RimWorld

RimWorld

Goji's Fantasy Race: Merren
248 Comments
royallyTipsy 21 Aug @ 10:22am 
@polios, I watch their github on occasion, and there was some movement there about a month ago. It's possible that the bare minimum the mod needs to work on 1.6 is already done, and the reason why it's not been updated here is because there's more progress going on in someone's private project. Though, I dare not to assume too much.

One could attempt playing with the latest github version to see if it works, perhaps, but personally I have not tried yet. My latest walkthrough roleplay could not accommodate Merren anyway, so I was willing to wait for the official update here.
polios3 21 Aug @ 5:41am 
it's taking soooo long :( updating it myself took like 15min :( but i'm hoping for some new fun stuff. so tell me Mr. Goji Man, is there any Hope for that or i should just Start with this Water Based colony already? :/
Talvi Jam 8 Aug @ 8:23am 
So happy it's gonna be updated,, can't wait <3
Jet 3 Aug @ 9:50pm 
i like how unique this mod is. alien races with a distinct personality are the best.
Most Definitely a Mimic 3 Aug @ 6:09pm 
If this and the Aquariums mod let me put Pawns in tanks that would be awesome! Imagine putting an Aquarium on a gravship for your mer people
rausmaus 31 Jul @ 5:09pm 
Yay, I am glad that this is going to be updated. It's one of my favorite race mods.
deadmanreaper13 23 Jul @ 10:00am 
good to know this is getting updated. had essentially replaced this mod with the Nixie mod for my first 1.6 colony, and while its a similar ive really been missing the join events and Merren abilities. can't wait for the update 👍
Shujian 22 Jul @ 7:54pm 
I'm looking forward to having the mer people back. No hurry though
ganadalamabasa 21 Jul @ 11:16pm 
tk bro
royallyTipsy 21 Jul @ 12:53pm 
And here I was, urgently learning Rimworld modding in hopes of updating this mod myself. It is a huge relief to know that the original people and actual pros will update it. I will be watching your github repo with great interest <.< (If you notice a public fork that's probably mine lol.)
Goji  [author] 21 Jul @ 3:46am 
@GabeM no not at all I appreciate your comment. It was more directed to some other comments because on one of my other mods I'm getting o7 comment which honestly made me giggle

@polios3 Thank you for the offering, I'll get back to you. I have contacted arquebus/taran and I should be able to update on my end very soon
polios3 21 Jul @ 3:26am 
if you want @Goji i can just post temporary 1.6, i made it like few days ago for myself but didn't post it as It's not my mod.
GabeM 21 Jul @ 3:14am 
Sorry if my comment came off as extra pressure, I could have worded it better, as that wasnt my intent. No rush or pressure from my end, I just wanted to share that I really like and appreciate this mod
Goji  [author] 21 Jul @ 1:18am 
This mod is not abandoned and will be updated. Please be patient. I work in healthcare and had an extremely busy past month. Plus the coders I’ve been collaborating with are currently swamped with updates for old mods. I have to get in queue. Thank you
GabeM 21 Jul @ 12:43am 
Well shit. This is the mods I really cant start my 1.6 run without, as the new generation of pawns I am taking into 1.6 are heavily genetically dependant on it. No rush though, thank you for making such a notable xenotype!
Scionin 15 Jul @ 12:57pm 
1.6?
gunns22 13 Jul @ 6:57am 
@Arquebus

Any chance of a 1.6 update happening without pphhyy?
ganadalamabasa 12 Jul @ 10:24pm 
hi
qwerty 12 Jul @ 9:27pm 
1.6 please?
Talvi Jam 11 Jul @ 12:21pm 
This mod is must have on new 1.6 all-on-water-bases. Can't wait for an update!
不会起名字OTTO 10 Jul @ 11:43pm 
We need version 1.6, please
Small Brain Big Heart 18 Jun @ 12:24am 
This is SO cute! Please make it compatible with upcoming 1.6
Samar 10 Jun @ 2:30am 
HI! Could your merrens stay hydrated with hot spring? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2205980094
The Former 21 May @ 1:44am 
I'd love of compatibility with Some Things Float - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2940072380 - were possible. It's so frustrating seeing my Merren get down in the water every three seconds, lol! Even more frustrating is that Merren appear just because someone got tripped up in the water, which kinda cheapens that awesome event.

