RimWorld

RimWorld

Underground Vault
444 kommentarer
SonneillonZ 7. aug. kl. 9:02 
@[Zerg03] MrHydralisk. thank you! that answered my question.
[Zerg03] MrHydralisk  [ophavsmand] 6. aug. kl. 9:03 
SonneillonZ, if I understood the question right, then it described in FAQ on Automatization.
SonneillonZ 6. aug. kl. 8:32 
there is no way to keep pawns sub panels stocked from the ultra vault right?
Tal'Raziid 28. juli kl. 10:31 
Thanks!
[Zerg03] MrHydralisk  [ophavsmand] 28. juli kl. 10:02 
Tal'Raziid, check FAQ.
Tal'Raziid 28. juli kl. 9:51 
Will food decay in the vault?
[Zerg03] MrHydralisk  [ophavsmand] 23. juli kl. 11:57 
Mark_Collie, older versions in LTS with only updates, if some critical issue found. All new things added to latest game version without backport most of the time. If talking about shelf specifically, then it stays behind major rework of some vault features, which if backported will break existing vaults of 1.5 save files. Such changes and additions was intentionally made on 1.6, since everyone will have new walkthroughs. So that's usually main reason why new items added in new game version not getting backported by modders.
Mark_Collie 23. juli kl. 11:04 
the update for 1.6, could it be backwards updated for 1.5 as well, noticing the things added in most recent update aren't on 1.5 for me.
Mainly unable to find the storage vault shelf.
[Zerg03] MrHydralisk  [ophavsmand] 21. juli kl. 21:56 
Balsover, report issue properly with logs and how to reproduce in Bugs discussion thread. Cause during tests there was no issue like that.
Balsover 21. juli kl. 20:24 
I tried to store a packed up gravcore in the vault, and it deleted it.
Malebolgia 17. juli kl. 18:00 
thank you for the 1.6 update
Evilcouchpotato 17. juli kl. 17:28 
"Feel free to take a vault with you as a cargo bay of your Gravship or improve automatization with new storage vault shelf"

MOST EXCELLENT
[Zerg03] MrHydralisk  [ophavsmand] 17. juli kl. 16:30 
Updated to Rimworld 1.6 and Odyssey DLC. Feel free to take a vault with you as a cargo bay of your Gravship or improve automatization with new storage vault shelf.
[Zerg03] MrHydralisk  [ophavsmand] 15. juli kl. 17:54 
Bounty, there is just no point for that, cause it being worked on rn. Updating to 1.6 would have being a easy task, but Odyssey forced me to rework some parts of it.
Bounty 15. juli kl. 17:50 
Is it okay to fork the GitHub repository and update it to 1.6?
jadabandon 12. juli kl. 19:43 
Very awesome on the good things to come with this mod! I cannot wait! I agree with Ranger Locus that it is a key element for my sanity as well. xD But all in all I can wait a bit longer for the update to come, as there are quite a few other mods that are in my mod list, that after the 1.6 update are currently unable to work properly and spit out a nasty error after trying to enable them, so I am feeling it will take a while longer until my complete mod list eventually gets updated by the various mod authors here in the RimWorld community~
[Zerg03] MrHydralisk  [ophavsmand] 12. juli kl. 15:34 
Should be even more QoL soon with new building that was in development, which suppose to help with automatization of retrieval of constantly used materials.
Ranger Locust 12. juli kl. 11:55 
Hello MrHydralisk, your mod is an epic QoL I consider necessary for my sanity, that is to say I wish it was vanilla to Rimworld, thank you for your quality work and the excellent mod!
[Zerg03] MrHydralisk  [ophavsmand] 12. juli kl. 5:59 
jadabandon, this night I will be on my way back, so unless DLC additions will give a headache, then my plans to release it within next week along all others.
jadabandon 12. juli kl. 5:18 
I cannot wait for the 1.6 update for this mod! Understandably might take awhile since the mod author is away atm
Twilight 9. juli kl. 18:38 
@MrHydralisk - Enjoy your vacation.
ThcGM 9. juli kl. 13:12 
I don't think I asked you a quantum physics question
[Zerg03] MrHydralisk  [ophavsmand] 9. juli kl. 12:37 
ThcGM, Idk, there is a discord link for a reason. It would take around a week for me to respond rn, cause I currently on a vacation without PC.
ThcGM 9. juli kl. 11:09 
your profile comments are off where else I could ask that
[Zerg03] MrHydralisk  [ophavsmand] 9. juli kl. 8:55 
ThcGM, Was too off-topic for either game or mod comments section.
ThcGM 9. juli kl. 5:33 
Well that's a bummer
[Zerg03] MrHydralisk  [ophavsmand] 7. juli kl. 9:09 
ThcGM, ye, improvement especially noticable in late game and/or giant colonies and/or for hoarder players.
ThcGM 7. juli kl. 4:51 
so instead of decreasing fps it increases it
[Zerg03] MrHydralisk  [ophavsmand] 6. juli kl. 20:40 
ThcGM, check FAQ discussion thread. It explains it. But in short it allow you to store such amount of items in your colony, that would be otherwise impossible with vanilla or modded storage.
ThcGM 6. juli kl. 11:19 
how much does this mod affect performance?
[Zerg03] MrHydralisk  [ophavsmand] 4. juli kl. 21:10 
Will be updated to 1.6, but after 1.6 and DLC fully release. But also will have new feature.
[Zerg03] MrHydralisk  [ophavsmand] 27. juni kl. 8:08 
Ribera, definetly, but 1.6 not fully out yet.
Ribera 27. juni kl. 7:58 
1.6 ?
Alison 14. juni kl. 8:31 
Can you make the vault to update once when the "auto store in vault" option is enabled?
[Zerg03] MrHydralisk  [ophavsmand] 11. juni kl. 18:14 
Alison, first one check the Auto Store gizmo, for second check Suggestions discussion thread.
Alison 11. juni kl. 17:50 
For the first one I meam a gizmo specifically for that so I don't need to click twice or perhaps can easily trigger it by pressing hotkey, and how is second one problematic?
[Zerg03] MrHydralisk  [ophavsmand] 11. juni kl. 5:18 
Alison, first one already a thing, second one is problematic.
Alison 11. juni kl. 3:28 
Can you add a gizmo for storing all full items?
Also, option for auto expanding/upgrading?
[Zerg03] MrHydralisk  [ophavsmand] 23. maj kl. 4:24 
Uncovered_Jager, definetly not. Cause access point interacting with ultra vault through the main terminal. So only main terminal have upgrade slots. Long range teleportation is not well known across riwmorld, so it limited within one map.
Uncovered_Jager 22. maj kl. 20:31 
These may be stupid questions but:

