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https://youtu.be/3vifU-IpMsw
I have only 3 mods installed: ALM, ALM for Vanilla, Mod Configuration Tool
с сабмодом ванилы в IEE он не работает
Может можешь кого-то посоветовать?
Привет. Я не делаю моды на заказ.
When you upgrade a unit using this system does it adhere to the unit cap or does it exceed it?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3282577198
I use this mod in the campaign.
Do you personally use any of the other AI army recruitment mods out there alongside your mod? And if so what do the enemy armies you run into look like ? If you just use this and vanilla recruitment what is your experience?
https://gtm.steamproxy.vip/sharedfiles/filedetails/stats/3167241007
Full compatible with this mod.
My mod does not use settings that relate to the campaign map. But I am actively using CCO (Campaign Component Objects). I think this is the problem, these components do not work correctly with the new company map. But these are just my thoughts out loud. I don't have time to test the company with the specified mod yet. As soon as I can, I'll do it.So think that the reason for the incorrect work will become clear.
The UI appears for the various races in regards to the ALM function but when you click the options for "unit limit" or "unlimited units" then all the units disappear and so you can not select any unit to increase their cap or make them unlimited.
I was playing with SFO submod of this mod and of course this mod with SFO and OLD WORLD.
I didn't launch a campaign with this mod. Can I clarify what doesn't work?
Thank you for response.
Also, I noticed the SFO version of this mod does not work with "The OLD WORLD" mod even though SFO is completely compatible with "The OLD World".
Any ideas why?
The SFO sets restrictions on the recruitment of some units. If you enable this option, SFO restrictions will apply to these units. My mod takes into account these restrictions. If not enabled, ALM mechanics restrictions will apply to these units.
When playing SFO version do you need to have "Faction Unit Caps" on or off in the SFO settings menu while playing with THIS mod? Thank you for future clarification :)
Hope all is well.
You can't disable unlimited units - it breaks the logic of AI. Read the comments in the "discussion" thread, where I answered all the questions on this topic in detail.
Turning off unlimited for select units doesn't do anything in the unlimited section. There's still no cap!
This approach is also possible, but I wanted to give players full control of the recruitment units for AI.
Did you think about using the recruitment pool mechanic, that the Vampire Counts currently have ( units available depends on %), to enforce softer caps? (like in medieval II total war).
You would still need more and more high lvl military buildings to increase the percentage of the provincial recruitment pool, but you wouldn t have the hard cap.
Thanks for the message, I will check the correctness of loading the basic mct settings at the start of the company.
Is the problem due to I change the number at the game front page , not at in tne campaign ?
What doesn't work on Slide 1? When starting a game with this mod, the mct settings are displayed incorrectly? Can you make a printable screen?
Later I will do a detailed analysis of the ALM mechanics for AI here.
And , just want to ask even the tomb king also be affected by this mod?
Then , Could you please explain the recruiting capacity of Chaos Warriors and Nurgle under this mod?