tModLoader

tModLoader

Weapon Stat Adjuster
89 Comments
manly.kellan 1 Sep @ 12:00pm 
crazy that the developer is still replying to comments after all this time. Good mod by the way , don't really have any problems with it and it works just about the way that it's presented to you.
Denzo 14 Aug @ 4:24pm 
it had 100000000000000000000000000000 projectiles in the first place but was slow sooooooooooooooooo..................... yeah. >:D
Denzo 14 Aug @ 4:23pm 
i made a modded weapon from some mod have 100 speed. it crashed my game
SpecyJ 7 Jul @ 4:25am 
Just started taking this mod for a spin. Works perfectly for testing weapons as advertised. Still I notice that it only effects individual instances of a specific weapon instead of applying the adjustments to all the other copies of the same weapon. Example, only the copper sword you modified will have the changes, every other copper sword will be normal. It's still a good mod. I'm just thinking of a configuration or something to allow changes less manually.
Kris 25 May @ 8:18am 
i cant wait to show my brother and see the look on his face lol
Kris 25 May @ 8:18am 
and kinda funny lol
Kris 25 May @ 8:18am 
i looked wierd
Kris 25 May @ 8:17am 
i made my sword size 100
Kris 25 May @ 8:17am 
this is the best mod ever on the planet
Mr.Derp 8 May @ 5:53pm 
That's fair. Have a nice day! (:
BlockCrusader  [author] 8 May @ 3:07pm 
@Mr.Derp, those would probably be possible, but I feel they're a bit out-of-scope since they're a little more complicated and go beyond the basic item/weapon stats
Mr.Derp 8 May @ 2:19pm 
Very awesome for challenge runs and such! Would it be possible to add adjustable critical damage and/or gun spread?
Friend 1 May @ 8:41am 
literally this mod be like:

king slime: haha i cant wait to surprise this new player in a slime rai-
*FUCKING DIES*

player stabbing copper shortsword with the power of 263 dying suns: haha copper shorttsword go brrr
Michaelsoftman 21 Apr @ 4:28pm 
Just an FYI, I came across your last comment randomly, you can save and load the stats for equipment in a GlobalItem class. I've done this in a mod myself.
BlockCrusader  [author] 23 Jan @ 6:30pm 
Tried to implement both direct stat overrides and the long-overdue by-type adjustments (Sorry for taking so long, I got distracted like a week after someone asked and kinda forgot about it...)...