Is the ultra vault accessible across maps?

Can the ultra vault additional access points be used without the main structure?

If so, can the ultra vault be upgraded using just the additional access points?
[Zerg03] MrHydralisk  [ophavsmand] 2. apr. kl. 19:11 
Twilight, yep, you pretty much nailed it. That's basically how it being intended and used by me and what was shown at the start of the mod showcase video. Vault having average priority, shelves for exact resources with higher priority and floor as temporary storage for excess with lower priority. This way it helps keeping the main materials always in enough quantity and helps with moving resources closer to Vault, if it currently busy or full.
Twilight 2. apr. kl. 14:17 
And to be clear for others, this doesnt have to be super micromanagy. For regular resources (the things you are most apt to need regularly) you just have dedicated shelved\stockpiles that are a higher priority than your vault so you maintain an initial baseline amount. Those will get filled first and overflow will make it to the vault platform, if your doing a BUNCH of construction\crafting you just go into the vault and pull out out what you estimate you'll need or simply to refill baseline amount. Other mods that allow you to adjust stack sizes or alter the number of stacks can be on a shelf help fine tune a bit more than just vanilla but not really required. This is great for seldom used expensive things like persona cores\mech serums\mortar barrels\etc. If your going crazy and putting everything in the vault to spare the wealth just play on a lower difficulty.
[Zerg03] MrHydralisk  [ophavsmand] 1. apr. kl. 15:42 
Twilight, ye, it def one of the reason. The others just also is the consideration of how efficient and worth while is this bill automatization. Plus obvious risk for compatability issues.

I do still have on a list to try and see, if i can make vault things counts towards the wealth. Just have different priorities atm.
Twilight 1. apr. kl. 14:03 
To me the micro is the cost for hiding the wealth, not sure its worth the effort to modify bill behavior. Otherwise you would just use something like https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3236501970
[Zerg03] MrHydralisk  [ophavsmand] 31. mar. kl. 10:44 
At this point you should just make a discussion thread rather than comments section.
Max 31. mar. kl. 5:45 
Surely you could do something with a Map to do instant lookups? For pseudocode:
- Each vault has a Map with item ID as key, and amount stored as value.
- When a bill is made, you simply need to do an ~O(log(n)) check (super computationally light) to see whether the item is present, and whether enough is available.
- Update the amount on vault item storage / removal (again, super computationally lightweight).

No need to iterate over all items or otherwise do anything computationally heavy.
[Zerg03] MrHydralisk  [ophavsmand] 31. mar. kl. 1:51 
But I did have a plans to experiment and try making one new thing that might help with storing resources that constantly being used and being able to store in big quantities. Just didn't had time to implement it yet, so it will be in one of future updates.
[Zerg03] MrHydralisk  [ophavsmand] 31. mar. kl. 1:51 
Max, it possible, but that not something that I plan to do. Cause once again it will just be bad for perfomance, imagine you have 200K items in your Vault and each worckbench will run check for existing resources for each bill. Vaults meant for a very big amount of items to be stored in it and any automatisation, inluding the one you suggesting, will just create lag spikes.

That's basically the same reason why Deep Storage, while being able to save space on your base, gives you a risk of lags in late game, cause it allow player to store too many items on a map creating such lag spikes per each bill check or item search check. But since Vault don't have constant check for resources inside it, so player can have (in normal storage + stored in Vault) way more items without any regrets and effects on perfomance, than they ever could on just their colony map in Vanilla or with bigger storage mods.
Max 30. mar. kl. 8:58 
Would it be possible to add a patch on the bill add method that, if you have AI upgrades, checks whether the necessary items are available, and if not on the main map, checks whether they're available in a vault with an AI upgrade, and if so, set the necessary amount to be ejected?
[Zerg03] MrHydralisk  [ophavsmand] 30. mar. kl. 8:35 
Max, check FAQ about automatisation. You will see that the reason is to make it best perfomance-wise in comparison to vanilla and other modded storage. If platform speed is the problem for you, then there is upgrades for it and also a Ultra Tech version, that have almost instant extraction.