Total War: WARHAMMER III

Total War: WARHAMMER III

Post Battle Options Overhaul
67 Comments
Autumnchain  [author] 25 Oct @ 9:01am 
@thefightintitan Must be an issue with the Steam update. Try uninstalling and reinstalling.
thefightintitan 25 Oct @ 8:25am 
Still getting a crash on this 6.3.1. Easy fix is to open with RPFM and delete the two rows that show up as errors related to canopic jars.
Rettie 21 Oct @ 2:40pm 
It's not over, Remis, have hope.
Thanks, Author.:steamthumbsup:
0rg4l0rg 19 Oct @ 7:07pm 
late to the party here, but many thanks for the update
Autumnchain  [author] 11 Oct @ 7:47am 
Sorry for taking so long everyone.
look468 11 Oct @ 7:40am 
thank you for the update
Krakenous 11 Oct @ 6:10am 
Appreciate the update, thank you :WH3_clasp:
stevens2222 24 Sep @ 7:16pm 
crash ... in my heart :steamsad:
Krakenous 15 Sep @ 2:57am 
Hope this gets updated soon as currently there is no up to date alternatives.
Remis 12 Sep @ 2:10pm 
He's gooning to some hentai game. It's over
Shatilov 12 Sep @ 12:43pm 
in addition to this line in the
campaign_post_battle_captive_options_tables


1528577727 0 kill wh2_dlc09_captive_option_tomb_kings 1 icon_tmb_harvest_organs.png wh2_dlc09_resource_cost_tmb_harvest_organs wh3_main_resource_cost_tze_winds_of_magic_captive_option 30 5 0 0


noting that this mod is data coring
Shatilov 12 Sep @ 12:41pm 
this line needs to be removed for it to works

canopic_jars_harvest_organs wh2_dlc09_resource_cost_tmb_harvest_organs 1 absolute default


it is under the following table

resource_cost_pooled_resource_junctions_tables
sweetnerevar 10 Sep @ 9:26am 
Any plans/ETA for the update to fix the CTD? Obviously, not rushing anyone - just want to know if I should wait a bit or go on with my campaigns without it.
HotPizza87 9 Sep @ 8:54am 
This is the only mod on the workshop which directly ties captives taken to post battle resources without restrictions. I need it back online!!! Running down units actually meaning something worthwhile was so rewarding and it made auto resolve laziness even more punishing!
InfoManiac 8 Sep @ 9:53am 
@autumnchain it was autoresolve redone. anyway: mod is causing ctd LUL
ilikewater 2 Sep @ 9:54pm 
yea this needs a update sadly...
SkebbZ 2 Sep @ 8:26am 
CTD on launching game, error mentions this mod causing a database crash.
Guess it's time to wait a few weeks before playing again :)
Autumnchain  [author] 24 Aug @ 2:06pm 
@InfoManiac What are you talking about? In addition, this mod doesn't touch lord experience gain in any way.
InfoManiac 24 Aug @ 1:36pm 
one of these mods is causing ai lords to gain INSANE amounts of xp
Videogamer40000 17 Jun @ 6:28am 
Understood. Thanks for the response.
Autumnchain  [author] 17 Jun @ 6:22am 
@Videogamer40000 In the vanilla game, Norsca has some rather anemic post-battle options. They can only take on captives when fighting other Chaos forces, the rest, they could only Sacrifice or Kill and since Kill has been removed from them (how would Sacrificing their captives not Kill them), they can only Sacrifice against most non-Chaos forces.
Videogamer40000 17 Jun @ 2:49am 
I was wondering. What were the changes to Norsca? It seems like they only have one post battle option which honestly feels a little strange.
Autumnchain  [author] 22 Apr @ 10:36am 
I'm not experiencing the same issue. Maybe try uninstalling and reinstalling the mod?
✙Старийꑭ 22 Apr @ 7:40am 
"The Dwarves Drink to Battle option replenishes casualties" - with this mod I gained drink with no replenishment
Chen2014 26 Mar @ 5:35am 
update?
Jolc3r 25 Mar @ 9:10pm 
Also CA made the idiotic change to make all chars in table and script filenames to lowercase so all of those need to be changed for mods to even work.

