Backpack Hero

Backpack Hero

Guns N' Roses v0.3
64 Comments
Huitzil 5 Jul, 2024 @ 10:51am 
The guns just seem bad. There's a very small increase in their damage over a wand, and they also cost energy on top of mana.
gunkbucket  [author] 14 Mar, 2024 @ 4:14pm 
It does, there haven't been any changes with mod support to render this one obsolete.

It's just a bit unbalanced... :PuroHappy: I decided against updating the mod mainly because I'm waiting for BH's mod support to improve.
Kinsect 14 Mar, 2024 @ 2:34pm 
Say does this work with the full release of the game?
gunkbucket  [author] 3 Oct, 2023 @ 2:50pm 
Noted. I'll change the black rose and the blooming rose as well then.

The plan was for the guns to have alt-functions as well but the modding support for it wasn't there.

I'm waiting for the modding API to update, but the developers of this game are focusing on story mode right now. They may have already added it in but I'm busy with other things and haven't kept myself up to date.

I might push out a quick update addressing those things though and buffing the damage the magic guns deal right now.
Nisra 3 Oct, 2023 @ 11:11am 
As much as I love it, I think the Blooming Rose is a bit overpowered, particularly as the Coral relic can easily mass copy common roses. I feel it should be a relic rather than legendary, given how much energy it can generate and the potential of having multiples. The 'no adjacent/diagonal items' restriction isn't enough to balance it alone.

Most of the guns also seem underpowered compered to the vanilla wands that can tend to match them without the energy expenditure. Giving them useful alt-functions might change that though.
InvisibleNutmeg 26 Sep, 2023 @ 9:18pm 
dont worry about it! the mods awesome, but life happens.
gunkbucket  [author] 23 Sep, 2023 @ 12:51am 
update next month or so? + black rose fix, i'm just busy with other things, sorry guys!
gunkbucket  [author] 23 Sep, 2023 @ 12:50am 
I just doubled checked, I suggest re-installing the mod, they should appear just fine but *are* uncommon. :PuroHappy:
gunkbucket  [author] 23 Sep, 2023 @ 12:33am 
they shouldn't be?
I haven't removed anything with the last patch
InvisibleNutmeg 22 Sep, 2023 @ 10:07pm 
are peach roses gone?
AKS 15 Sep, 2023 @ 5:36pm 
just noticed black roses atm, seems like they are a bit strong for a curse, maybe they should cause hp loss instead of self damage so armor can't block it
gunkbucket  [author] 9 Sep, 2023 @ 1:00am 
uh
this mod was named after the american hard rock band
Tsavorite 6 Sep, 2023 @ 12:31pm 
weird, but no different from having multiple! it is just a rare afterall xD
gunkbucket  [author] 6 Sep, 2023 @ 10:34am 
overriding vanilla items are not a thing just yet, but will be in the future.


there is a work-around by re-adding in a new yellow rose that DOES support new roses, but then you have the chance to have both the vanilla yellow rose and the modded yellow rose in your run, which well, things will get weird fast. sorry! :WhiteWolfFunny:
Seth jakill 6 Sep, 2023 @ 6:39am 
Can you do and over-right? Replacing vanilla items using same item name and secondary loading to overlay with a new item?
Tsavorite 6 Sep, 2023 @ 12:51am 
yea cant edit vanilla items yet
gunkbucket  [author] 6 Sep, 2023 @ 12:51am 
That's correct. Support for it can't be added right now with the current version of the API. Only recently did we get Alternate Use as a function, haha.


With BPH now having mod support on the LIVE branch, I'll push the balancing changes discussed down below. I still don't have a content update ready though, sorry.
Mrbones15 5 Sep, 2023 @ 10:26pm 
I don't know if any comments have mentioned this yet, but I've noticed that the Yellow Rose from the base game (+1 spikes for every rose in its row or column) doesn't work with the roses from this mod unfortunately. :reonion:
AKS 29 Aug, 2023 @ 3:40pm 
@gunkbucket sounds good
Tsavorite 29 Aug, 2023 @ 1:46pm 
i thought it would be cool to incorperate through the flavour text too. magic doesnt really go away it just empties.. and with the arcane rose i was like; what if it got turned to stone/petrified/ect?
gunkbucket  [author] 29 Aug, 2023 @ 1:38pm 
Petrified rose sounds cool tho!

I'll work on it later
Tsavorite 29 Aug, 2023 @ 1:36pm 
fair, just stuff that came to my head
gunkbucket  [author] 29 Aug, 2023 @ 1:31pm 
@Tsavorite

Out of your suggestions, I can probably add the Void Rose and a variant of the LMG, but here's a funny thing: if you have a weapon that attacks 3x or 4x, when stacking buffs it'll become unreadable what's actually happening. so I limited weapons to attacking twice (multi attacks just get really broken too.) I think there's a way to hide trigger descriptions but it's not working right now.

I also don't really want to add anything sleep related because of how broken things get really fast, so maybe they'll come back as relics in a later update.
gunkbucket  [author] 29 Aug, 2023 @ 1:31pm 
@AKS

How does this sound?

