The Riftbreaker

The Riftbreaker

Rift Portal Skills
10 Comments
ponomaryow.dmitry  [author] 19 Sep @ 2:21pm 
Version 1.4.1
Excluding skills from boost loot drop.
ponomaryow.dmitry  [author] 13 Sep @ 7:59am 
Version 1.4
Replicate portals only to owner.
ponomaryow.dmitry  [author] 3 Sep @ 10:54am 
Version 1.3.1
Fixing crash in coop.
空音灬星幻乀* 3 Sep @ 8:33am 
This mod will cause the game to crash
ponomaryow.dmitry  [author] 27 Aug @ 9:52am 
Version 1.3
Updating to Riftbreaker 2.0.
ponomaryow.dmitry  [author] 20 Jul, 2024 @ 1:33am 
Version 1.2
Adding PlayerReferenceComponent to new spawned portal.
Checking PlayerReferenceComponent.player_id before disposing other portals.
ponomaryow.dmitry  [author] 8 Jul, 2024 @ 12:12pm 
Version 1.1.2
Using PlayerInitializedEvent and PlayerCreatedEvent events.
ponomaryow.dmitry  [author] 24 Jun, 2024 @ 11:09am 
Version 1.1.1
Adding Chinese localization (Great thanks STAR-KY-XH @ discord).
ponomaryow.dmitry  [author] 22 Jun, 2024 @ 9:22am 
Version 1.1
Update mod to DLC3 and WE3.
RockDemon 9 Feb, 2024 @ 11:26am 
Hello author. I have a request, is it possible to increase the number of personal (red) portals (eg alpha beta gamma)? I make a sortie, find containers (red or purple) and put a portal building next to them, walk further and find a container (white), activate it because I know that I can handle the wave myself. And how much it annoys me that literally several dogs run not at me, but to previously installed portals and destroy them while I fight. So I lose teleport points due to events like this, so I have to run back and recover them so that when I make a normal outpost I can quickly activate them. I know about the modification that activates all chests at once, but it is still necessary to run from one to another.