennar.
Kapitalisti 10 Sep @ 7:51am 
Anyone else having the mod break the province GUI? Neither this or that other version works with the new base mod GUI buttons. Dunno if links work on Steam:
https://imgur.com/a/KT06DWV
ᛣ Munin ᛉ 3 Aug @ 6:34am 
It might be conflict with doge ideas mod because this mod adds more idea slots.. is it possible to compat?
ᛣ Munin ᛉ 3 Aug @ 6:28am 
This doesn't work, it says "requires 0" to build, I have adm 5 and it worked before latest update of anbennar
甜酵母  [author] 2 Aug @ 9:35am 
without
Compatible patch with doge?
Duke 1 Jul @ 2:08am 
Hello, I notice that this mod states: "Note: For the latest beta, not steam version of Anbennar"; is there was a version available for the Steam Workshop version of Anbennar?
jules.smitt 21 Apr @ 9:59am 
Yes, I think the conflict is between this mode and anbennar doge's ideas.
ɌƗȻꝀŦɆɌ 5 Apr @ 12:02am 
@jules.smitt my guess is the submod you are using overrides the admin tech file, which this mod also overrides, so the buildings can't find their requirement so when you hover over the button the game can't display the requirements so it crashes
you would need to patch the adm tech file manually to reconciliate this issue