Europa Universalis IV

Europa Universalis IV

1180 BC [ABANDONED]
35 Comments
Plague man 1 Feb, 2024 @ 3:38am 
So sad
Bakubread 24 Jan, 2024 @ 6:46pm 
Abandoned! Ah the tragedy... hopefully someone else picks it up some day, or another mod covering the bronze age comes about
Stars 23 Nov, 2023 @ 12:08am 
Any chance this mod will get more updates?
kitty healslut (♂) 9 Nov, 2023 @ 7:30am 
IVC when? :V
Bakubread 29 Oct, 2023 @ 10:01am 
Really looking forward to where this one goes, there's an understandable but regrettable lack of pre-roman era stuff for EU4, the only other being Imperium Universalis. I'm super excited for this!
m_st 20 Oct, 2023 @ 11:47am 
We will watch your career with great interest.
Casio  [author] 9 Sep, 2023 @ 6:32am 
Hey everyone! I've just updated the mod to fix a few bugs, including hopefully the right click crash that seems pretty common. Let me know if there are still problems :)
There's a lot of random little content bits included as well, but as always, there is more to come!
Plague man 8 Sep, 2023 @ 12:54pm 
y no sumerians
Piskoff 26 Aug, 2023 @ 12:37pm 
Tou can only build it through the macro builder right now. @liam.parlane.charlie
Idk what I put here 25 Aug, 2023 @ 10:10pm 
hi i feel like i may be missing something here but can i build irrigation?
Casio  [author] 22 Aug, 2023 @ 5:22am 
@migueldeunha we do have a discord, there's not much there at the moment. This link should work https://discord.gg/j3dSf9mDgr
We'll welcome any ideas you have!
migueldeunha 22 Aug, 2023 @ 4:18am 
cultures, names, factions, even some 3d maybe
migueldeunha 22 Aug, 2023 @ 4:13am 
Do u have discord? (would be lovely been able to help in some way)
Casio  [author] 22 Aug, 2023 @ 2:59am 
@Mahou_Gaming I overlooked Phthia when I initially made the map of Greece, but I will try and slot it in for Achilles
Mahou_Gaming 22 Aug, 2023 @ 12:34am 
Where is Achilles ?
peco 19 Aug, 2023 @ 4:22am 
nice nice, any plans for the near future?
Casio  [author] 19 Aug, 2023 @ 3:09am 
@peco so far we've got religious mechanics for Canaanite and Hellenist, more missions for Phoenicia and the Twelve Tribes, overhauled buildings, and some more flavour for the Trojan war, among other things
peco 19 Aug, 2023 @ 2:42am 
Nice! what else can be expected from the next update?
Casio  [author] 18 Aug, 2023 @ 2:06pm 
@peco yes we've actually got that in the current development version! It'll be included in the next update here soon as well :)
peco 18 Aug, 2023 @ 11:10am 
think making the Minoan Complex at Knossos a great project would be a good idea? tho abandoned for a few centuries by this point it still should be relatively intact, at least compaired to today, perhaps we could restore it too and such
Casio  [author] 17 Aug, 2023 @ 4:17am 
@Asus Thank you, sounds like a good game! Sorry about the crashes, I'm working on trying to fix whatever's causing that now, it seems to be a relatively common thing
Asus 17 Aug, 2023 @ 3:51am 
Hi I've been playing a bit as Wilusa and even though I lost the initial war I was able to conquer quite a bit of Anatolia but Egypt came and kicked my butt. My game does regularly crash when trying to do diplomacy though. I think this is a great setting for a mod and wish you the best of luck with it.
Casio  [author] 17 Aug, 2023 @ 1:22am 
@Cobex oh those are some good ideas thank you! We already have the Jewish reformation in the works but Egypt have the unguarded frontier is an interesting bit of flavour we could add
Cobex 16 Aug, 2023 @ 4:56pm 
Some thoughts

- Chinese Mechanics for Egypt (Ungarded frontier if you ignore making the levant tributaries (Hyksos like scenario), and if you conquer it you change government and take up the mantle

- Reformation Mechanics for Canaanite - Jewish transition
Casio  [author] 16 Aug, 2023 @ 3:16pm 
@Nagazora thank you! We've gots lots of features planned that'll hopefull peak your interest even further
Nagazora 16 Aug, 2023 @ 11:56am 
This is such an awesome concept? I'll be sure to keep checking on it!!
cleo gnarly 16 Aug, 2023 @ 7:10am 
ah, i think it was a mod conflict, i removed all my mods and it triggered thanks :steamthumbsup:
Casio  [author] 16 Aug, 2023 @ 4:55am 
@lobotomite oh that's unusual, it triggers when you have an unoccupied province that produces grain, livestock, wine, fish or horses, and the decision has a green effect tooltip. Maybe one of these conditions isn't met? If not, I'm not sure what it could be outside of mod conflicts
cleo gnarly 16 Aug, 2023 @ 4:23am 
i think the yearly harvest event is bugged, it doesnt trigger for me even if the setting is on and i have food producing provinces
Casio  [author] 15 Aug, 2023 @ 2:35am 
@Danwar sorry about that I missed a fire_only_once, that'll be fixed in the next update
Danwar 14 Aug, 2023 @ 2:08pm 
The Song of Phonecia event keeps firing over and over even after it's already happened once.
Casio  [author] 14 Aug, 2023 @ 3:28am 
Technically it is yes, but at the moment none of those provinces have any development or culture, so I woudn't recommend it. We're looking to fill out those regions and eventually colonisation will be a full part of the mod, but not quite yet
IronWolfGaming101 14 Aug, 2023 @ 3:03am 
Is the map colonisable like further into India and Europe?
Birth Of Swamp Thing 13 Aug, 2023 @ 9:07am 
good one man
LordVarangian 10 Aug, 2023 @ 7:31pm 
Time for the Sea People to destroy me out of the blue (get it? Sea People? Sea? The sea is blue? Ok I'll leave)