If you (or someone else reading this) could make a compatibility patch that makes Fish Tail or Swift Swim or some new gene immune to getting knocked over by moving water in this mod, and also make it so that the Merren appearance will only happen if the person is downed AND injured, I'd be very grateful.

But of course I recognize this is a hyper-specific ask so I expect nothing in particular.
AOITAKA 10 Apr @ 4:02am 
Hi, thank you for your great mod. May I ask you is there a setting to adjust the tail size? I am using [NL] Realistic Body and pawn's feet are passing through their tail.
BreBearz 5 Apr @ 3:10pm 
Can we make this compatible with beautiful bodies please :) Love this mod
royallyTipsy 24 Feb @ 4:31am 
Was about to come by to leave the same log as Futstub before me (no icon for water focus). In addition, it seems everyone has water focus by default now? For context, I am using Vanilla Psycasts Expanded.
Futstub 4 Feb @ 8:21am 
MeditationFocusDef Stagz_Water does not have a MeditationFocusExtension, which means it will not have an icon in the Psycasts UI.
Please ask Goji, Arquebus, SirVan, Phy, DandMan, dendroid101 and visandar to add one.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
VanillaPsycastsExpanded.UI.PsycastsUIUtility:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
vampire 31 Jan @ 12:39am 
It seems that the tails count as artificial enhancements, and count for mood buffs for both body modder and body purist
SCyanLight 30 Jan @ 11:36am 
Cool mod! But i wonder why other bodytipes exept the base one doesent work.. I would love to have thin, hulking or (especcially) fat mermen! :meephappy:
xkp92110(orick) 17 Jan @ 5:09am 
is this a bug?
everyone have default focus water instead of artistic.
so i can't get bonus from sculpture.
and water focus only get bonus from hydroponics basin and watermill generator.
Rivers,oceans and any water tiles can't get bonus.
csc001 9 Jan @ 5:14pm 
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
csc001 9 Jan @ 5:14pm 
at Verse.PawnRenderNode.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x00091] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.PawnRenderTree.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x00013] in <69945a8ed6c540cf90b578de735e0605>:0
- POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.AlienRenderTreePatches:PawnRenderTreeEnsureInitializedPostfix(PawnRenderTree __instance)
at Verse.PawnRenderer.RenderCache (Verse.Rot4 rotation, System.Single angle, UnityEngine.Vector3 positionOffset, System.Boolean renderHead, System.Boolean portrait, System.Boolean renderHeadgear, System.Boolean renderClothes, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] overrideApparelColor, System.Nullable`1[T] overrideHairColor, System.Boolean stylingStation) [0x0018f] in <69945a8ed6c540cf90b578de735e0605>:0
csc001 9 Jan @ 5:14pm 
at Verse.GraphicDatabase.Get[T] (System.String path, UnityEngine.Shader shader, UnityEngine.Vector2 drawSize, UnityEngine.Color color, UnityEngine.Color colorTwo) [0x00019] in <69945a8ed6c540cf90b578de735e0605>:0
at StagzMerfolk.PawnRenderNode_Fishtail.GraphicFor (Verse.Pawn pawn) [0x00073] in <4177c2dc42644cabb7356f1e8b684419>:0
at Verse.PawnRenderNode+<GraphicsFor>d__67.MoveNext () [0x00031] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.PawnRenderNode.EnsureMaterialsInitialized () [0x0003b] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.PawnRenderNode.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x00036] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.PawnRenderNode.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x00091] in <69945a8ed6c540cf90b578de735e0605>:0
csc001 9 Jan @ 5:12pm 
somethings wrong,this red log hope fix.
Exception in Verse.PawnRenderer.RenderCache: System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref 68A78B11]
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModContentHolder`1[T].Get (System.String path) [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.ContentFinder`1[T].Get (System.String itemPath, System.Boolean reportFailure) [0x0004d] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.Graphic_Multi.Init (Verse.GraphicRequest req) [0x0011f] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.GraphicDatabase.GetInner[T] (Verse.GraphicRequest req) [0x000a5] in <69945a8ed6c540cf90b578de735e0605>:0
Apollo Densin 2 Nov, 2024 @ 2:29am 
@goji it is from vanilla extended classical. Which adds roman esque factions to the game aling with other techs sich as the thermobath
Karkino 1 Nov, 2024 @ 8:46am 
@Goji thanks! Im eager to play them!
Goji  [author] 1 Nov, 2024 @ 3:55am 
@Apollo Densin which mod is thermobaths from? If it's VE I might cover it.
Unfortunately I won't be able to consider water psycast because this mod is finished and psycast is just a completely new scope that will take a lot of time and money.

