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What about vehicles on this project and framework ?
If there is vehicles into the instance which will be reseted, vehicles will be reseted too ?
Drop frame only starts when you enter the maps once
The operation is indeed good with only a small amount of MOD added. In MP online, adding PZDungeons with over 200MOD will result in very low FPS, which is related to the distance between map blocks
PZD_CONFIG.RegisterDungeon("dungeon1", 2,2,2,24,56,4,4)
PZD_CONFIG.RegisterDungeon("dungeon2", 2,2,2,12,56,4,4)
-----------------------------------------
function: getNextInstance -- file: PZD_InstanceManager.lua line # 150 | MOD: PZ Dungeons Framework
function: EveryTenMinutes -- file: PZD_InstanceCycler.lua line # 16 | MOD: PZ Dungeons Framework
Chunkdata_ 38_ 30. bin
World_ 38_ 30. lotpack
This is a useless block, he will reset some houses in West Point Town
Very influential in MP
This block may be for testing purposes?
I hope to delete him or reduce him to the size of a house
@vibo Entrances are pre-determined by yourself.
alright then just gotta figure out how to do that xD
Yeah it should if you configure the dungeon instances well.
@Blaquestone
1) As of right now, instances can be linked to the main world. You can't link dungeon instances to another dungeon instances in terms of teleport.
2) You can simply create a dungeon setup with one instance and that will remain permanently. Ofc zombies and loot will respawn depending on the sandbox options, and environment damage won't be cleaned up.
3) Indeed, but there's also a feature to limit how often a player can revisit a dungeon. Use this in tandem with the respawn timer to not allow the player to re-enter until a new dungeon instance is cycled
4) Right now there's no need for this as per the commissioner of this mod (MrAtomicDuck), however this could definitely be expanded on, provided someone's willing to commission the work for it.
Can you create instances inside of instances to link smaller maps into multi-level areas?
Is it possible to set all instances to remain permanently? It could be neat to use this system as a way to expand PZ's map to include a certain level of random generation and underground complexes (a variation to the current basements mod).
It seems like, if a player leaves an instance and returns before the reset timer ends, they will return to the same instance (making return trips for looting possible). It also seems like multiple players can raid an instance together. That all correct?
Ground Control's question and your response... Would it be possible to include an option for using in-game time instead of real time to base instances on? Also, possibly set a time range they remain open? It could allow modders to create time-sensitive custom events at certain locations.
How it works is that every X minutes (realtime, not ingame) that pass on the server, a new dungeon instance is set as active. That means that an instance of a dungeon won't be "created" for each player, rather it will be "created" every X amount of minutes. The idea is to reset and environmental damage and zombie kills done.
So if the cycle time is set to 10 minutes:
Player A can only enter Instance 1 @ minute 1
Player B can only enter Instance 1 @ minute 9
Player C can only enter Instance 2 @ minute 11
If Player A exits Instance 1 @ minute 15 and re-enters the dungeon straight away, he will be taken to Instance 2 instead.