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Thanks again!
>>> Your existing configs can still be accepted, do not rewrite them manually <<<
If you don't have config.json and you use just the standards - you will not notice anything.
If you have config.json in old format - the game will accept it and operate correctly.
If you want to convert your config into new format - just press button "MANUAL CONFIG" or "OK" on the Main Mod Screen - the file will be rewritten with new formatting.
For editing you could use something like Notepad++ with "JSON Viewer" plugin installed
although I would still recommend to become familiar with Github - if not for this mod, then for some other one. I believe it would be helpful.
and again - you can ask help either at Discord ONI community, or here in the comments
Steam comment section does not maintain issue data in one place, and Discord topics does not quite track the history of bugs, and makes it more difficult for devs and other players.
I picked Github because almost everyone use it as a standard (except one or two devs who does not use it at all).
I think your troubles with Github can be helped. What step got you stuck?
1. enter mod menu.
2. press button "Visual Output settings"
3. press button "Edit" on "High Pressure Gas Conduit Bridge" list item
4. press dropdown "Template's Filling Style" and choose "Repeat"
5. game crashes.
(FYI: I did this and game did crash)
I have a hypothesis though: I have two versions of High Pressure Pipes... one steam (disabled), and one Local (enabled). When i enter Visual output settings, i see Two listings for High Pressure Pipes. There must be some confusion as to which listing is for the Enabled version, and perhaps editing the disabled version's pipe visual appearance induced the crash OR just having two of the same mod is causing namespace issues, even though one mod is disabled
It is a good point, I should probably add more bridges by default.
Initially I did not want players to get overwhelmed with all the bridges in that menu, so only very basic ones are present (gas, liquid, solid).
"The config file is very difficult to read and edit by hand."
Manual editing is less fail-proof and could lead to inconsistencies (are you are certain whatever you're doing is worth it?)
It will help to reproduce your bug.
Example of steps for reproducing in ticket:
0. make sure this file is not existed before game launch (rename it temporarily if it exists): "%userprofile%\OxygenNotIncluded\mods\config\ExtendedBuildingWidth\config.json"
1. enter mod menu.
2. press button "Visual Output settings"
3. press button "Edit" on "High Pressure Gas Conduit Bridge" list item
4. press dropdown "Template's Filling Style" and choose "Repeat"
5. game crashes.
(FYI: I did this and game did not crash)
I have already added automation bridge, but why is it not added by default?
High pressure pipe bridges were added by default
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
at PeterHan.PLib.UI.PComboBoxComponent.SetSelectedItem (IListableOption option, System.Boolean fireListener) [0x00079] in <46f1e3c33118446f9a58346b6a9091bc>:0
at PeterHan.PLib.UI.PComboBoxComponent+<>c__DisplayClass36_0.<SetItems>b__0 () [0x00000] in <46f1e3c33118446f9a58346b6a9091bc>:0
at KButton.SignalClick (KKeyCode btn) [0x00018] in <7becb3f73037484c93dc2b548fe42a58>:0
at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00069] in <7becb3f73037484c93dc2b548fe42a58>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <32082fcf57264b2ea2c4f24c30065dfa>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at ExtendedBuildingWidth.Dialog_EditAnimSlicingSettings.SymbolHashOrFirstSymbolFromConfig (System.String symbolName, System.String configName) [0x00014] in <7a458f4875a44323900f1579fe43dbb1>:0
at ExtendedBuildingWidth.Dialog_EditAnimSlicingSettings.RebuildPreviewPanel (ExtendedBuildingWidth.AnimSplittingSettings_Gui settings_Item) [0x00026] in <7a458f4875a44323900f1579fe43dbb1>:0
at ExtendedBuildingWidth.Dialog_EditAnimSlicingSettings.OnOptionSelected_FillingStyle (UnityEngine.GameObject source, ExtendedBuildingWidth.StringListOption option) [0x0004c] in <7a458f4875a44323900f1579fe43dbb1>:0
ONI main menu -> OPTIONS -> Game -> Controls -> Mods
First time actually using it in-game.
HOLY **** THIS IS GREAT!!!!
And yeah, CTL+MouseScroll is the perfect way to do this.
I also set it to the maximum possible length as I know how I play and it is going to be SOOOO useful!
Thanks man!!
Yeah, I figured it out and came back to tell you that.
I hadn't used that menu option in literally years.
At the same time your answer likely clears it up for anyone else facing the same problem, so it's still a good thing.
I've owned this game since it was first offered up in early access in June of 2017 and surviving for 50 cycles was a major accomplishment. Over 5k hours later and I still suck at it!
Thanks for the rapid response! Great mod by the way! Thank you!!
When you enter the game, you see ONI menu with buttons:
Resume game, New game, Load game, Colony summaries, Supply closet, Translations, Mods, Options, Quit.
So you should press the Options button there
I am not seeing " menu: Options -> Game -> Controls -> Mods" in the in game menu nor in the json configuration file.
In game menu lists main settings, visual output settings, create list of all in-game buildings, manual config and reset to default. I see no option for controls in any of these menus. (of course I may just be blind or ignorant....lol)
Json config has no apparent settings for ALT+X or ALT+C to change.
Is there another file I am overlooking?
or can I just add CTRL+MouseScrollUp / CTRL+MouseScrollDown to the Json file?
Love the idea of this mod and would very much prefer the alternative method for extending the bridge. I have used Extended Bridges for years but that is limited to a single width extension, very useful but this would be a huge improvement.
"2. My game doesn't crash, I have an in-game problem" -> "Can't extend a particular bridge"
also some mods can cause error and not being marked as red (in my case those were Decor Reimagined, Insulated Joint Plate, probably few more)
- press button "Add / remove records"
- find the bridges you want (either by browsing or by using "filter" input + "refresh" button) and mark a checkboxes
- press OK
this should help.
I didn't make all available bridges enabled by default because initially only gas, liquid and solid ones were doing fine. maybe should do it.
Try doing this. If your game still crashes, please provide detailed info via github ticket with log file
Is this applied as a pre-released version?
You can find there downloadable pre-released version and screenshot of the settings. I didn't publish because there is still a visual defect (check screenshot).