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I'll take a look but no promises. Currently on a kenshi burnout and need to reset.
@Marraw what's AOM?
Yeah, added copper refineries in the latest patch. Please import your game and let me know if there's any issues.
@Torkkar good idea.
This mod still looks good though, you did good work on it.
seriously though, literally every single indoor refineries and machinery mod never adds the hemp processor. it can only go outside and on roofs, but you can't let the law see it or you get in some serious trouble. you'd think more people would be looking for something like this but it seems like it's just me.
anyways good job on the mod. I'll give it a good rating. keep up the good work.
Not sure about compatibility with overhauls. Suggest putting it below other building mods because this mod touches the vanilla tech tree.
If so what kind of building would you reccomend to fit all of the downsized machines in? Would a Y-house be big enough?
Also as for load order, should I be putting this below all my other building mods or put it farther below with the overhauls?
Might be an issue with your mod load order, I've tested the mod pretty thoroughly and others have also been able to see the research/buildings
@Mlemlom
Thanks for confirming, if there's enough interest I could support the modpack with a separate build.
@Myst Leissa
Not sure, there are definitely early development files for carbon in the game but the final release never used them. Some mods make use of those legacy assets/resources.
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In testing I did notice there was a problem with pathing to indoor corpse furnace. Need to take a look at that when I have some time.
Interactive World adds it, but also Universal Wasteland Expansion (UWE).
AFAIK files for carbon as a resource exist in the FCS but was never implemented.
@BadPoisonx good idea, might try to implement something like that
@Ser-Matticus could you try rebuilding your navmesh with ctrl + shift + f1 ? does the problem keep happening?
also whoever i have on corpse duty wont even try to path to it if they have a corpse.
I think for balance reasons, the only real "nerf" this mod needs, is that you need bandits to visit you for tax if you set up within a city. but this supposed change is clearly outside the scope of the mod
Regarding nerfs I'm not sure yet. Most likely raise the build cost by 15~20%. I don't like adding grind to the game by reducing speed/output. I think we can all agree kenshi is grindy enough.