Jupiter Hell

Jupiter Hell

New Enemy Arch Fiend
9 Comments
Same_difference  [author] 9 Jan @ 3:39pm 
Deemzul has helped me identify a possible Linux physics engine crash so I've removed the scaling from the ArchFiend so hopefully that resolve the issue
Same_difference  [author] 26 Dec, 2024 @ 3:24pm 
Can share me a crash log please via pastebin or discord? I've not updated it in 6 months and had no issues playing with it in that time
Junction Crew 26 Dec, 2024 @ 10:11am 
This mod is causing the game to crash on startup for us.
Same_difference  [author] 3 Jul, 2024 @ 12:56pm 
The frustration was very understandable :D

I hope no more sketchy stuff happens
PseudoGoblin 2 Jul, 2024 @ 11:46pm 
I have probably overreacted, sorry dude
I'll check it out and let you know if any sketchy stuff happens :lunar2019piginablanket:
Same_difference  [author] 27 Jun, 2024 @ 3:40pm 
Thanks for your report PsuedoGoblin. Really sorry that it wasted a run, I've fixed that issue and it won't reoccur.
Same_difference  [author] 27 Jun, 2024 @ 3:15pm 
I'll investigate and fix, any details of the circumstance?
PseudoGoblin 25 Jun, 2024 @ 6:15am 
DO NOT INSTALL - this buggy piece of shit just wasted my run by applying a permanent Acid 20 debuff
brickey.8 14 Sep, 2023 @ 8:34pm 
That "little trick" is evil and genius. This is a great way to spice things up in the final stretch of the game, where everything's way too focused on tanky ranged enemies.