Imperator: Rome

Imperator: Rome

Virtual Limes (Invictus)
201 Comments
Zamensis  [author] 5 Oct @ 3:17am 
@L4 of the West
The only mod that was updated yesterday is this one and it's working fine on my end, either new game or older save (Invictus + VL). Ping me on Discord if you need support.
L4 of the West 4 Oct @ 9:53pm 
huh... game crashed today on start up... worked fine yesterday... must been update with one of the mods (checks) yep give few days i will then
Zamensis  [author] 22 Sep @ 2:23am 
@Tralalero Tralala
What for? It's already compatible with Invictus' last version.
RECTUM SUCCUS 21 Sep @ 6:01pm 
yoooooooooooooooooooooooooooooooooooooooooooooooo what about an update etettette
Zamensis  [author] 17 Sep @ 3:01am 
@Shaxx Correct, that should be for AI Rome only. I'll fix it for the next update. Meanwhile, enjoy your newfound power! Or ping me on Discord if you don't want to wait for the update.
Shaxx 17 Sep @ 1:45am 
I noticed that as Rome I was getting the Land/Naval Superpower modifiers, I am not sure if that is working as designed. Just a possible headsup.
ChrissTheBurnedOne 8 Sep @ 3:59am 
maybe a bug then
Zamensis  [author] 7 Sep @ 6:59pm 
@ChrissTheBurnedOne
Removed a deprecated event, so that's unrelated. There was never anything related to graphics/interface in VL.
ChrissTheBurnedOne 7 Sep @ 6:19pm 
i am not sure what the patch did, but now cities don't have any special images, it's just a picture of the terrain in the background
Zamensis  [author] 7 Sep @ 3:55pm 
@RealEstateMonkey If you mean a sudden lag that freezes the game for entire days, that's been observed with just Invictus as well. Like you said, it's a hit or miss. It happens in some games, not in others. We (Invictus team) are still trying to figure it out, but there are chances only Paradox can do something about it.
RealEstateMonkey 7 Sep @ 2:51pm 
I mainly play with just invictus, this mod, forgiving AE, and a mod that makes conversion quicker but only players can use it. The performance issues are really hit or miss and only happen every once and a while but it freezes up my entire pc when it does.
Zamensis  [author] 6 Sep @ 2:38pm 
@RealEstateMonkey No performance issues on my end and I do run a bunch of mods. I've tested Invictus with and without this mod, and I don't see any difference. Please ping me with your modlist on Invictus Discord if you want further support. I may or may not be able to help.
RealEstateMonkey 6 Sep @ 1:59pm 
Whenever I use this mod it causes major performance issues across my entire pc, I'm not sure if its a mod conflict or anything, but I don't have this issue when the mod isn't in my playset.
turkbob 9 Aug @ 11:31pm 
fire
gezza_12 9 Aug @ 7:31pm 
@Zamensis thanks for your help
Zamensis  [author] 9 Aug @ 6:40pm 
@gezza_12 Invictus after Better UI. Load order doesn't matter for VL and FSE.
gezza_12 9 Aug @ 5:51pm 
Great mod. Could someone help remind me what the load order should be for Imperator: Invictus, Fix Scorched Earth (Invictus), Virtual Limes (Invictus) and 2.0 Better UI?
Zamensis  [author] 26 Jul @ 2:48pm 
@Riekopo Same answer as for the Vanilla version.
Riekopo 26 Jul @ 2:00pm 
Reanimata compatible?
tingiz 15 Jul @ 2:47am 
nice job my g
Zamensis  [author] 14 Jul @ 5:46pm 
Tbf I'd been given intel beforehand by none other than the Invictus lead dev
Funky Kong 14 Jul @ 5:43pm 
whoa, incredibly fast! thanks so much for the mod, appreciate the speed
Zamensis  [author] 14 Jul @ 3:29pm 
@Ketsuban, @Funky Kong
Updated to Invictus 1.10
Have fun!
Funky Kong 14 Jul @ 1:48pm 
I would assume with how much the new update focuses Parthia, this mod is at least probably a little out-of-date for the time being. Looking forward to an update! This mod is very good at keeping borders a bit more rational.
Ketsuban 14 Jul @ 12:27pm 
Just to let you know, Invictus updated today and it would be nice to know that this mod still works or if it needs an update.
Zamensis  [author] 9 Jul @ 9:19am 
@wbaker18 Yes, afaik
wbaker18 8 Jul @ 9:28pm 
Is this compatible with FMO?
Isengrim 1 Jun @ 5:11pm 
@Zamensis I shall do that, thank you.
Zamensis  [author] 1 Jun @ 4:41pm 
@Isengrim Until ~100 years into the game, yes. You can disable this feature by setting z_limes_rules_nointegrate to 0 in the file I mention at the end of the description.
Isengrim 1 Jun @ 10:14am 
"Non-European AI countries of Macedonian culture aren't allowed to integrate other cultures until ~100 years into the game" I presume this might be the reason why. So the successor states are coded to revoke those cultures?
Isengrim 1 Jun @ 8:55am 
Hi there, I have a question. When using this mod multiple states that begin with several integrated cultures revoke citizenship of one or two of those cultures a few months into the game, making those states severely weakened. They sometimes reintegrate them only to revoke their citizenship yet again. I tried using just Invictus and Virtual Limes, same thing. What could be done about this? Thanks.
Zamensis  [author] 11 May @ 5:27am 
@Alfonso Muskedunder I'm afraid I won't have the time for EU5.
Alfonso Muskedunder 10 May @ 5:26am 
I really like this mod, and as EU5 has been announced, and I think will be a kind of spiritual successor to Imperator as well, I was wondering if you have any plans to port this or any of your amazing mods to Eu5 once that has released? Virtual Limes has become one of my few must-have mods on Imperator, besides Invictus, and I think I really miss it while playing other Paradox Games
Blue Falcon Bravo 30 Apr @ 8:03pm 
@Zamensis
Will do. Thanks for the quick reply.
Zamensis  [author] 30 Apr @ 11:53am 
@Blue Falcon Bravo
It's because Reanimata overrides the UI, including the "release subject" button, regardless of mod order. That will necessarily break compatibility with other mods. I suggest you ask for a fix there.
Blue Falcon Bravo 30 Apr @ 8:29am 
Any way to get the military marches working with Reanimata? The invention "military marches" is where it should be in the tech tree and has the new title and description, but still only releases tributaries. I've got VL at the very bottom of my load order. Can't imagine what could be breaking it.
󠁳⁧⁧ ‡ 22 Mar @ 2:39pm 
The issue below is not with Virtual Limes, it's a feature contained within this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3262072699&searchtext=submod
Zamensis  [author] 22 Mar @ 2:06pm 
@‡ Saw your friend request. I'd prefer you contact me via Discord (DM or Invictus server)
Zamensis  [author] 22 Mar @ 1:26pm 
@‡ Please give me your ENTIRE modlist.
󠁳⁧⁧ ‡ 21 Mar @ 10:47pm 
Hello Zamensis, I know in the description it says this mod won't touch the player in any way, but I'm still kind of stuck on how my issue is happening.

