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One could attempt playing with the latest github version to see if it works, perhaps, but personally I have not tried yet. My latest walkthrough roleplay could not accommodate Merren anyway, so I was willing to wait for the official update here.
@polios3 Thank you for the offering, I'll get back to you. I have contacted arquebus/taran and I should be able to update on my end very soon
Any chance of a 1.6 update happening without pphhyy?
If you (or someone else reading this) could make a compatibility patch that makes Fish Tail or Swift Swim or some new gene immune to getting knocked over by moving water in this mod, and also make it so that the Merren appearance will only happen if the person is downed AND injured, I'd be very grateful.
But of course I recognize this is a hyper-specific ask so I expect nothing in particular.
Please ask Goji, Arquebus, SirVan, Phy, DandMan, dendroid101 and visandar to add one.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
VanillaPsycastsExpanded.UI.PsycastsUIUtility:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
everyone have default focus water instead of artistic.
so i can't get bonus from sculpture.
and water focus only get bonus from hydroponics basin and watermill generator.
Rivers,oceans and any water tiles can't get bonus.
- TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
at Verse.PawnRenderTree.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x00013] in <69945a8ed6c540cf90b578de735e0605>:0
- POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.AlienRenderTreePatches:PawnRenderTreeEnsureInitializedPostfix(PawnRenderTree __instance)
at Verse.PawnRenderer.RenderCache (Verse.Rot4 rotation, System.Single angle, UnityEngine.Vector3 positionOffset, System.Boolean renderHead, System.Boolean portrait, System.Boolean renderHeadgear, System.Boolean renderClothes, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] overrideApparelColor, System.Nullable`1[T] overrideHairColor, System.Boolean stylingStation) [0x0018f] in <69945a8ed6c540cf90b578de735e0605>:0
at StagzMerfolk.PawnRenderNode_Fishtail.GraphicFor (Verse.Pawn pawn) [0x00073] in <4177c2dc42644cabb7356f1e8b684419>:0
at Verse.PawnRenderNode+<GraphicsFor>d__67.MoveNext () [0x00031] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.PawnRenderNode.EnsureMaterialsInitialized () [0x0003b] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.PawnRenderNode.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x00036] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.PawnRenderNode.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x00091] in <69945a8ed6c540cf90b578de735e0605>:0
Exception in Verse.PawnRenderer.RenderCache: System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref 68A78B11]
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModContentHolder`1[T].Get (System.String path) [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.ContentFinder`1[T].Get (System.String itemPath, System.Boolean reportFailure) [0x0004d] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.Graphic_Multi.Init (Verse.GraphicRequest req) [0x0011f] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.GraphicDatabase.GetInner[T] (Verse.GraphicRequest req) [0x000a5] in <69945a8ed6c540cf90b578de735e0605>:0
Unfortunately I won't be able to consider water psycast because this mod is finished and psycast is just a completely new scope that will take a lot of time and money.
@SaltyCrab
Yes, this is still happening. In fact the snail race is complete and playable. I just want to release the two race together because there is a heavy emphasis on their syncretic living,
@Vartarhoz I purposely avoid strong stomach - imagine if a mermaid eat puffer fish they'd still get posioned. I could understand where you are coming from though! Maybe you could just dev mode it?
@twopennydoodle It's an honour for my race to be added! I already have Portraits of Rim and am excited to see them in my next play through properly
This are still on the works? or nah? just curious
One unsure if this has been suggested but thermobaths being used to increase hydration
A vanilla psycasts expanded water based psycasts could also be interesting for the Abyssal merren
log: https://gist.github.com/HugsLibRecordKeeper/9a2efa99431ca91d5556c8f6df07eca2
Also, 10/10 thumbnail, would be charmed by again.