Sid Meier's Civilization V

Sid Meier's Civilization V

More Moves for Units (designed for large Maps)
8 Comments
Evelyn 18 Mar, 2018 @ 8:10pm 
does it work with vox populi?
elotar 2 Sep, 2017 @ 11:28pm 
By the way to those interested - you have to upload this mod AFTER other mods, which add units, or their move will not be changed.
elotar 31 Aug, 2017 @ 4:22pm 
Actually I think using this mod even with standard maps makes the game much more fun.
boclapsaddle 28 Oct, 2014 @ 12:02pm 
inahut--You need to stay away from the peppers lol
Hemdall CoFH 27 Oct, 2014 @ 3:17pm 
I've tried making units cheaper to build, as well as buildings, in an effort to try and make the game more fluid. Maybe this is what I needed instead.
inahut 21 Aug, 2014 @ 6:11pm 
thx. hope to start new game soon using it, on large continent or large terra map as you recommend.
alpha-r2d2  [author] 21 Aug, 2014 @ 10:30am 
hi. It works for every player (human and AI).

I always use it for large continents and large Terra Maps. IMHO the game feels far more fluid, and the mod does not affect the balance of the game.
inahut 20 Aug, 2014 @ 6:23pm 
works as well for ai as for me?
wow
this will make for some intense international diplomacy, war, trade
really, this will make war-making ai civs fiery
i am almost afraid to try it
like one of those nearly lethal Mexican or Chinese peppers