Total War: WARHAMMER III

Total War: WARHAMMER III

(Discontinued) The Norscan: Minor Factions Sub-Mod
36 Comments
Zeno 11 Jun, 2024 @ 11:11am 
is it fixed yet?
MattinglyBR 25 Feb, 2024 @ 6:02pm 
get update pls.
LikeABith 10 Nov, 2023 @ 11:32pm 
My game keeps crashing when I try to play a minor faction with this mod. Anyone else experiencing this?
Grenith  [author] 17 Oct, 2023 @ 8:31pm 
司徒陌痕 |(抱歉,如果有错误,我正在使用谷歌翻译)我唯一可以建议的是,确保两个 mod 都已启用,并且我的 mod 的加载顺序较高。

如果它不起作用,可能是最新 DLC 的一些更新导致了我不知道的问题。
司徒陌痕 15 Oct, 2023 @ 8:25am 
不知道为什么,这个mod开了以后就进不去了,只开The Norscan (Build-a-Chaos-Lord)倒是可以
Grenith  [author] 20 Sep, 2023 @ 11:55am 
Alright bois n gurls, I have hopefully gotten the mod working again. Lemme know if there are any conflicts. But from my quick testing today it was working fine with 2 different factions when I started up campaigns, also MCM was enabled and not causing any conflicts.
Grenith  [author] 17 Sep, 2023 @ 9:57pm 
@Noble Winter | I'm currently reviewing my mod as it seems something has been broken in the script by either the latest game update/DLC, or the changes made in the latest update to the original mod.
Noble Winter 15 Sep, 2023 @ 11:59pm 
Yeah np just thought I'd get it out there as one of 2 people who like playing minor chaos factions lol. Also like Mev said I tried Skeggi and Baersonling myself and couldn't recruit the norscan. I dunno if it was because I had mcm enabled or some other conflict, but just in case I thought i'd mention it if its currently bugged or not.

As for the console command thing I've never tried to console command a legendary lord like that in, but if you wanna give it a shot spawn wh3_main_dae_cha_daemon_prince_0 is the command for the daemon prince to see how it would even work in the first place.
Grenith  [author] 15 Sep, 2023 @ 10:58pm 
@Noble Winter | I will have to review the script because Khazag (I believe) is counted as a Warriors of Chaos faction instead of Norscan. In terms of console commands/ID I have no clue if it would be possible to force-spawn "The Norscan" as a lord.
Noble Winter 15 Sep, 2023 @ 4:21pm 
Khazag doesn't have access to the norscan, but is there a console command or ID I can use to spawn him in? something like wh_main_chs_lord for the generic chaos lord id
Mev 7 Sep, 2023 @ 6:00am 
Somehow i cannot recruit the Norscan if I'm playing with on eof these minor factions. Didn't have this issue before patch tho :/
Grenith  [author] 2 Sep, 2023 @ 11:42pm 
Updated to latest version of original mod.
ASulkyDragon 2 Sep, 2023 @ 9:30am 
Ah ok. Thanks for answering!
Grenith  [author] 1 Sep, 2023 @ 12:56pm 
Update: With the release of the newest DLC and a update made by the original mod, I will be reviewing and updating my mod later tonight to match the current version of the main mod (as I see a new faction was added, and possibly other changes).
Grenith  [author] 31 Aug, 2023 @ 3:38pm 
Answering Questions

3 - I haven't given up on trying to get The Norscan to work with other factions. But it will take some time, and I don't know if I am capable of scripting such a thing. I'll keep looking into it, but I'll be honest and say that just getting the list of faction names and sorting out all the culture IDs alone took me like 3 hours since the scripting requires formatting every individual line a specific way. (So extreme mind-numbing copy/pasting, typing, ect. for like 100+ factions).
Grenith  [author] 31 Aug, 2023 @ 3:35pm 
Answering Questions

2 - The Norscan cannot be given his own faction unfortunately, or given skilltrees from what I am seeing in the scripts for the original mod. The way the original script is written (it's like several pages long) is that the script will run a check upon game startup to run through a list of faction names in the game. If the faction name is on the list in the script, it then runs a second check to confirm/validate that the faction has the correct sub-cultures/ID attached. Then it has a ton of other checks/instructions to basically spawn the Norscan into a unique recruitment pool of that faction.

Now for all the Norscan factions it was as simple as copy/pasting some faction names & IDs to different places and making sure they were formatted. But it appears this does not work with any other races/factions and I currently do not know why.
Grenith  [author] 31 Aug, 2023 @ 3:35pm 
Answering Questions

