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The ace counts as 11 or 1 depending on if it being an 11 would bust the player. That's how it is in the official rules for Blackjack. When it is drawn doesn't matter.
Thank you for this great mod ! I love it.
By the way, I think there’s a small issue with the Ace.
Its value is 1 or 11, which is normal so far.
When the Ace is drawn, it is valued at 11 unless this would cause the total to exceed 21, in which case it is valued at 1.
However, if I draw the Ace first, it is valued at 11, and then I draw, for example, an 8, my total is 19. But if the 3rd card I draw is, say, a 3, my total doesn’t become 22 (11+8+3); instead, it becomes 12 (1+8+3), which doesn’t seem normal.
It makes sense for the Ace to be valued at 1 or 11 at the moment it is drawn, but once its value is determined, it shouldn’t change based on the cards drawn afterward.
The passives affecting The Gambler's cheating/helping stats idea was added as sort-of easter egg that was originally only going to be a couple of relevant passives. The idea blew up to include a lot of vanilla passives and then modded passives for completeness, with what stat gets affected ultimately becoming arbitrary at times. It was never intended as an integral part of the Blackjack minigame. Because of this, I don't consider it essential to add support for other modded passives whenever I update Blackjack, but I do look at what new mods have come out since I last updated and try to add them if it seems like they would be relevant. I forgot Mafe added a new vanilla passives mod when I last updated Blackjack, so didn't add support for them.
So, I will probably add support for them whenever I get around to updating Blackjack in the future.
Good day!
If you have freetime again can you atleast integrate more passive abilities in vanilla classes mod by Mafe in your blackjack mod if you ask His/Her permission?
This mod makes vanilla classes like scholar and scout an endgame powerhouse.
That is all.
Sorry if i become pushy and demanding.
You're welcome.
Many Thanks again for the latest update!
This should be in the Base game if Eldiran plans to make a sequel of Horizon's gate.
Any plans to include something from elite classes mod?
As usual, I'll get around to it eventually. :-)
Any Plans to update this for Prominence's Latest mods?
I will be going through and adding The Gambler to ports and class passives to his cheat/help that have been added since I released this mod soon.
Yeah, that's another item you can farm from the salvage station.
I will probably add support for new classes periodically and maybe add The Gambler to new ports from other mods as they are made. The mod is feature-complete and nothing new is planned to be added. Bug fixes will always be a priority when they arise. If you've found a bug, please let me know.
This mod has laser weapons already, which you can smelt down to chunks of laser in a furnace and craft into any of the other laser weapons.
Ironice and Whistle Stone can be farmed from the salvage station, so I decided not to add them to the prize pool.
You can open build mode and give yourself the required items to enter Jade Helix if you are having trouble finding them or don't want to get them from somewhere else.
I've gone ahead and listed the prize pool as well as the support ability effects in a discussion. You can check it out here;
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3020193560/3959287799155506254/
Not all passives from all classes I checked fit my idea of how The Gambler would react if the player had them equipped. Gatemaster was one of those that didn't have any passives I deemed worth punishing or rewarding at the time.
Saddened by it because somehow losing my money gambling is a fun addition to the game