> Weak & Slow manastones are now Rare (from uncommon)
> All Rare Manastones are reduced to 4/4. (since they are all now rare or legendary, with a total of 7 rare manastones being in the game)

- Freeze spawns in ice
- Fire spawns in magmaCore
- Poison spawns in enchantedSwamp
- Everything else spawns everywhere except for dungeon (start of a run)

I'll add these changes alongside other 2/3/4/5 manastones with restrictions next update that does spawn each level. (bur i'm going on a trip soon x.x)
AKS 29 Aug, 2023 @ 12:14pm 
that depends on the zone, you can only get the larger stones deeper in, other mana stone items that have a cap higher than one usually is bigger, or has a gimmick to it. actually, it wouls be interesting if each special manastone was obtainable only in certain zones (poison one in swamp, burn one in core, etc)
Tsavorite 29 Aug, 2023 @ 12:10pm 
aks, you gotta also think of the fact you can get a 3/3 common manastone sometimes at the end of combat
AKS 29 Aug, 2023 @ 12:08pm 
the main thing would balancing all the stones compared to vanilla ones, like how there's an uncommon 3 cap but disallows any other manastone to connect to it

considering many of these stones also have special effects, it would make sense to either lower their cap to be 2/3 mana, or increase rarity accordingly, even if the passive bonuses only apply to wands
Tsavorite 29 Aug, 2023 @ 11:42am 
last one i swear lol

Prismatic Rose: (1x1, relic, multicoloured petals) add one of each of; weak, slow, burn, freeze and poison, to adjacent weapon for each rose (Flavour: a flower picked at the top of a rainbow)
Tsavorite 29 Aug, 2023 @ 11:39am 
also thought of a mana rose

Petrified Rose: (1x1, rare manastone, cracked stone petals) 0x0 capacity, has max capacity equal to your roses (Flavour: an arcane rose that was turned to stone and yet mana still flows within)
Tsavorite 29 Aug, 2023 @ 11:16am 
hm, what of a gun?

Overgrown Machine Gun: (1 energy, 2x3(box plus 1) legendary plant magic weapon, gun with vines and flowers all over it) deals 3 dmg 4x, +5 dmg per rose, to all enemies (Flavour: a strange gun that uses thorns instead of normal ammo!)
Tsavorite 29 Aug, 2023 @ 10:41am 
and a gray rose

Gray Rose: (6 energy, 1x2, legendary accessory, gray shaded petals) add 1 sleep to an enemy, twice per combat, reduce energy cost by .5 for each rose (this flower strains to get out of bed or do anything really)
Tsavorite 29 Aug, 2023 @ 6:54am 
well.. how about a dodge rose?

Void Rose: (1x3 or 1x2, legendary accessory, black petals with stars) adds one dodge per turn for every 5 roses (flavour: a rose that grew from the darknes, hiding you in a strange mist)
gunkbucket  [author] 29 Aug, 2023 @ 6:48am 
@Tsavorite
no need to be nervous! what's your idea

@kuban ban
No :WhiteWolfInterset:
Tsavorite 29 Aug, 2023 @ 6:46am 
i have an idea on another rose but as its not my mod and i dunno if your open to ideas i was nervous to mention it
kuban ban 29 Aug, 2023 @ 5:47am 
hey give the minecraft mod guns withoout roses some credit!!
Tsavorite 29 Aug, 2023 @ 5:25am 
i dont deal much with block (my playstyle) so i cant give proper feedback on that. but the manastone adjustment sounds reasonable (despite me loving the opness lol)
gunkbucket  [author] 29 Aug, 2023 @ 2:17am 
if possible, i'd love to hear your feedback on each item in here so far
gunkbucket  [author] 29 Aug, 2023 @ 2:00am 
ah! hello AKS!

Manastones: how about limiting the weak and slow ones to 3/3, while the others get tuned down to 4/4? I'm pretty sure there's only two uncommon and the rest are rare and up

Roses: Peach roses becoming uncommon sounds reasonable, yeah
AKS 28 Aug, 2023 @ 5:13pm 
oh, and the new manastones offer a bit too much mana cap for their rarity, perhaps those should either be toned down, or have their rarity bumped up
AKS 28 Aug, 2023 @ 12:13pm 
i feel like the haste roses should at least be uncommon considering how broken stacking status can get, especially combined with the block roses
Tsavorite 28 Aug, 2023 @ 4:33am 
yea that makes sense. (sniper rifles are probably the only gun i like so when i checked your list i was sad i didnt see it lol)
gunkbucket  [author] 28 Aug, 2023 @ 1:36am 
@Tsavorite
Maybe. It would probably be legendary like the Missile Launcher though.

@Flip Liquid
Glad to hear, let me know if you have any proposed changes!
appy aperture 27 Aug, 2023 @ 5:54pm 
I like the items, I appreciate that they're not all too rare. It's good sprite work, I wanna see it ingame often.
Tsavorite 27 Aug, 2023 @ 4:22pm 
will you do a mana sniper at some point? (maybe one use per combat but does insane dmg?)
Tsavorite 27 Aug, 2023 @ 9:43am 
oh, well when it does, maybe a 'magic pistol' that can send and (rescieve? resieve? recieve?) mana
gunkbucket  [author] 27 Aug, 2023 @ 9:39am 
i don't think that's possible with the current API i'm afraid, stuff like that relies on special code that can't be converted to .json's as is the case with it rn
Tsavorite 27 Aug, 2023 @ 9:28am 
oh! for example, firing mana across a bunch of items or weapons or what have you in the bag, in a straight line (like cr8 but for mana)
gunkbucket  [author] 27 Aug, 2023 @ 9:26am 
the wither rose would be the venomous rose
closest status effect to wither would be poison

as for your suggestion, i'm not sure what you mean by firing mana across a distance that has none. could you elaborate on that?
Tsavorite 27 Aug, 2023 @ 9:03am 
additionally, what of something like the wither rose from minecraft?