1 - I cannot seem to get the Norscan to work for non-Norscan and non-Chaos factions. I don't know if it's specifically the way the original mod is coded, or if there is something that would need to be changed/modded separately.
FELEGARD 25 Aug, 2023 @ 5:04am 
Can the lord be used as a sub faction leader?
ASulkyDragon 21 Aug, 2023 @ 2:47pm 
Is it possible to give him his own faction?
Fengxian0830 17 Aug, 2023 @ 8:15pm 
Looking forward to seeing the Norscan being bound to Empress Miao Ying
The Zonolith 16 Aug, 2023 @ 6:13am 
I too know the bang of an uunga-bunga-ing my way to victory, and this mod is victory, thank you good person!
Grenith  [author] 15 Aug, 2023 @ 10:13pm 
Although checking the modding discord, it seems a lot of the veteran modders are also now collaborating on projects. So they come out slower, but more refined and complex. Like how the OVN: Grudgebearer mod is essentially the Dogs Of War mercenary faction people have been really wanting as a DLC since game 2, and lets you play as sellswords instead of a static faction with territory.
Grenith  [author] 15 Aug, 2023 @ 10:07pm 
@Gleen Cross | I don't think it's necessarily that the mod community has given up, as much as a combination of some veteran modders having stepped away and others just waiting for the closer end of life of the game (like when they stop rolling out DLC) since every major update/DLC breaks any overhaul/faction mods and requires spending time to review and fix what end sup breaking. Like this new DLC might outright break the Yin-Yin Sea Dragon faction and/or the Curse of Nongchang faction mods depending on where the new Cathay lord starts and if CA makes any other changes to StartPos of lords.
Gleen Cross 15 Aug, 2023 @ 9:16pm 
This Thanos meme is more recurrent in Warhammer "3" if compared to Warhammer "2", seems like the mod community is abandoning the game, which is sad
Grenith  [author] 15 Aug, 2023 @ 5:04pm 
I have updated the mod to hopefully fix any possible MCT conflict. However I have not been able to recreate any crash on my end. By which I mean I've been able to consistently start/load Norscan campaigns with various minor factions while Mod Configuration Tool is installed/enabled.
Grenith  [author] 15 Aug, 2023 @ 4:14pm 
I haven't added any custom factions to the script as every faction needs to be manually added. I don't know if it would work if I add any to this mod. I can experiment later, or make a compatibility mod. However as it currently works, I have to find the faction IDs & Tables and make the script read each and every single one individually to determine which faction the player has chosen. So this may or may not work for modded factions.
GhostriderLead 15 Aug, 2023 @ 12:20pm 
Idk if this is obvious somewhere in the description and I missed it but I wanna know if this works with mods like Pestilent Brotherhood and the like? (if it already worked before I havent tried their campaign yet so I wouldn't know)
Grenith  [author] 15 Aug, 2023 @ 6:41am 
I will look into it later today. I know I have Mod Config Tool downloaded and I was able to play a Skeggi campaign last night.

As far as I know, my script changes shouldn't have any conflicts with MCT since I don't touch anything aside from factions listed as playable by the script. However I might have overlooked like a single line of the script or something that MCT references.

So hopefully a quick fix, and if so I will push a update by tonight. Sorry for any campaigns donking-out.
Terrifyingly Trash at Total War 15 Aug, 2023 @ 1:17am 
Just letting you know theres some conflict between mod configuration tool v0.9 beta, which is causing campaigns as minor norscan factions to crash while loading into immortal empires
Dr. Kinderman 14 Aug, 2023 @ 6:59pm 
YES
Grenith  [author] 14 Aug, 2023 @ 6:55pm 
As I updated in the description, I apologise if the update has somehow broken any save-files for a current campaign. Hopefully it shouldn't have.

However I can say that sincerely...I hated every minute of figuring out how to get this to run as a separate sub-mod. Trying to edit someone else's script in .lua when you have zero coding experience is a nightmare. I literally have just self-taught myself a bunch of it in the last hour while figuring out how to make this mod.

BUT now that I know the solution is to just write a second script that basically says "Yo, if this other script loaded first, then just ignore it and run this one instead." Which also meant I had to restart, load my save, exit, fix script, restart, etc. like 20 times until I figured out how to write a script. Suffice to say I probably won't be undertaking trying to edit anymore scripts in the future lol, but I hope that this mod works for everyone and that y'all enjoy it.
Soft-Hands 13 Aug, 2023 @ 11:16am 
@Quariss and that allows a new leader to take his place? In the diplomacy screen and everything? Interesting, I'll need to try that.

@Grenith ah well, it was worth asking. Maybe I'll try my hand myself at some point. Thank you for the work you've done so far. Even if it was of the 'cave-man' variety. :HappyMask:
Grenith  [author] 13 Aug, 2023 @ 10:32am 
@Soft-Hands | I believe it MIGHT be possible in theory. But would likely require an in-depth knowledge of scripting and likely require changes/coding for every minor faction individually.

I barely cave-manned my way through this minor script change as I actually have no prior experience with scripts/coding myself. It's embarrassing to admit, but I literally just opened up the mod and just casually flicked through all the files hopeful that I could "maybe" figure it out. But lo'and'behold it turns out JGCarter's mod is (chefs kiss) BEAUTIFULLY organised and cleanly formatted. Having 0% experience as I mentioned above, I found the exact lines of code in a single file and then just had to then hunt-down the original file names of the other minor factions to compile a list to format/apply to his existing script.
Leela 13 Aug, 2023 @ 9:28am 
@Soft-Hands i just use the execute Lords and Heroes mod to permakill the old faction leader after recruiting the new one
Soft-Hands 13 Aug, 2023 @ 9:14am 
Forgive me if this has already been asked elsewhere, but is there any way to make him a faction leader and not just a spawnable lord?
GreyHardt 13 Aug, 2023 @ 8:43am 
Wonderful!!! This is so nice thanks man.