Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

HeWasaConsulofRome Sub-mod - Polybian Roman Garrison
9 Comments
Reichspepe 19 Oct, 2023 @ 7:40am 
Yep, that's what I meant. Just didn't bring it across right I guess ;D
Thanks for the quickt updates, much appreciated!
The Bananaborn 🍌  [author] 18 Oct, 2023 @ 10:54pm 
@Reichspepe it wasn't just the town guard that was switched lol this and marian version got all their units switched
Reichspepe 16 Oct, 2023 @ 6:34am 
Yes, I know. Fastest way I did it was to start a Grand campaign as Carthage and rush towards Cosentia and then use the pre-battle save from there.
The Bananaborn 🍌  [author] 16 Oct, 2023 @ 5:16am 
@Reichspepe also can't even test if they work right cause they are not available in custom battles, gotta go into a campaign battle each time...
Reichspepe 16 Oct, 2023 @ 4:15am 
The swordsmen javelin thing also seems to be the case with the Marian version.
Reichspepe 16 Oct, 2023 @ 4:06am 
No problem, thank you!
If I find any more, I'll report them.
The Bananaborn 🍌  [author] 16 Oct, 2023 @ 4:04am 
@Reichspepe ah there bound to be bugs ig lol i did these in a bit of a rush. I don't play the game anymore and people don't tend to report bugs so i usually never find out. i'll have a look into them
Reichspepe 16 Oct, 2023 @ 4:02am 
Could it be that this and the Marian version got the Swordsmen and Town Guard mixed up? Their shields and armour seem to be switched. The officers seem to have the correct armour at least, but no weapon in hand, for the slingers and citizens officers as well. In fact I think no officers in any of the versions have weapons. The swordsmen also have soliferums in hand, which turn into normal javelins when thrown.
Bibleboy 12 Aug, 2023 @ 5:14pm 
yuuuuuuuuuuuuuuuuuuuuuuuuuh