Im playing as rome currently trying to conquer pannonia and from the adriatic pirates mission, and every time i went to war with these tribes, i tried to annex all the land I could in the peace deal, but when its done i end up only getting certain territories and the rest gets vassalized as tribal vassals. This has happened over the course of multiple wars, and I couldn't even annex this one tribe after defeating them 2 times. They keep just getting vassalized.
Zamensis  [author] 16 Feb @ 4:05pm 
@Riekopo Still compatible
Riekopo 16 Feb @ 4:04pm 
new Invictus update
Zamensis  [author] 9 Feb @ 2:23pm 
@IronSlug
3rd is max by default.
If you want the AI to eventually expand outside of the 2nd area without restriction, set z_limes_defines_l3 to 0.
Expansion zones are hand-drawn and usually comprise several regions (between 3 and 10 on average but there are exceptions).
IronSlug 9 Feb @ 12:59pm 
Hey, I've seen in the define file mentions of 2nd and 3rd expansion zones. Can the AI eventually expand further than its 3rd zone or is it hard limited? What are those like, regions?
Brutan 28 Jan @ 12:55pm 
@bltk I've used this mod and have gotten achievements. For the load order I put it under Invictus.
bltk 28 Jan @ 12:01pm 
Hey, is this mod achievement friendly? And what about load order - just set the mod under Invictus?
Zamensis  [author] 30 Dec, 2024 @ 5:17am 
@suuB No need, you can use this one with 1.8.2 as well
suuB 29 Dec, 2024 @ 10:31am 
Hi, is there an old version somewhere for the old invictus version 1.8.2
Zamensis  [author] 27 Dec, 2024 @ 3:10pm 
(2/2) - The civil war features aren't that revolutionizing, from my experience they don't really change the player's experience, but it's up to you to test it out or trust the default settings.
- Of all features, the "split" one is the least likely to affect your experience: it fires maybe once per game if you're lucky, and it only affects already dead AI's, but never your neighbors.
- Yes the TXT file will be substituted. I know it's annoying but it allows for maximum compatibility with major mods. I recommend you keep a copy TXT in a separate folder. After an update, don't just overwrite the new file, because some settings might have been added.
Zamensis  [author] 27 Dec, 2024 @ 3:08pm 
@Antipatros (1/2) There's a lot to unpack here. Don't worry, this isn't my native language either.
- Again, making the game easier or harder isn't among the goals of this mod, although it's impossible not to affect the player's experience ultimately. For example, preventing Rome to blob in Pannonia necessarily means an easier time for Pannonian tags. But in general, I tried my best to make it so it wouldn't give the player either an edge or a handicap. If that's what you're looking for, this isn't the right mod, and no amount of tweaking is going to change that.
- It's very subjective what's bordergore and/or historically implausible. Every mod, like the game itself, is a personal statement about history, necessarily. If too much customizability bothers you, you can just ignore it and go for the default settings. Those are tested and work well in my opinion.