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Changelog:
Continued detailing pass
Adjusted spell spawn timer
Fixed a number of small visual issues
Theoretically fixed stuck train bug
Still tweaking things, if anyone has any additional feedback
Have you thought on adding fire balls raining from the sky? Like what happens in Cauldron sometimes.
Helltrain is painful enough we dont need a second one.
Some ideas: pickup intelligence (so we can do drop pickup strat)
Kill skeletons (if any)
Escape underworld (if any)
real, i wanna see this map in tf2
(P.S. sorry for my english, im russian)
Good work on the map.
1. aesthetic
I give it 7/10. a bit too tacky to me.
2: contract capability
7/10. unlike 2fort. people don't procrastinate in double-cross. may be slightly harder then some but. let it be.
3. uniqueness
I give it a 6/10. its already a map. but the hell theme makes it unique enough. its not just some pumpkins and the HHH in the middle.
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Change log:
- New event added, happens on a random timer
- Burning barrels can now ignite arrows
- Further optimization
Continued optimization efforts (if your FPS is low on the map, try turning off weather effects)
Detailing tweaks/ additions around the map
Groundwork for the planned event laid