Steel Division 2

Steel Division 2

AG Supreme
511 Comments
Danny Earl 49 minutes ago 
Can you get achievements with this?
m-bristol 14 hours ago 
TRULY A GAME CHANGER THANK YOU
HuskyStrylight 27 Oct @ 3:19pm 
Nice comeback! Great to see this mod still alive and kicking

Can anyone tell me why Germany lack many of the good vehicles? I think i only saw 1 mission that has Tiger 2, i have yet to see much of german roster in the general campaign :P
Erica von Hutten 27 Oct @ 8:15am 
Thank you so much Wux !!
IDC-CptKLR 24 Oct @ 5:12pm 
Awesome!
Pathfinder 24 Oct @ 9:49am 
Thank you so much Wux it was worth the wait you are by far the best Steel Division 2 modder
asdSFsfwsd 24 Oct @ 9:09am 
xoxo :steamhappy:
wux  [author] 24 Oct @ 6:25am 
And finally we are here :))

It has been a long road, a year and a half now but

I am very happy that i can finally announce that

AG Supreme v5 is finally here!!!

Thank you all very much for staying with the mod all this time and i am very sorry you had to wait this long for both the update and v5, but finally we are here!

There is a lot of new things in the mod and i hope you will enjoy them all.

For the full changelog go to the discussions and check them out if you are interested.

The work will now continue to finish the rest of the things that were planned for v5 but just weren't ready at this time, mainly Defence tab rework.

Lastly i want to thank all of you once again for staying with the mod!

And as always

Have fun :steamhappy:
LogosDistributing 22 Oct @ 3:17pm 
Looking forward to it!
wux  [author] 22 Oct @ 2:23pm 
I will have to move the upload of v5 to tomorrow, thursday 23rd as unexpectedly i wasn't home today
Captain Caveman 21 Oct @ 10:14pm 
@Wux - Dude awesome - looking forward to it...
asdSFsfwsd 21 Oct @ 4:50pm 
:steamhappy:
ccruler 20 Oct @ 1:01pm 
Glad to hear Wux, looking forward to it :)
DDX 20 Oct @ 11:23am 
thanks for the news Wux, keep the good work!
Pathfinder 19 Oct @ 2:33pm 
Thank you so much wux!!!! I love the mod as it is so take your time with it I'll be happy getting to play it with the new AG Campaign.
wux  [author] 19 Oct @ 11:01am 
Hello all,

first i want to thank all of you that i know have been patiently and eagerly awaiting for this update. I know how frustating it can be and i am sorry it took this long.
And the good news is the update IS COMING IN THE NEXT 3 DAYS. I can't say when exactly but by wednesday 22 of october you will be able to play AG Supreme v5 updated and ready with the latest version of the game.

Sadly divisions and defense rework won't be included as it is just not ready, but it will come at a later update.

I will address your comments more thorouoghly when the update lands.

Thank you all once again for waiting

As always be good

And have fun :steamhappy:
DropShot 19 Oct @ 10:29am 
If you're having trouble finding the correct mod file (they're almost always a random string of numbers for steam) you can either unsub and resub so its a fresh install and use the 'last edited date' (which would now be today) to find the correct file. Or you can try looking for the string of numbers in the https line for this mod. 302567959etc. Idk if that matches when it's downlaoded, but it probably does
DropShot 19 Oct @ 10:23am 
Possibly, so long as nothing actually affecting the mods is broken. If you find the .txt file for the mod.

After literally 2 seconds of googling - Locate config.ini file, should be a regular text file. You're looking for a "ModGenVersion =" and you need to change the value to the current version the game is at. Save it and it should run.

Back to what i said previously. If something has change that directly affects the mod, it will crash when that broken thing is introduced, if it doesn't just crash as soon as you start a game.
Pathfinder 18 Oct @ 3:42pm 
It's saying AG Supreme and SUN are outdated again anyone know how to fix it manually this time around?
Pathfinder 16 Oct @ 10:05am 
He did say he has a lot going on with work I'm sure he's ok and just needs some more time
1xgamer 16 Oct @ 9:37am 
Had to pay 60$ to buy all DLCs that I didn't have to run this manually updated for latest game version. Because for some reason, if you try to update it manually by changing modgen value, in mod config file, you will get "MOD IS USING MODELS FROM DLCS YOU DON'T HAVE" after trying to activate mod. It does run now without any problems, but to save you some money, here's an advice if you want to try and do the same. Try buying "tribute to D day" first, because I was checking if it runs after buying each DLC. And it launched after D day DLC.
ccruler 16 Oct @ 4:11am 
At this point I'm just hoping Wux is ok.
thebutcherbird 14 Oct @ 7:38pm 
anything happening with this ?
ccruler 2 Oct @ 6:58pm 
Any more word on the update, Wux?
Captain Caveman 23 Sep @ 1:16am 
Ahh.. looks like new release has broken campaign... base AGS incompatible... no matter I see that friend Wux is on the case and will restore.. maybe even improve on what is already the go to mod for this game... Keep up the good work Wux and know that you bring a very big smile to a lot of peeps out there...
Pathfinder 22 Sep @ 3:36pm 
Any word on the update its been a week?
asdSFsfwsd 19 Sep @ 2:03am 
tried changing the version on config.ini but got an error need all the dlc sad :steamsad:
fraenky85 17 Sep @ 6:49am 
hey ho, i have a problem with crashes while loading savegames which i made during the battle. had this problem several times now and i´m not able to run the saves again and not able to ever finish a campaign :( i have ag, st120, suf0 and sua running while playing as germany....
asdSFsfwsd 16 Sep @ 6:45am 
thank you wux i feel better now:steamhappy:
I like the addition of bunkers, supply units, so I want to use this mod, but the game crashes midway and I can't continue playing.
I'm not sure why, but it crashes on my PC, maybe because there are too many units.
I'm not using any other mods. I have a GTX 1060 6 GB and 16 GB RAM, so I meet the recommended specs for SD2.

