Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
No errors in the console pointing to it however, so I'm not sure what's breaking it.
Awesome faction btw, love their style.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3542508261
@Apocrypha I think MO was just recently updated to 1.6 which might have broke something, I'll look into it.
Larger, stronger and faster than regular horses with multiple colour variations and a unique saddle pack. Can be purchased from the Divine Order faction and can also show up with merchant caravans.`
However, I couldn't find the saddle pack.
No worries about asking but I don't do commissions myself. I'm open to suggestions though so it could possibly be a thing, maybe in a future mod.
I digress the experience got me thinking and honestly some dwarf/fantasy style mortars say with more a iron and bronze look with runes and such on them and some reflavoring of the text and creation process would be pretty well fitting dont you think? Anyways its a long shot but I thought Id as if you'd be willing to and if so how much would such a commission cost? (1/2)
@DocHolliday Unfortuntely the rimworld colouring system allow allows for one colour with certain sections "masked" meaning they have a fixed colour. For the skirmisher armour I opted to make the leather sections colourable and the metal sections a fixed colour, hopefully one day Ludeon will make a proper multi dye system.
@Havoc13 Seems to be fine for me, it might be a CE issue
@Scryie If you go into the mod def files you can rename them to whatever you like, let me know if you need further details.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ThingDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)