Company of Heroes 3

Company of Heroes 3

(4) COMP STOMP III - HORDE MODE
74 Comments
時雨@ちさたきForever 3 Apr @ 4:22pm 
which CPU enemy is more difficult? USA or UK or German or German Africa?:steamhappy:
Since COMP STOMP II suggested German as higher level
Mr.Petters 11 Dec, 2024 @ 10:08am 
Shadowphreak  [skaper] 6 timer siden 
Thanks Mr. Petters! this link by GBPirate shows how to open any map you downloaded I believe. https://www.youtube.com/watch?v=eBXXiDkb5cg

Thanx. That did work, when I Extracted the directory your files were in :steamthumbsup:
Shadowphreak  [author] 11 Dec, 2024 @ 3:48am 
Thanks Mr. Petters! this link by GBPirate shows how to open any map you downloaded I believe. https://www.youtube.com/watch?v=eBXXiDkb5cg
Mr.Petters 10 Dec, 2024 @ 12:17pm 
Nice One shadowphreak75!!
Is there a way to download your maps, just to have a look into how you have made them? (Just asking. It's just because you're so good)
PS: I'm following you on YouTube, checking every day for a new PreFab-Tutorial :-)

Thanx for all your good work:steamthumbsup:
Madmunchkin 19 Jun, 2024 @ 10:11am 
1. Build your HQ's as compact as possible.
2. You don't really need tier 3 or 4 buildings.
3. Place a line of MG bunkers close to your HQ facing the side you are supposed to defend. Leave space between those bunkers for 3-4 marder tanks (or equal tanks) or PAK guns.
4. Spam units mentioned in #3 and place them between your bunkers.
5. If you close to the bottom left or right ressource point place a bunker on each side facing direct at those points.
6. Build repair bunkers or repair stations behind your line of bunkers and AT.
7. Build some anti infantry units for paratroopers landing behind your defense line.
8. Chose a doctrine that improves your AT units with things like self healing, fire rate, spotting scopes etc. if possible. Without spotting scopes build recon units to improve your line of sight.
Shadowphreak  [author] 13 Apr, 2024 @ 8:54am 
Ha! Awesome GrayVos. Glad to hear you won! :)
GrayVos 13 Apr, 2024 @ 7:54am 
Just completed this map with friends. That last wave hit so hard. We got destroyed first try, because we were not prepared for that last one lol.
Sushi Chef on Crack 13 Jan, 2024 @ 5:49am 
It's so fun lol
Shadowphreak  [author] 2 Nov, 2023 @ 8:07pm 
VEF215 - Great idea. :) See what I can put together for sure...!
VEF215 2 Nov, 2023 @ 4:50pm 
Would love to see a new horde map adapted specifically for the undead rising mode :) a large outpost in the dark foggy woods, with broken down perimeters you have to fix up and survive the night assault from all angles, or medieval castle ruins you have to defend, would be best thing ever to have 4 players be able to play a randomized zombie horde mode
Shadowphreak  [author] 1 Sep, 2023 @ 7:47am 
Hi Sabott88, I'm almost done with a Part II of this map. Different setting, germans attacking. More urban environment.
Sabot88 31 Aug, 2023 @ 8:44pm 
You should make this but like the carentan mission from the original CoH
Shadowphreak  [author] 26 Aug, 2023 @ 8:11am 
808... supply rewards should be fixed now.
Shadowphreak  [author] 26 Aug, 2023 @ 8:10am 
UPDATES,

- Added some side dirt roads for supply trucks.
- Supply trucks now enter base and use the roads in base before leaving. Allowing players better opportunities to kill them.
- Adjust some outside graphics/trees for new roads.
Shadowphreak  [author] 23 Aug, 2023 @ 4:02am 
Hi M-Eight. That's strange bug new to me. Was there a human player as Player 1, and computer as team 2?
MrEight 22 Aug, 2023 @ 11:05pm 
Help with Missing required map when trying to do 3 person?
Shadowphreak  [author] 22 Aug, 2023 @ 12:36pm 
8o8 did you kill it in the beginning middle or end of match? never heard this bug before, would be helpful to figure out if I knew. also was it the close supply trucks or the outside farther ones?
OWO 22 Aug, 2023 @ 11:08am 
Supply truck won't pay me;; What is...
pps12330 22 Aug, 2023 @ 2:31am 
Shadowphreak
I will look forward to your second part of the expansion as long as it is updated and I will test it for you as soon as possible.
Shadowphreak  [author] 21 Aug, 2023 @ 12:38pm 
Thanks again for comments pps. Yes if you dont kill any supply trucks you will not beat this map, required for gathering resources, hence why I give so much time in the beginning prior to waves. :) I do have some balancing to do... supply trucks come back into picture beginning of wave 4 to help with that. wave 4 is actually the hardest wave, reason being it has taken players all the way up to this point to get all the defenses in place and restored. wave 5 they just need to defend their buildings until timer runs out and they win. more of surivival then anything.

