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I hosted my usual pack of murderhobos and they were happy massacring everything in sight.
I was monitoring the scenario flow with zeus for any problems make sure everyone had a good time. I noticed a couple times when threat creatures spawned or were patrolling far off the path and never really became involved. I didn't say anything because these guys believe that if they haven't killed everything, then the jobs not done. Again, good job.
Not sure what happened though. Maybe a memory leak, I don't know.
But going across the second raised wooden footpath, the framerate started to drop down to 13-14 fps. Then when a group of zombies attacked, I think near the end of the bridge, it CTD'd again.
Tried again. Same result. We get just that far and "boop, boop out go da lights".
Tested in both LAN and on a dedicated server with JUST the listed mods and it plays.
Hopefully no more problems.
Only gets as far as the map screen.
Mission still crashes to desktop on hitting the "Continue button".