Jagged Alliance 3

Jagged Alliance 3

Revised Wound Effects
11 Comments
DabHand 1 Sep, 2023 @ 9:18am 
Can we have some even lower knockout multipliers? Sorry! I'm using 5% and l would say it still triggers too much. Maybe a 1% and a 3% choice or slider bar that mutha?
Ablomis  [author] 24 Aug, 2023 @ 7:35pm 
Added more knockout multipliers
BulleTgt 24 Aug, 2023 @ 6:48am 
I set knockout multiplier to 25%, liberated Ernie island. Literally every second enemy I hit is going unconscious. This looks too overpowered, battles are much easier now. Please add lower options, like 5-15% multipliers, if possible
Zacarías Satrústegui 23 Aug, 2023 @ 6:40am 
Good thinking man, good thinking...
Shuri-Sama 22 Aug, 2023 @ 11:15pm 
pierres fortress was really fun. 53 enemys and yeah guess what, my mg merc got unconsinous for the whole fight because i overseen sb on the roof xD. didnt die because barry heals her at the end but was really close. and i hate rocketeers xD. was hiding behind a wall and coulndt hit him with my snipers (but he could ofc).

and bleeding was working too so all good ^^
Ablomis  [author] 22 Aug, 2023 @ 3:39pm 
Should be absolutely compatible
Shuri-Sama 22 Aug, 2023 @ 11:55am 
is it compartible with harsh wounds? a mod which inflict bleeding.
Ablomis  [author] 22 Aug, 2023 @ 10:52am 
To everyone
DabHand 22 Aug, 2023 @ 10:28am 
Does the same apply to enemy?
Ablomis  [author] 22 Aug, 2023 @ 10:01am 
This is exactly why I decided to break it down, so that folks can pick and choose features they like.
Shuri-Sama 22 Aug, 2023 @ 9:52am 
looks cool. was wishing for this seperate mod. cause ur big mod cant use cause already have a weapon reballancing mod installed.