@SaltyCrab
Yes, this is still happening. In fact the snail race is complete and playable. I just want to release the two race together because there is a heavy emphasis on their syncretic living,
Goji  [author] 1 Nov, 2024 @ 3:48am 
@MagnusGames I might consider it. I don't use CE, could you possibly tell me is there any incompatibility? Only Thing I could think of is the ranged dodge chance.

@Vartarhoz I purposely avoid strong stomach - imagine if a mermaid eat puffer fish they'd still get posioned. I could understand where you are coming from though! Maybe you could just dev mode it?
Goji  [author] 1 Nov, 2024 @ 3:42am 
@Rooboid Thank you Roo! It's a shame I couldn't commission you in the end, but your art style has inspired me a lot while deciding the art direction of the race :D

@twopennydoodle It's an honour for my race to be added! I already have Portraits of Rim and am excited to see them in my next play through properly
Karkino 31 Oct, 2024 @ 9:15pm 
"We are currently making a mushroom + snail race mod"
This are still on the works? or nah? just curious
Apollo Densin 30 Oct, 2024 @ 6:47am 
Two things.

One unsure if this has been suggested but thermobaths being used to increase hydration

A vanilla psycasts expanded water based psycasts could also be interesting for the Abyssal merren
Vartarhoz 22 Oct, 2024 @ 9:52am 
I think they also should have Strong Stomach gene or something. Raw fish constantly make them Food Poisoned not fun to play with.
MagnusGames 21 Oct, 2024 @ 10:21am 
I also would like to request some integrated CE compatibility.
TheLastThrumbo 14 Oct, 2024 @ 4:30pm 
Here because of portraits of the rim. Mod looks good! Thanks for your hard work!
twopennydoodle 12 Oct, 2024 @ 4:46pm 
Hello! I hope it's okay with you, but I've added Merren to Portraits of the Rim and it totally slipped my mind to ask if you were cool with that beforehand. Let me know if you'd prefer I not! This is a lovely mod <3
Atist☆rry 9 Oct, 2024 @ 3:13pm 
This somehow breaks Pawn Editor's function to change backstories.
log: https://gist.github.com/HugsLibRecordKeeper/9a2efa99431ca91d5556c8f6df07eca2
Rooboid 2 Oct, 2024 @ 10:43am 
Hooolly, these are beautiful!! I love your gender-neutral approach to the xenotype too, it's really refreshing to see and I'd love for more xenotypes take your approach.

Also, 10/10 thumbnail, would be charmed by again.
ThePhantomX64 25 Aug, 2024 @ 12:15pm 
This mod uses vanilla heads and only gives genes for the custom ears, right? Just asking due to the mod for NL's Facial Animation's mod.
Goji  [author] 21 Aug, 2024 @ 11:20am 
@Unfaventia thanks for the comment. that's interesting! Tbh I was just being lazy and want to throw something about my heirtage.. 'ren' means people (same reason pandaren is named in world of warcraft). I later showed the name to my english speaking friends and they just thought it's merfolk + siren which works out anyway.