Sid Meier's Civilization V

Sid Meier's Civilization V

Resolution - International Monetary Fund
34 Comments
Jumpei 13 Oct, 2017 @ 11:02pm 
I take another look at the sql file today and find out where the error is. You forget to delete the comma"," after "description" where you were inserting into the dummy building. Hope the mod get updated to get the bug fixed.XD
Jumpei 13 Oct, 2017 @ 9:27am 
Although I found no error in your sql file, the database log always says near ")": syntax error when the mod is enabled.
Jumpei 13 Oct, 2017 @ 8:28am 
I wonder whether the third reward does really work. It seems no production bonus for market awarded when I was the largest contributor
TheOneHitPupper 8 Jun, 2017 @ 11:36am 
This is a pretty OP mod. Might be game-breaking.
Suddenly 20 Nov, 2016 @ 7:30am 
Is the 3 production from every market a one time bonus?
SpacingOut 9 Aug, 2016 @ 11:09am 
+3 production from every market? this is best reward even than 1st
Justice Knight 7 Jul, 2016 @ 5:35pm 
How do I activate this mod in a MP lobby that I am hosting?
Amnesiac 14 Feb, 2016 @ 9:14am 
I second Argordons Idea: "It should increase gold from trade by +2 gold per route for ALL civs. It should increase gold from trade for largest contributor by +4g per route + increase relations boost for gold gifts. It should ADD a TRADE ROUTE for the second reward."
Elorae 19 Mar, 2015 @ 2:13pm 
This mod is really cool, because in defacto terms, when the IMF throws money at governments, they can't or don't do anything to make sure the governments use it correctly, and the IMF doesn't admit that it would be better to help build structure without having the local government do it. Very real politik of today.
Rootimus 15 Jan, 2015 @ 11:35am 
Thank-you.
BaddestNewsBears 5 Jan, 2015 @ 7:22pm 
a direct download plz if possible thank you
Professor Dhev 4 Dec, 2014 @ 1:00pm 
@Argordon - Excellent, I hope that those changes are made, or an alternate version of the mod is released with those properties.
af17317596 5 Nov, 2014 @ 2:17pm 
@Argordon, Mind=Blown
DJI_DUDU 22 Sep, 2014 @ 3:08pm 
kudos for Argordon. I agree that it doesn't match the IMF character. It should tackle embargos, support trade or boost least developed state (like add production to build markets etc.) :summerghost:
Argordon 18 Sep, 2014 @ 4:48pm 
The IMF is about facilitating trade and stabilizing economies (by making funds more available). I really like this idea as a resolution - just not convinced that the three rewards actually match what the IMF does. This resolution (IF it were to match what the IMF does) should PROHIBIT or LIFT any/all trade embargos currently in effect. It should increase gold from trade by +2 gold per route for ALL civs. It should increase gold from trade for largest contributor by +4g per route + increase relations boost for gold gifts. It should ADD a TRADE ROUTE for the second reward. And,... I am ok with your idea to increase production but the IMF does deal with Banks not markets... check their website.
P2Smitty 25 Aug, 2014 @ 12:30am 
Interesting...
rossbinkley 24 Aug, 2014 @ 2:27pm 
Brutsi: Yes, but then every time you use the Federal Reserve to increase your gold, it increases the prices of everything for you by a proportional amount.
alpha-r2d2  [author] 22 Aug, 2014 @ 1:13pm 
maciejlyoko: you can go to the directory open the directory of the mod (generally in "'My Games\Sid Meier's Civilization 5\MODS" in your documents). Open the UpdateResolutionsTXT.sql file with a text editor. You will find a few sql lines that adds the text strings of the mod into the game. You can translate the 16 elements and send me back the file. I will put in the mod and update it. Thanks !
Lyokoheros 22 Aug, 2014 @ 7:47am 
Alpha-r2d2 I want to translate into polish, but tell me how i can add this translation to Your mod(send You the translated files, fragment of text or what?)
alpha-r2d2  [author] 21 Aug, 2014 @ 12:22pm 
@ WTF OMG LOL BBQ: If you want to translate the mod, please feel free. Which language do you want to translate the mod into?
alpha-r2d2  [author] 21 Aug, 2014 @ 10:46am 
@mss73055: Thanks for your comment.

Third reward: I like the idea of giving the 3-prod bonus to markets, since even newly-funded cities can benefit of it. It does not need to wait for a bank / stock exchange to get the full bonus.

Second reward: I am not interested in puppetting/annexing city-states.

Third reward: IMHO at the end of game some more gold is still welcome: If I go for Freedom, I can build spaceship parts, if I go for Order, my budget always runs short of gold. And I can always bribe city-states :-)
alpha-r2d2  [author] 21 Aug, 2014 @ 10:38am 
If you like it do not hesitate to rate it !
alpha-r2d2  [author] 21 Aug, 2014 @ 10:37am 
@nowazaisdp182 : Thanks for your comment. The resolution comes at 2/3 of the game. By this time cities will start to build factories. +3 Production in every city (with a market) is not that huge IMHO, this is not even as much as a mine.
Brutsi 21 Aug, 2014 @ 4:53am 
There should be a wonder called "Federal Reserve" And it should give infinite gold!
mss73055 20 Aug, 2014 @ 2:01pm 
A great wonder to boost productivity. Some recommendations:

Third reward: make the production bonus stepped. This example grants +3 all in all:
+1 production in a city for each market/bank/stock exchange

Second reward: Merchant of Venice instead of a normal Merchant. By now it is time to integrate those fledging hovels.

The first reward: at this point in game you want to spend gold, not to gain more.
Suggestion: can buy Great Engineers with gold (normal pricing curve)
Jin 20 Aug, 2014 @ 3:55am 
IMF lmfao
DP182Nowaza 19 Aug, 2014 @ 9:09pm 
+3 production seems a little excessive I think. Myabe +1 is enough in my opinion.
Ralf 19 Aug, 2014 @ 12:34pm 
I tried to send you a PM but I'll just post it here - I like this mod and if you ever need help with translation / text just let me know I'd be glad to help.
alpha-r2d2  [author] 18 Aug, 2014 @ 12:42pm 
@ WTF OMG LOL BBQ: I have updated the mod. The dummy building is no more visible in the civilopedia, and it should no more appear in the Capital. Thanks for having higlighted it.
Ralf 18 Aug, 2014 @ 11:10am 
I noticed the dummy building while looking through the Civilopedia - does the dummy building appear when build or is it invisible? Good mod btw always nice to have more proposals, anything to distract from the random luxury bans!
alpha-r2d2  [author] 18 Aug, 2014 @ 11:06am 
Thanks for your comments.

@ WTF OMG LOL BBQ: I found no way to make a resolution changing the yield of a building. I overcame the hurdle this way: The third reward gives a dummy building in the Capital, whose single effect is to update the production yield of the market.
Ralf 18 Aug, 2014 @ 12:49am 
This is cool, but are you able to add the +3 production to Markets themselves, or is the building that is given the only way of adding the extra yields? Just curious.
Yhprum 17 Aug, 2014 @ 5:16pm 
Awesome mod, i only wish there were more Resolution mods. very cool.
Sapphire Bullets 17 Aug, 2014 @ 3:08pm 
What a swell idea. +sub