I've tried changing the quality settings, but it doesn't work. Is there any chance there will be a version with the normal number of units?

Whatever your answer, I'm grateful for this mod. Thank you.
Pathfinder 14 Sep @ 4:34pm 
Thank you so much wux can't wait it's gonna be great!!!
wux  [author] 14 Sep @ 12:01pm 
As of last, aspects of v5 will most likely be available with the new update, everything mostly except the division rework.
All other comment or questions i will address in the next few days.
In the end what i want to address here is that the mod is still alive, update is coming and v5 is still in the making so you don't have to worry about that.

As always, be good

And have fun :steamhappy:
wux  [author] 14 Sep @ 12:01pm 
Hello all,

I know there have been 5 months since i've last reached out but i am still here. Due to the life obligations and personal burn out work on the v5 was slowed down but rest assured v5 IS STILL HAPPENING :)
As for the v5 everything except the divisions rework is in place and it is slow and long work, at least slowed down by current other obligations.
My plan was to be finished before the latest update but sadly that wasn't the case.
Regarding the new update it is coming in the next few days. I am sorry i wasn't as current as usual but it is coming in the next few days. As v5 is very extensive it has a lot of files that need adjusting so it takes some time.
Pathfinder 13 Sep @ 12:40pm 
@fraenky85 just did it myself and you were right everything is working again except the newest Army General campaign which is cool with me I'm just glad I can continue playing as Romania again.
fraenky85 13 Sep @ 10:14am 
hey folks, maybe i have a solution to get it run for you. go into your mod folder in your steam, open the config.ini of each mod and submod and change the mod version to the current game version. this makes the mods run again. seems to work for me
ccruler 13 Sep @ 7:00am 
Any idea when you'll be doing an update @wux?
fraenky85 13 Sep @ 3:39am 
the folk needs an update, sir
asdSFsfwsd 12 Sep @ 9:09pm 
update please good sir
Snykovic 10 Sep @ 10:05am 
Please update
Pathfinder 8 Sep @ 10:27am 
It says the mod is outdated and can't be activated I think it's because of the new DLC and update do you know how soon the mod can be updated?
stone 13 Aug @ 11:05pm 
May I ask if I want to develop it myself mod To achieve what you have created SFO MOD Which file and parameters should I modify for the effect of 'changes the flag control so defender has no influence on the timer'
derek.hemmen 13 Aug @ 7:19am 
Is the v5 update still happening?
✠ Stonewall Jackson ✠ 7 Jun @ 10:34pm 
- AG Supreme SF0 - changes the Flag control so defender has no influence on the timer
- AG Supreme SF99 - in breakthrough battles attacker needs to capture
> 4 flags to stop Total defeat timer
> 6 flags to stop Major defeat timer
- AG Supreme SFV - V/D timers as in vanlilla game (Minor, Major, Total)
Tam7853 24 May @ 11:20am 
@wux What's the difference between SF0, SF99 and SFV?
Tam7853 24 May @ 8:57am 
good mod
Kasitier 13 May @ 3:31am 
Hey unfortunately i dont have any sound anymore, after loading the mod with the submods :/ is this a common issue?

Thanks for the great mod btw! :D
wux  [author] 19 Apr @ 10:31am 
@deusmortem sterting points have been lowered to 30 as did the ticking ones...i will not lower it further as i still stand behind the logic that if units are there there is no reason not to deploy them...i understand there is a need to balance the playabilty and reality and that is the hardest thing to accomplish...many of the things i introduce is great for the player but AI just can't really comprehend it...best i can promise is to listen to all opinions and to always try and keep the balance


@HuskyStrylight i thank you again for your continous support. I would love for Eugene to introduce the real thing as it wouldn't be to hard in my opinion. All in all i am glad to see support from long term followers. Also for any news see discord channels as many of them will be posted there :)

As always be good and

Have fun :steamhappy:
deusmortem 31 Mar @ 7:48am 
after testing with Karelia campaign on hard diff, its just too much units too fast, imo longer the actual gametime lower the income i think i would even prefer the original 20 with 3 ticking for the 60 min gameplay. After like 15 minutes not only im out of units to call in with 4 battlegroup battle, also 300 points in the bank
HuskyStrylight 30 Mar @ 7:00pm 
@wux
Good to see that your still updating and maintaining this mod, hopefully it wont disturb your RL time, this mod makes the game alot more entertaining then the base game itself, and the fact that you implemented certain mechanic that the base game does not support is even a greater feet.
So far i finished all the campaign and waiting to see if they add more general campaign down the road, but its been months of slow unit battalion.
The game itself needs to add more defensive and offensive strats mines, tank traps / tank ditch, bunkers, engineering vehicles (mine plowers), camo nets, and etc. I am still surprise that they have yet added or changed anything on these categories and its been a year.

Well good luck too ya! and thx for the hard work! :steamthumbsup:
deusmortem 30 Mar @ 12:57pm 
both, ticking income is now 6 and starting is 40, vanilla 3 to 20 so if possible 4.5 to 30 as 1.5x but i dont know if 4.5 possible but i have seen non integer numbers when i give ai my units.