RimWorld

RimWorld

GrimWorld 40,000 - Hammer of the Imperium
750 Comments
Noble116 9 hours ago 
How can I get the empire to not be perma hostile to me? I've tried putting the player faction def in the royalty def file to no avail. I got them to no longer be hostile with the NPC guard faction the same way though. Can you confirm that "GW_HOI_FaultyRecon" is the player faction def? If not, what do I put in the filter to stop the empire being hostile?
Lupo 26 Oct @ 10:24am 
Do you have psyker abilities added by this mod?
Arxis241 23 Oct @ 3:41pm 
The CE patch is outdated, so the CE team needs to update it on their side, although you can do it yourself if so inclined.
Kalsha 14 Oct @ 10:54am 
Thank you
Clashgore  [author] 14 Oct @ 10:54am 
Ce patches are made by Ce team
Kalsha 14 Oct @ 10:12am 
This means the CE Patches are done by someone else, or you are not interested in adapting the mod to CE?
Clashgore  [author] 14 Oct @ 3:09am 
We dont touch patches for CE anymore
Kalsha 13 Oct @ 7:50am 
Any news or plans for CE compatibility update?
Dam_nor 11 Oct @ 12:17am 
Why are the laser weapons in this update bad compared to the previous update?

I mean, they were good before, but now they're bad enough that I prefer the vanilla ones
king potato 10 Oct @ 10:15pm 
is the mod CE compatible
Kalsha 10 Oct @ 1:24am 
laserpack are not the right ones
Kalsha 10 Oct @ 1:23am 
Hmm, chimera multi laser uses what ammo?
Wrath 9 Oct @ 11:42am 
Faction The Astra Militarum of def GW_HOI_AstraMilitarum has no usable PawnGroupMakers for parms groupKind=Trader, tile=1298,0, inhabitants=False, points=-200, faction=The Astra Militarum, ideo=, traderKind=, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=, forceOneDowned=False, seed=, raidAgeRestriction=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
RimWorld.PawnGroupMakerUtility/<GeneratePawns>d__2:MoveNext ()
System.Collections.Generic.List`1<Verse.Pawn>:AddEnumerable (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Collections.Generic.List`1<Verse.Pawn>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Linq.Enumerable:ToList<Verse.Pawn> (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
Raphaeljbbr 8 Oct @ 10:12am 
GOSTEI
Sojoez 8 Oct @ 8:40am 
The art is amazing, but the balance is all over the place. A kasrkin helmet has less sharp and heat protection than a priest hat.
Kiwi 4 Oct @ 9:14am 
Yeah power packs, plasma cartridges, and melta cartridges are all there but only work on turrets, vehicles, and custodes equipment. Same thing regarding the other mods, bolter rounds only work on turrets.
Mouse 4 Oct @ 12:16am 
what patch are you speaking of? i looked for one and cant find one
君士坦丁XI 27 Sep @ 8:56am 
It seems that the cepatch for the turret is effective, but the CE patch for the personal weapons is not effective.
[BDCT] RedEdgeDragon15 25 Sep @ 9:49am 
theres a problem as always when a mod got updated even it still okay to use on 1.5 some weapons are invisible in a way also i can still use them but have a box texture error
satonaro 24 Sep @ 6:53am 
I also have the problem with the leman russ, after i choose the upgrade and put all the material there is no option to "build" it (finish the work). Anyone know a fix? Normal vehicle upgrade from the "VE mod" work no problem
Asteriel's Hunting Dog 23 Sep @ 3:33am 
CE patch doesn't seem to work... Tons of errors
MT Foxtrot 22 Sep @ 10:18am 
Doesn't seem to work with CE.
RedCloud53 21 Sep @ 9:15am 
@Corporal Corn You should be able to get STCs from passing orbital traders which appear regardless of faction relations.
Corporal Corn 20 Sep @ 3:25pm 
I cant seem to get my Taurox to leave my base in a caravan... Do I need to build roads everywhere before it can leave the base?

Also, if I'm doing the krieg playthrough (Where I cant make friends) how do I get STCs?
Wally Winker ;) 12 Sep @ 10:28am 
Oh never mind it's misnamed "karskin" and put into AM officers tech rather than Kasrkin for some reason.
Wally Winker ;) 12 Sep @ 9:02am 
Basic Kasrkin backpack no longer exists?
SkyHawk 11 Sep @ 7:28pm 
I am having an issue with the backpacks. They keep saying missing texture in relation to the body I am using. "Not compatible apparel, missing texture=Things/Backpacks/Large_Backpack_Hulk" Is an example of it. I am not sure why it is doing this.
manlorn 7 Sep @ 9:23am 
@Clashgore Do you have plans to restore textures for 1.5 version?
GLITCH_MAN 7 Sep @ 5:57am 
where do i see the required components ? all i see is different weapons choice
Camalie 7 Sep @ 3:27am 
As in you choose which upgrade you want and nothing happens despite having built the required components?
GLITCH_MAN 7 Sep @ 2:08am 
yeah i saw that but it dosen't do anything ?
Camalie 7 Sep @ 12:41am 
If I remember correctly, the vehicles from this mod series are built without their weapons. Then you can add those weapons through the use of the vehicle upgrade system that's part of the Vehicle Framework
GLITCH_MAN 6 Sep @ 6:47am 
im sorry but i dont what it is
Clashgore  [author] 5 Sep @ 9:47am 
you need to upgrade it using VF update system
GLITCH_MAN 5 Sep @ 6:43am 
my leman russ is still bugged its missing main gun
Laurentxoplex 2 Sep @ 10:50am 
I believe you have an error, you listed flamer twice under the front facing gun upgrades instead of a lascannon?
cyprien1 31 Aug @ 2:32pm 
You might want to add the GrimWorld Framework to the required mods listing.
Clashgore  [author] 31 Aug @ 1:01pm 
Please remember to report any bugs at our discord
The Don 31 Aug @ 12:10pm 
This is amazing...
GLITCH_MAN 30 Aug @ 3:02pm 
How do i upgrade the leman russ ? i'm selecting a turret but nothing happens
Tony Montana 30 Aug @ 12:49pm 
guns stopped working
:steamfacepalm:
Asgahn 30 Aug @ 12:07pm 
The Fact that a Mark IV Chainsword does less damage than a Steel Club is kinda odd...
sheckelstine 29 Aug @ 6:05pm 
las guns arent working?
SpaceDorf 29 Aug @ 5:16am 
I love the Earthshaker.
As former Arti myself this is the first one that did not disappoint
Carbomb McFamine 29 Aug @ 1:55am 
NuHammer Cadian aesthetics.

Automatic 0/10.

Please send that shit back to Reddit.
Camalie 28 Aug @ 5:23pm 
@Grand_pozitev I'm fairly certain that's actually a bug from vehicles framework
Rex 28 Aug @ 9:06am 
"If the Guard needs help, they send the Marines. If the Marines need help, they send the Krieg." - a wise man probably
Grand_pozitev 27 Aug @ 5:05am 
ok i have one more problem, transport can't find the exit from the location when i send a caravan
RadRoyalist 27 Aug @ 4:01am 
Love and support! Hoping you manage to sort this situation out.These WH40K mods are absolutely top notch, and great to play with. Hoping to see Grimworld expanded and thriving (along with some fixes to textures and lasguns ;))

Keep soldiering on!
Chivers S'Jet 27 Aug @ 2:12am 
Still have missing textures on 1.5