I have some ideas for a Part 2 of this style map, enemy will be germans as many folks requested, different environment too.
pps12330 21 Aug, 2023 @ 11:31am 
After playing two games, the experience has improved a lot.
but first some questions.
Found that in the 4th and 5th waves, there will be enemy infantry units that will stand still on the offensive line.
I see that the supply truck will appear twice at present, and the prompt for the second time is not obvious (of course, it may be because my English is bad)
At 100% resource multiplier, if you miss a truck, the probability of failure will be greatly increased because it is the main source of income.
Summary From the current point of view, there is more game experience, but I hope to try to add 10 or 15 waves in the future and balance the first few waves again, adding the elements of cultivation and construction to the number of waves.
Shadowphreak  [author] 21 Aug, 2023 @ 10:34am 
WireXy, thanks for comment how many waves? it gets pretty tought at wave 4-5... :)
WireXy 21 Aug, 2023 @ 8:00am 
add waves please !
Shadowphreak  [author] 20 Aug, 2023 @ 8:07am 
Another balance update done/published this morning. Thanks again everyone for messages. Balancing this thing is complicated!
Shadowphreak  [author] 19 Aug, 2023 @ 3:38pm 
Think I got the balance down now. basically 50/50 win rate from testing... manpower crates are hidden around map help out, supply trucks a must to get resources fast.
Shadowphreak  [author] 19 Aug, 2023 @ 10:47am 
btw thanks everyone for the playtesting on balance, hard to test this map with ai. lol
Shadowphreak  [author] 19 Aug, 2023 @ 10:41am 
UPDATE,

- Balance update on waves.
- Fixed some pathfinding.
- Wave 3 lays artillery now before paradrop.
Shadowphreak  [author] 19 Aug, 2023 @ 9:20am 
UPDATES,

- Changed all outside trees to art entities, so no more ai getting stuck!
- Removed AT guns at spawn, causing issues.
- Doubled the time for intro wave build up/supply truck wave. Gives more time to build up and attack supply trucks.
- Extended wave 5
pps12330 19 Aug, 2023 @ 9:03am 
Sorry, I can only reply paragraph by paragraph to ensure the accuracy of the translation
pps12330 19 Aug, 2023 @ 9:01am 
Airdrop to see if we can just drop fuel, ammunition and manpower
I have an idea that if the current wave number is increased and the wave number of vehicle attack is adjusted backward, consider removing the 88 anti-aircraft gun positions to make room for players to build a defense line.
Shadowphreak  [author] 19 Aug, 2023 @ 9:01am 
pps thank you. reviewing this
pps12330 19 Aug, 2023 @ 8:54am 
I use 100% growth rate for manpower, and it feels tight to finish a game as a whole
The growth rate of fuel is a bit high. Ammunition is the most normal.
Consider reducing the bonus of fuel points.
Shadowphreak  [author] 19 Aug, 2023 @ 8:51am 
pps, thank you, replacing those/fixing now.
pps12330 19 Aug, 2023 @ 8:46am 
Tried it, there is a mistake, except for the player's AT at the bottom of the map
The other player's AT becomes an invulnerable scout vehicle that allows the player to move
Shadowphreak  [author] 19 Aug, 2023 @ 7:56am 
UPDATES,

- Adjusted difficulty harder for waves 4 and 5.
- Added outer road and another supply truck route.
- Added outer art/buildings
- Reduced supply truck rewards to half.
- Added extra attack scripts to prevent enemys from stopping/getting stuck.
Shadowphreak  [author] 19 Aug, 2023 @ 6:49am 
8o8 thanks for the feedback! im still adjusting difficulty levels on waves, stay tuned... :)
OWO 19 Aug, 2023 @ 6:23am 
This map is good. But it's too easy.
Shadowphreak  [author] 18 Aug, 2023 @ 6:32pm 
UPDATES,

- Added end game allies coming to the rescue.
- Added some buildings to outskirt, manpowers random.
Shadowphreak  [author] 18 Aug, 2023 @ 2:49pm 
Thanks Karmidzhanov (And relic!) :)
Karmidzhanov 18 Aug, 2023 @ 1:41pm 
congratz on the highlight by Relic!
Shadowphreak  [author] 18 Aug, 2023 @ 1:29pm 
thanks for award btw! (steam doesnt show who gave it) lol
Shadowphreak  [author] 18 Aug, 2023 @ 12:35pm 
Reminder I have not tested tuning packs, some may work, some may not. let me know either way if possible... (camera mod works) ;)
Shadowphreak  [author] 18 Aug, 2023 @ 12:16pm 
UPDATES,

- Add pre-wave stage, hunt supply trucks for resources, watch for patrols.
- Extended wave times.
- Extended rebuild times.
- Removed starting resources bonuses
- Removed most of the resource crates.
- Added wait times between enemy spawns.
- Increased Pop to 200.
- Added enemy wipes after most waves.
- Added supply trucks after wave 4.
- Script tweaks throughout.
Shadowphreak  [author] 18 Aug, 2023 @ 8:16am 
Should be today if I dont break anything. doing extensive testing before i release. :)
GoldenVenom 18 Aug, 2023 @ 7:35am 
great to hear that! Any approximately release for the upodate? its fun!
Shadowphreak  [author] 18 Aug, 2023 @ 7:31am 
Golden, thanks for the comment. I have addressed this in the next update with side missions to get manpower. stay tuned! :)
GoldenVenom 18 Aug, 2023 @ 7:30am 
hmm, lack of manpower and no way to gain more. There are a lot of drops from planes, but there is no manpower (which is understandable)
Shadowphreak  [author] 17 Aug, 2023 @ 8:40pm 
Working on a pretty big update, tons of changes and new stuff pretty nifty. i just have to work out some bugs... stay tuned....( in case your wondering why no updates recently ) :)
Shadowphreak  [author] 17 Aug, 2023 @ 7:15am 
thanks guys, will look into this. maybe something tied to player 1 ill have to review.
Crip Millionar 17 Aug, 2023 @ 6:52am 
At the start of the first wave this issue occurs i think. I dont use any mod just default settings with Extinction