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she just sounds lifeless...bored.
also, unlike your screenshot, her passive trait appears not once, but three times in tactical view
Please make more!
Love to play with them.
Thanks
I just want to give you a short update on the issue that you reported earlier, about the passive perk icon appearing multiple times when being on the sector map.
I did some further investigation and discovered, that the icons being added multiple times as soon as you activate some mod through the mod manager during your active client session. This operation will also cause a complete reload of all mods and therefore the passive display icon will be added multiple times. I have to do some further investigation on how to avoid this, but I can assure already, that it's only a display issue. The functionality of the passive perk itself is independent from its display and should work as intended. Nevertheless for the time being a client restart after adding new mods will fix this problem till i found a more elegant code-wise solution.
Thanks a lot for reporting this again
Your Otherguy!
Thanks a lot for your feedback and questions! I'll try to answer them as good as possible but due to the character limit for comments I'm going to split the answers in several posts. Hope for your understanding!
Enjoy your sunday!
Your Otherguy
To answer the question about my image creation pipeline:
I use a stable diffusion system as a starting point to create a rough template for further work. Due the fact that stable diffusion currently tend to create a lot of artifacts, i.e. 7-Finger-Louie or broken face details - as well as the fact that the resulting images are very low resolution - i take the template and do a full high resolution paint-over myself in the second step. I use true 4k for portraits and true 8k for the body artwork. Last but not least i add in some rim lights in a seperate layer and try to get in some transparency antialiasing at the borders for a better blend with other assets ingame. All in all it takes me roundabout 10 to 14 hours for the art of a character - depending of the complexity and detail grade. You can find my answer regarding the voice creation pipeline on your question at my other Merc "Samuel". I hope this points you in the right direction.
Here the explanation for the effect/issue that you encountered:
I register my custom passive combat skills to the engine by code as soon as a mod gets loaded. During a regular game session this only happens once - when the game is started.
If my assumption is correct, everything should be fine again as soon as you restart your client. I suggest doing this every time after you performed any more complex edits inside the Mod-Tools and want to check your final results, anyways.
Thanks for your feedback, really appreciate it!
@Anderty: Currently I'm much more focused on getting things technically "right" - especially from modding and gameplay perspective. The learning curve is still steep and visual elements like models and appearances are very easy to replace at any given time. Getting things like custom perks and new gameplay mechanics "right" is much more complicated because it almost always includes some coding and therefore technical research (i.e. todays update on Jerry).
In addition we are still talking about mercs that are mostly sitting on the "recruit" level. I like the idea of keeping them a little bit simpler there to give myself more headroom when it comes to the more experienced ones I'm planing to do for the upper tiers. I hope that sheds some light on my current approach. Anyways, there will come the time for further visual upgrades in future for sure.
I hope, you are enjoying your weekend!
Your Otherguy
When I play the game, I have so much fun!
First of all thanks a lot for your feedback! I've read all your comments and will try to answer them as good as possible. Due to the character limit allowed in comments, I'm going to split my answers in several parts.
I hope you are enjoying your evening.
Your Otherguy!
@Housenflew: Setting up some handy guides for others is definitely on my list for the future. Unfortunately, this is a time consuming task and in addition I'm still learning how to do things "right" myself. When I feel more confident about the workflows, I will think about summarizing my personal experiences in a steam guide. Nevertheless, I can't make promises for the moment. I hope you understand this.
Thanks for your report. I just performed various tests and verified that her passive works as intended and only appeared once during a regular client session. I can only make an assumption here but I guess, you are testing the Mod-Tools yourself, aren't you? I'm asking because this might have caused the multiple appearance of the passive combat skill icon in your client session.
Here is the reason why:
Passive combat skills are registered to the engine as soon as a mod gets loaded. Is it possible that you opened her by yourself with the Mod-Tools to look at how things are done during the same client session? This is the only case, where mods will load in multiple times and this would lead to the multiple appearance you described
If this is the case, just restart your client after you performed any edits or loads with the Mod-Tools and everything should be fine again and only be loaded once. Just let me know if I'm mistaken about my assumption so I can dig deeper.
Do they have any banter and comments during npc dialogues?
Do they have like/dislike relatonship system with each other and other mercs?
Thank you for your work.
I just deployed the necessary update for the official Jagged Alliance Patch Version 1.1.0 for "Carol". Please make sure to update your mod to the latest version (1.04-222). You can check the current mod version you have installed in your Mod-Manager.
As far as I'm aware, this update should be fully compatible with existing saves. I just tested my own save and everything seams to work as expected. Nevertheless, if you are encountering any unexpected issue related to the merc after you updated it, just drop me a short message here and I will have a look at it. Thank you in advance!
I hope you enjoy your time!
Your Otherguy
Amazing Work!