...Unfortunately I wasn't able to get either to work.
As I suspected, there's no good place to directly override stats other than in their defaults, which always get reset after every enter/exit.
Attempts to implement the by-type adjustment system ended up with me accidentally throwing dozens of 'Object reference not set to an instance of an object' errors and basically crashing the game...
Sorry folks.
BlockCrusader  [author] 23 Jan @ 12:55pm 
@Trueno7890, there are some testing mods that do this already (Ex: Cheat Sheet), though unlike this mod the changes aren't persistent.
I guess I can look into adding a mode that does overrides instead of multipliers for stats.
I'm not sure how feasible it is since usually overrides consist of, well, directly overriding the item's internal values. The issue is that those internal values generally get reset to their defaults each time you leave and rejoin the world/game.
Trueno7890 23 Jan @ 12:27pm 
pls make that not you only can multiply the weapon stat, but change it with any number you want, like normal volcano damage its 50, but i want it to be exactly 5 more damage (55), yea like that PLS, would make whole better the mod and also enyojable
BlockCrusader  [author] 1 Dec, 2024 @ 2:24pm 
@Mission Control, yup that's correct.
Stephen Hawking 1 Dec, 2024 @ 9:21am 
so this can change individual weapons? so like, only the weapon i choose/hold gets modified? everything else stays?
FlinGuSPluNkuS 16 Nov, 2024 @ 2:48pm 
There are already mods like your idea such as recipe editor, shop editor, and loot editor. I noticed that it takes noticeably longer to reload the mods, but aside from that it makes no difference in performance. If you do decide to further look into it, it would be many peoples' new favorite mod I can say that much :D
Timeless Slayer 7 Nov, 2024 @ 3:33pm 
omg
BlockCrusader  [author] 1 Nov, 2024 @ 1:02pm 
@FlinGuSPluNkuS, it'd definitely be a step up from what this mod does atm. I'm not entirley certain how/if data could be saved on a per-type basis but I have a potential idea. That said, making that data persistent might be expensive in terms of memory-usage. When I have the time I'll try and look into it.
FlinGuSPluNkuS 1 Nov, 2024 @ 12:10pm 
I would absolutely love it if the stat adjustments carried over to other weapons of the same time as Sophia was suggesting, how difficult would it be to make a mod that does that?
BlockCrusader  [author] 28 Oct, 2024 @ 6:13am 
Based use-case
oehaeh 27 Oct, 2024 @ 11:55pm 
zenith -900 damage
BlockCrusader  [author] 23 Oct, 2024 @ 5:09am 
@ismaelmoranoperez21, the mod is both client and server side so everyone has to have it. It's necessary here because other players' clients otherwise wouldn't know when you modify the stats of an item or how they're changed, leading to desync.
ismaelmoranoperez21 23 Oct, 2024 @ 4:52am 
Can I play with this mod even if my friends don't have it and I join their server? Sorry if I should already know this, but I'm new :')
Sophia 22 Oct, 2024 @ 6:45am 
Ah. That's a shame. If it existed, i'd download that in a hearbeat!
BlockCrusader  [author] 22 Oct, 2024 @ 6:39am 
@Sophia, ah, so basically this but on a by-type basis and not a by-instance basis. That's an interesting idea, it'd let people re-balance the game (Or rather, its weapons) as they see fit. Unfortunately I don't think I've ever seen a mod like that before.
Sophia 22 Oct, 2024 @ 6:08am 
What i'm asking for, is a mod that when i make changes to ONE item, then it'll apply to ALL versions of the same item
Sophia 22 Oct, 2024 @ 6:07am 
Thing is. The stat changes only apply to ONE item. If i apply new stats to a venus magnum, then spawn another venus magnum, then they wont have the same stats.
BlockCrusader  [author] 22 Oct, 2024 @ 5:47am 
@Sophia, um, that's the point of this mod? I know it doesn't do everything like Cheat Sheet and such, but its stat modifications are persistent. I made this because I couldn't find any other mod that is designed like that.
The reason mods like Cheat Sheet don't do it is because it requires saving modded data onto items. The amount of extra memory you're using for that adds up quickly if you're trying to save data for every last statistic an item may have. I don't want this mod to add too much data and memory usage to items so that's why I've only done just the 'major' stats.
Sophia 21 Oct, 2024 @ 8:29pm 
do you have a mod suggestion for permanent global stats for weapons?
Mak 13 Oct, 2024 @ 5:54pm 
@BlockCrusader, thanks for the effort anyway
BlockCrusader  [author] 9 Oct, 2024 @ 4:27pm 
@The God of Breasts and Milk, I was referring to the version of this mod; its 1.2 update was what introduced the UI system.
Also I'm not sure if this mod's adjusters was affect Murasama's swing size. The size modifier in this mod only impacts the hitbox of swung (i.e. True Melee) weapons; it is unable to be applied to projectiles. Velocity, however, might have some interaction with Murasama, since its slashes are handled as projectiles. I wouldn't rely on that theory, though.
Breastmilk Muncher 9 Oct, 2024 @ 3:21pm 
@BlockCrusader, I'm currently playing on 1.4.4.9 version of terraria with 2.0.4.3 tmodloader version bcuz I play Calamity, I checked twice for it (I even relaunched tmodloader just to make sure I'm not trippin). All I want actually is just to make Murasama do a little bigger swings, and this one mod is the best I can only found but it's not working for me fsr
BlockCrusader  [author] 9 Oct, 2024 @ 12:25pm 
@The God of Breasts and Milk, it should be at the bottom of the menu with other mods' keybinds. They're organized by mod, so also look for this mod's name in the modded keybinds section.
Someone else had this problem too, which is strange. Is your version of the mod up-to-date? Only version 1.2+ has the UI system.
Breastmilk Muncher 9 Oct, 2024 @ 12:18pm 
I can't find that mod in control settings, there are other mods but I don't see this one, what's wrong?
BlockCrusader  [author] 1 Oct, 2024 @ 4:46pm 
Tried making the adjuster affect ammo, but it unfortunately doesn't work. Weapons don't take into account the adjustments made by the ModifyWeaponDamage hook (and similar hooks for other stats) being applied to ammo. That is how this mod affects weapon stats, and thus it is unfeasible to modify ammo stats, at least within the framework of this mod. Sorry.
wyvernslayer8682 1 Oct, 2024 @ 3:39pm 
we having a stat editor on this one
Mak 25 Sep, 2024 @ 10:24am 
fine
BlockCrusader  [author] 24 Sep, 2024 @ 4:22pm 
@Mak, ok, but just to be clear, it is impossible to adjust the size of projectiles via. the adjuster. The only impact on gameplay it has is chaging the hitbox of swung melee weapons, namely broadswords.
Mak 24 Sep, 2024 @ 4:08pm 
@BlockCrusader, I would be very glad if you allow ammo to be adjusted, as the sole reason I downloaded this mod is to buff the sizes and velocity of ammo for ranger:steamthumbsup:
BlockCrusader  [author] 24 Sep, 2024 @ 1:57pm 
@Mak, I could probably allow ammo to be adjusted, but there's not much you can do with them other than adjust the damage, KB, and velocity they contribute to the weapon they're used with. It's generally easier to just adjust the weapon, since either way the final stats of the final projectile are just the sum of the weapon and ammo.
Size is only relevant to swung Melee Weapons; it can't affect fired projectiles at all, and has no impact on gameplay (I.e. size is only visually changed) if applied to a weapon without a swung hitbox (Ex: Guns/Staves).
Mak 24 Sep, 2024 @ 12:47pm 
btw seems like the max velocity you can have for arrows is about 2x.
Mak 24 Sep, 2024 @ 12:46pm 
Since you are unable to adjust ammo stats, only the weapons can be adjusted, because of that the velocity and size multiplier don't work on bullets, while arrows somehow do work with velocity multiplier, size multiplier still only increases the size or the weapon instead of the ammo.
I hope we will have the ability to adjust ammo in the future, what do you think?
BlockCrusader  [author] 17 Sep, 2024 @ 5:38am 
@daia4474, it should be at the bottom of the menu with other mods' keybinds. They're organized by mod, so also look for this mod's name in the modded keybinds section.
daia4474 17 Sep, 2024 @ 2:27am 
I can't find 'Toggle Stat Adjuster' in the controls section settings. Could you please help?
SomethingChill 3 Sep, 2024 @ 5:19am 
Thank you! You can't believe how much freedom this gives me :fumohappy:
BlockCrusader  [author] 29 Aug, 2024 @ 9:10am 
UI has been successfully implemented alongside adjusters for more stats! Enjoy!