Crusader Kings II

Crusader Kings II

Feudal Governments Expanded
85 Comments
Fine  [author] 3 Sep @ 10:52pm 
you're going to have to be a lot more specific than that if you want me to help you troubleshoot
tylerarrington83 3 Sep @ 1:09pm 
It might be conflicting with some other mod but I'm not sure since the other mod doesn't change governments
tylerarrington83 3 Sep @ 1:09pm 
For some reason all the confederate realms keep turning feudal
Fine  [author] 18 Aug @ 6:25pm 
I'm sorry, what would possibly give you the idea that this mod has such a feature?
Igorus1234 18 Aug @ 2:59pm 
Hey, quick question, I'd really appreciate an answer, I am looking for a standalone mod that makes it so you don't have toi manually give out viceroyalities EVERY time a vassal viceroy dies, instead you get an pop up wheather you'd like to pass on that title to their kid or keep it for yourslef. Does this mod have this feature? And If not, do you know any that would?
Fine  [author] 15 Mar @ 10:25am 
Nomad issues *should* be fixed now. please let me know if any problems persist.
Fine  [author] 13 Mar @ 9:37pm 
this mod doesn't modify the imperial administration law
Sovnarkom 13 Mar @ 4:12pm 
i think the mod is preventing me as a caliph from adopting the imperial administration law. It says I need to be a king to adopt this law
Fine  [author] 4 Mar @ 10:05am 
thanks I'll look into it
Elgato 1 Mar @ 8:45am 
Just a bug report, the mod invalidates the government of a nomadic small clan uprising, since they would have no holdings when rising up. This either steals your population until you split clan, but I wanted to report it since it is a vanilla feature for Nomads.
G_PMDG 1 Jan @ 11:17pm 
Will you update the latest version in the Workshop?
Fine  [author] 20 Sep, 2024 @ 10:04am 
depends on whether the conditions are dynamic or not.

in your specific example, the book that would be created as a Confederate ruler would be "on confederate warfare". because it's dynamically created, it will check specifically for the Confederate government type rather than the Feudal one. "on feudal warfare" would be inactive for Confederate/Imperial rulers.
Gospodin Amodus 14 Sep, 2024 @ 8:34am 
I may be stupid but
Do the new goverment types count as existing one for events, decisions and other mods?
For example, if you create the "on feudal warfare" book, do you still get to use it with imperial and confederate governments?:al1kasumi:
Fine  [author] 1 Aug, 2024 @ 10:50pm 
unlikely
Endovelicus 1 Aug, 2024 @ 6:53pm 
maybe the mod brakes portraits from Better Looking Garbs?
Fine  [author] 16 Jul, 2024 @ 10:36pm 
not you
MSTVD 16 Jul, 2024 @ 5:36pm 
Yes to which one of us?
Fine  [author] 8 Jul, 2024 @ 10:31pm 
yes
G.Byzzie 8 Jul, 2024 @ 9:23pm 
I have the Imperial Administration mod installed in my save, I assume this mod is save compatible then and I only need to disable that mod and enable this one?
MSTVD 6 Jul, 2024 @ 10:56am 
Does this work with "Principalities, Margraviates & Grand Titles" by Exquise?
Maybe there could be a compatibility patch with Margraves having their own color frame
Fine  [author] 17 Jun, 2024 @ 11:35pm 
as far as I can tell, most converters go by government group rather than actual government type, so most of the governments from this mod would simply turn into standard monarchies.
Brink 17 Jun, 2024 @ 9:12pm 
Out of curiosity, does anyone know what would happen to nations with these government types if you used the eu4 converter?
minecraftlasagne 30 May, 2024 @ 11:07am 
I haven't played with this mod much yet, (or that many mods, to be honest) but it looks very successful in bringing life to the game (Probably more effective than most of the DLC) so good job, author!
Fine  [author] 11 May, 2024 @ 1:04pm 
support for monastic viceroys also implemented
Fine  [author] 11 May, 2024 @ 11:30am 
yes, done and implemented. antipopes also qualify.
AgedWisdom 11 May, 2024 @ 1:15am 
is it possible to make is so that if a religion has a Pentarchy or autocephaly that the religious head government is shared between the various leaders?
Fine  [author] 26 Apr, 2024 @ 5:23pm 
one of these days
落としたהת 25 Apr, 2024 @ 8:22am 
Ahhhh, and I assume that you don't wish to add monastic viceroy?
Fine  [author] 25 Apr, 2024 @ 7:09am 
no