There is a special build of rpfm in the modding discord under the rpfm_and_runcher channel that automates making the chars to lowercase.
Jolc3r 25 Mar @ 7:51pm 
Causes a crash on startup now. The kislev record in campaign_post_battle_captive_options_tables for 826154462 has an invalid key
Jolc3r 12 Dec, 2024 @ 6:18pm 
Sounds good, it didnt seem to immediately crash so it's probably fine. I do see a lot of entries are modified. No idea which ones are real changes though, there were too many lol.
Autumnchain  [author] 12 Dec, 2024 @ 1:57pm 
@Jolc3r I'm have not seen any sign that Omens of Destruction made any changes to the post-battle options in terms of gameplay, though CA might have changed keys for no reason. The update that made Greenskins gain Scrap for ransoming captives will need to have its scrap payouts improved and I need to wait until I have some free time to figure out a new ratio.
Jolc3r 12 Dec, 2024 @ 12:05pm 
Can anyone confirm if this works on latest update?
Autumnchain  [author] 31 Aug, 2024 @ 6:49pm 
@2D I just triple-checked the mod. I'm sure I updated it for the Throne of Decay DLC. Unless some new update has changed things again, the mod should work with the current patch. I can't get to my Gaming PC right now to check for sure but for now, try uninstalling and reinstalling the mod.
♠ 2D ♠ 30 Aug, 2024 @ 10:15pm 
FYI I stopped using this mod because it stops the Elspeth option of getting schematics. Recommend updating
Waffle 29 Jul, 2024 @ 12:59am 
thanks for awesome MOD!:WH3_greasus_rofl::WH3_greasus_rofl::WH3_greasus_rofl:
Autumnchain  [author] 30 Jun, 2024 @ 7:02pm 
@tvilaboa As far as I know, this can be installed mid-game.
tvilaboa 30 Jun, 2024 @ 4:57pm 
Hi! Great mod! Is is mid-game install/uninstall compatible?
Wappaw_CptBlack13 5 May, 2024 @ 8:07am 
love you for making this mod and keeping it updated. Massively improves Quality of Life. Way better system than vanilla
CheesyRamen 5 May, 2024 @ 12:26am 
Right on!
Autumnchain  [author] 5 May, 2024 @ 12:25am 
It does now.
CheesyRamen 4 May, 2024 @ 11:53pm 
Awesome, and are TKings canopic jars also uncapped?
Autumnchain  [author] 4 May, 2024 @ 11:33pm 
Yes, it removes the cap.
CheesyRamen 4 May, 2024 @ 10:41pm 
Does this include a fix for the nurgle 37 infections cap?
Abhorash 30 Apr, 2024 @ 11:08pm 
Needs an update - post battle options changed for empire and dwarves. Not sure about other races.
Autumnchain  [author] 13 Apr, 2024 @ 5:02pm 
@rockyalthor That's the mod that shows the gold value of the damage your units inflict right? I haven't tested them together but since both mods affect different things I have no reason to believe that they'd conflict with each other.
rockyalthor 13 Apr, 2024 @ 1:02pm 
Hello, it's compatible with" Just post battle (Gold) " ?
Jalapeno 30 Mar, 2024 @ 10:41pm 
Great mod, but can we have post battle replenishment for empire?
Matthew39 24 Mar, 2024 @ 1:47pm 
@Shadowslasher

Still works for me.
Shadowslasher 12 Mar, 2024 @ 9:46am 
Update?
Trash_Racc555 17 Jan, 2024 @ 10:05pm 
how's this mod doing??
Autumnchain  [author] 17 Oct, 2023 @ 7:18am 
@bushez That's actually due to a bug. Get the Community Bug Fix mod instead, which fixes the bug.
bushez 17 Oct, 2023 @ 5:42am 
can u add Replenishment for norsca options?