that would require making a monastic viceroy government, not a monastic imperial one.
落としたהת 25 Apr, 2024 @ 12:31am 
Can you have the viceroyalty government type under a monastic feudal government if you have the imperial administration law?
Fine  [author] 24 Apr, 2024 @ 7:50pm 
I'm not really sure what it is you're looking for then. You can already adopt Imperial succession as a monastic feudal realm with this mod, and without the ability to hold cities it would mostly just be a more restricted version of the regular monastic feudal government (can't usurp kingdoms/empires, can't imprison without just cause, etc.) so I don't know why you'd want that.
落としたהת 24 Apr, 2024 @ 6:27pm 
But a monastic imperial government type would be different from confederate, it would be the imperial version of the monastic feudal government type, it wouldn't be the same as confederate because you wouldn't be able to hold cities and the whole imperial tributaries & independence thing wouldn't apply.
Fine  [author] 24 Apr, 2024 @ 5:31pm 
no. Confederate already lets you hold temples and cities anyway.
落としたהת 24 Apr, 2024 @ 5:39am 
Do you plan to add a monastic imperial government type as well?
Fine  [author] 21 Mar, 2024 @ 10:48pm 
your fixes are unnecessary and weird
White Pony 21 Mar, 2024 @ 1:41pm 
The unnecessary commas and weird wording
Fine  [author] 21 Mar, 2024 @ 9:27am 
what grammar errors?
White Pony 21 Mar, 2024 @ 8:13am 
It's the same but without the grammar errors
Fine  [author] 20 Mar, 2024 @ 11:32pm 
fix? it's the same as my thing but with more words
White Pony 20 Mar, 2024 @ 9:13pm 
Hey man you probably don't care but I fixed up the grammar for the mercenary government description.

"Mercenary bands are unscrupulous armies for hire who offer their services to anyone who can afford them with no regard for faith or loyalty. They treasure payment above all else and will readily betray any employer that does not provide it in time. Mercenary bands have no dynastic persistence, rendering this government type unplayable."
Goldilocksguy 6 Jan, 2024 @ 4:40am 
This mod is now a mainstay on my mod list.
The_Pale_King 18 Dec, 2023 @ 8:08am 
Loving the new update, nice work!
The_Pale_King 19 Nov, 2023 @ 2:13pm 
Maybe take a look at the "elder kings" mod? That might give some ideas, sorry just trying to be helpful. If you are looking for more governments to add as well I have a idea. Zoroastrian states were run by a monarch who was elected by the priesthood and Zoroastrian governments also did not care about the religion of there subjects. So maybe you could add a government called "Asha Feudalism" that uses priests as the electors like the theodemocry govement that Mormons use in the "after the end" mod, and make it so this government makes vassals not care about your religion. Just a idea.
Fine  [author] 19 Nov, 2023 @ 7:19am 
I do want to make the Confederate government accessible to other realms, I've just got to figure out the best way to go about implementing it...
The_Pale_King 18 Nov, 2023 @ 11:32pm 
Are you going to add a way to use the Confederate government for any nation? like the skyrim mod where you can adopt a Confederate government if you have very decentralized laws. Or like your own imperial administration mod. I think it would be very cool especially if people are going to play total overhaul mods like after the end
I would also like to say thanks for making this mod, it does help make the game much better and I use like 1/2 of your mods.
Fine  [author] 9 Nov, 2023 @ 7:23pm 
probably not
A Tubular Joobular ♊ X ♌ 8 Nov, 2023 @ 12:59pm 
Is this compatible with CleanSlate?
Fine  [author] 25 Oct, 2023 @ 6:25pm 
tomorrow
RamboRampager 25 Oct, 2023 @ 4:16pm 
when will nukes be added?
Hans Wurst 24 Oct, 2023 @ 2:13am 
Great mod, but one thing doesnt make sense at all. Free Imperial States were the exact opposite IRL than what they are in the mod. Free States - Cities etc. Where basicaly the only land the Emperor held directly himself. The rest being part of the loose coalition-like feudal system of the HRE.